glamtk

annotate test.c @ 0:b04d49e4599c

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 30 Dec 2010 05:22:14 +0200
parents
children dfbd12d1f566
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <stdlib.h>
nuclear@0 3 #ifndef __APPLE__
nuclear@0 4 #include <GL/glut.h>
nuclear@0 5 #else
nuclear@0 6 #include <GLUT/glut.h>
nuclear@0 7 #endif
nuclear@0 8 #include "imtk.h"
nuclear@0 9
nuclear@0 10 void disp(void);
nuclear@0 11 void reshape(int x, int y);
nuclear@0 12 void keyb(unsigned char key, int x, int y);
nuclear@0 13 void keyb_up(unsigned char key, int x, int y);
nuclear@0 14 void skeyb(int key, int x, int y);
nuclear@0 15 void skeyb_up(int key, int x, int y);
nuclear@0 16 void mouse(int bn, int state, int x, int y);
nuclear@0 17 void motion(int x, int y);
nuclear@0 18
nuclear@0 19
nuclear@0 20 int main(int argc, char **argv)
nuclear@0 21 {
nuclear@0 22 glutInitWindowSize(800, 600);
nuclear@0 23 glutInit(&argc, argv);
nuclear@0 24 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@0 25 glutCreateWindow("imgui test");
nuclear@0 26
nuclear@0 27 glutDisplayFunc(disp);
nuclear@0 28 glutReshapeFunc(reshape);
nuclear@0 29 glutKeyboardFunc(keyb);
nuclear@0 30 glutKeyboardUpFunc(keyb_up);
nuclear@0 31 glutSpecialFunc(skeyb);
nuclear@0 32 glutSpecialUpFunc(skeyb_up);
nuclear@0 33 glutMouseFunc(mouse);
nuclear@0 34 glutMotionFunc(motion);
nuclear@0 35 glutPassiveMotionFunc(motion);
nuclear@0 36
nuclear@0 37 glutMainLoop();
nuclear@0 38 return 0;
nuclear@0 39 }
nuclear@0 40
nuclear@0 41 void disp(void)
nuclear@0 42 {
nuclear@0 43 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
nuclear@0 44
nuclear@0 45 imtk_begin();
nuclear@0 46
nuclear@0 47 if(imtk_button(0, "foobar", 100, 100)) {
nuclear@0 48 printf("clicked button 0\n");
nuclear@0 49 }
nuclear@0 50 if(imtk_button(1, "xyzzy", 100, 200)) {
nuclear@0 51 printf("clicked button 1\n");
nuclear@0 52 }
nuclear@0 53
nuclear@0 54 imtk_end();
nuclear@0 55
nuclear@0 56 glutSwapBuffers();
nuclear@0 57 }
nuclear@0 58
nuclear@0 59 void reshape(int x, int y)
nuclear@0 60 {
nuclear@0 61 glViewport(0, 0, x, y);
nuclear@0 62 imtk_inp_reshape(x, y);
nuclear@0 63
nuclear@0 64 glMatrixMode(GL_PROJECTION);
nuclear@0 65 glLoadIdentity();
nuclear@0 66 glTranslatef(-1, -1, 0);
nuclear@0 67 glScalef(2.0 / x, 2.0 / y, 1.0);
nuclear@0 68 }
nuclear@0 69
nuclear@0 70 void keyb(unsigned char key, int x, int y)
nuclear@0 71 {
nuclear@0 72 switch(key) {
nuclear@0 73 case 27:
nuclear@0 74 exit(0);
nuclear@0 75
nuclear@0 76 default:
nuclear@0 77 break;
nuclear@0 78 }
nuclear@0 79
nuclear@0 80 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 81 }
nuclear@0 82
nuclear@0 83 void keyb_up(unsigned char key, int x, int y)
nuclear@0 84 {
nuclear@0 85 imtk_inp_key(key, IMTK_UP);
nuclear@0 86 }
nuclear@0 87
nuclear@0 88 void skeyb(int key, int x, int y)
nuclear@0 89 {
nuclear@0 90 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 91 }
nuclear@0 92
nuclear@0 93 void skeyb_up(int key, int x, int y)
nuclear@0 94 {
nuclear@0 95 imtk_inp_key(key, IMTK_UP);
nuclear@0 96 }
nuclear@0 97
nuclear@0 98 void mouse(int bn, int state, int x, int y)
nuclear@0 99 {
nuclear@0 100 imtk_inp_mouse(bn, state == GLUT_DOWN ? IMTK_DOWN : IMTK_UP);
nuclear@0 101 }
nuclear@0 102
nuclear@0 103 void motion(int x, int y)
nuclear@0 104 {
nuclear@0 105 imtk_inp_motion(x, y);
nuclear@0 106 }