goat3d

annotate src/goat3d_impl.h @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents ab66cdabf6f2
children
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@0 18 #ifndef GOAT3D_IMPL_H_
nuclear@0 19 #define GOAT3D_IMPL_H_
nuclear@0 20
nuclear@0 21 #include <string>
nuclear@1 22 #include <vmath/vmath.h>
nuclear@0 23 #include "goat3d.h"
nuclear@0 24 #include "mesh.h"
nuclear@0 25 #include "light.h"
nuclear@0 26 #include "camera.h"
nuclear@0 27 #include "material.h"
nuclear@12 28 #include "node.h"
nuclear@75 29 #include "aabox.h"
nuclear@0 30
nuclear@47 31 namespace g3dimpl {
nuclear@74 32 class Scene;
nuclear@74 33 }
nuclear@74 34
nuclear@74 35 struct goat3d {
nuclear@74 36 g3dimpl::Scene *scn;
nuclear@74 37 unsigned int flags;
nuclear@74 38 char *search_path;
nuclear@74 39 };
nuclear@74 40
nuclear@74 41
nuclear@74 42 namespace g3dimpl {
nuclear@47 43
nuclear@15 44 extern int goat_log_level;
nuclear@15 45
nuclear@19 46 #if __cplusplus >= 201103L
nuclear@19 47 #define MOVE(x) std::move(x)
nuclear@19 48 #else
nuclear@19 49 #define MOVE(x) x
nuclear@19 50 #endif
nuclear@19 51
nuclear@19 52 #define VECDATA(type, data, num) \
nuclear@19 53 MOVE(std::vector<type>((type*)(data), (type*)(data) + (num)))
nuclear@19 54
nuclear@51 55 std::string clean_filename(const char *str);
nuclear@40 56
nuclear@19 57
nuclear@0 58 class Scene {
nuclear@0 59 private:
nuclear@0 60 std::string name;
nuclear@0 61 Vector3 ambient;
nuclear@0 62
nuclear@0 63 std::vector<Material*> materials;
nuclear@0 64 std::vector<Mesh*> meshes;
nuclear@0 65 std::vector<Light*> lights;
nuclear@0 66 std::vector<Camera*> cameras;
nuclear@12 67 std::vector<Node*> nodes;
nuclear@0 68
nuclear@75 69 mutable AABox bbox;
nuclear@75 70 mutable bool bbox_valid;
nuclear@75 71
nuclear@0 72 public:
nuclear@74 73 goat3d *goat;
nuclear@74 74
nuclear@0 75 Scene();
nuclear@0 76 ~Scene();
nuclear@0 77
nuclear@0 78 void clear();
nuclear@0 79
nuclear@0 80 void set_name(const char *name);
nuclear@0 81 const char *get_name() const;
nuclear@0 82
nuclear@0 83 void set_ambient(const Vector3 &amb);
nuclear@0 84 const Vector3 &get_ambient() const;
nuclear@0 85
nuclear@0 86 void add_material(Material *mat);
nuclear@0 87 Material *get_material(int idx) const;
nuclear@0 88 Material *get_material(const char *name) const;
nuclear@9 89 int get_material_count() const;
nuclear@0 90
nuclear@0 91 void add_mesh(Mesh *mesh);
nuclear@0 92 Mesh *get_mesh(int idx) const;
nuclear@0 93 Mesh *get_mesh(const char *name) const;
nuclear@9 94 int get_mesh_count() const;
nuclear@0 95
nuclear@0 96 void add_light(Light *light);
nuclear@0 97 Light *get_light(int idx) const;
nuclear@0 98 Light *get_light(const char *name) const;
nuclear@9 99 int get_light_count() const;
nuclear@0 100
nuclear@0 101 void add_camera(Camera *cam);
nuclear@0 102 Camera *get_camera(int idx) const;
nuclear@0 103 Camera *get_camera(const char *name) const;
nuclear@9 104 int get_camera_count() const;
nuclear@0 105
nuclear@0 106 void add_node(Node *node);
nuclear@0 107 Node *get_node(int idx) const;
nuclear@0 108 Node *get_node(const char *name) const;
nuclear@9 109 int get_node_count() const;
nuclear@0 110
nuclear@75 111 const AABox &get_bounds() const;
nuclear@75 112
nuclear@0 113 bool load(goat3d_io *io);
nuclear@0 114 bool save(goat3d_io *io) const;
nuclear@14 115
nuclear@14 116 bool loadxml(goat3d_io *io);
nuclear@14 117 bool savexml(goat3d_io *io) const;
nuclear@47 118
nuclear@47 119 bool load_anim(goat3d_io *io);
nuclear@55 120 bool save_anim(goat3d_io *io) const;
nuclear@47 121
nuclear@47 122 bool load_anim_xml(goat3d_io *io);
nuclear@55 123 bool save_anim_xml(goat3d_io *io) const;
nuclear@0 124 };
nuclear@0 125
nuclear@14 126 void io_fprintf(goat3d_io *io, const char *fmt, ...);
nuclear@14 127 void io_vfprintf(goat3d_io *io, const char *fmt, va_list ap);
nuclear@0 128
nuclear@47 129 } // namespace g3dimpl
nuclear@47 130
nuclear@0 131 #endif // GOAT3D_IMPL_H_