glamtk

annotate test.c @ 11:0f426edc2245

foo bar
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 18 Jun 2011 07:42:17 +0300
parents cd00a5775373
children
rev   line source
nuclear@11 1 /* foo bar */
nuclear@0 2 #include <stdio.h>
nuclear@0 3 #include <stdlib.h>
nuclear@2 4 #include <assert.h>
nuclear@0 5 #ifndef __APPLE__
nuclear@0 6 #include <GL/glut.h>
nuclear@0 7 #else
nuclear@0 8 #include <GLUT/glut.h>
nuclear@0 9 #endif
nuclear@0 10 #include "imtk.h"
nuclear@0 11
nuclear@0 12 void disp(void);
nuclear@1 13 void gui(void);
nuclear@0 14 void reshape(int x, int y);
nuclear@0 15 void keyb(unsigned char key, int x, int y);
nuclear@0 16 void keyb_up(unsigned char key, int x, int y);
nuclear@0 17 void skeyb(int key, int x, int y);
nuclear@0 18 void skeyb_up(int key, int x, int y);
nuclear@0 19 void mouse(int bn, int state, int x, int y);
nuclear@0 20 void motion(int x, int y);
nuclear@0 21
nuclear@2 22 int xsz, ysz;
nuclear@3 23 float angle;
nuclear@4 24 int objsel;
nuclear@0 25
nuclear@0 26 int main(int argc, char **argv)
nuclear@0 27 {
nuclear@2 28 float lpos[] = {-1, 1, 1, 0};
nuclear@2 29 float white[] = {1, 1, 1, 1};
nuclear@2 30 float color[] = {0.9, 0.8, 0.73, 1};
nuclear@2 31
nuclear@0 32 glutInitWindowSize(800, 600);
nuclear@0 33 glutInit(&argc, argv);
nuclear@0 34 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@0 35 glutCreateWindow("imgui test");
nuclear@0 36
nuclear@0 37 glutDisplayFunc(disp);
nuclear@0 38 glutReshapeFunc(reshape);
nuclear@0 39 glutKeyboardFunc(keyb);
nuclear@0 40 glutKeyboardUpFunc(keyb_up);
nuclear@0 41 glutSpecialFunc(skeyb);
nuclear@0 42 glutSpecialUpFunc(skeyb_up);
nuclear@0 43 glutMouseFunc(mouse);
nuclear@0 44 glutMotionFunc(motion);
nuclear@0 45 glutPassiveMotionFunc(motion);
nuclear@0 46
nuclear@2 47 glEnable(GL_DEPTH_TEST);
nuclear@2 48 glEnable(GL_CULL_FACE);
nuclear@2 49 glEnable(GL_LIGHTING);
nuclear@2 50 glEnable(GL_LIGHT0);
nuclear@2 51 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
nuclear@2 52
nuclear@2 53 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
nuclear@2 54 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
nuclear@2 55 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
nuclear@2 56
nuclear@0 57 glutMainLoop();
nuclear@0 58 return 0;
nuclear@0 59 }
nuclear@0 60
nuclear@0 61 void disp(void)
nuclear@0 62 {
nuclear@0 63 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
nuclear@0 64
nuclear@5 65 glPushAttrib(GL_ENABLE_BIT);
nuclear@5 66 glDisable(GL_LIGHTING);
nuclear@5 67 glDisable(GL_DEPTH_TEST);
nuclear@2 68
nuclear@2 69 glMatrixMode(GL_MODELVIEW);
nuclear@2 70 glLoadIdentity();
nuclear@5 71
nuclear@5 72 glMatrixMode(GL_PROJECTION);
nuclear@5 73 glPushMatrix();
nuclear@5 74 glLoadIdentity();
nuclear@5 75
nuclear@5 76 glBegin(GL_QUADS);
nuclear@5 77 glColor3f(0.2, 0.3, 0.7);
nuclear@5 78 glVertex2f(1, 1);
nuclear@5 79 glVertex2f(-1, 1);
nuclear@5 80 glColor3f(0.7, 0.3, 0.2);
nuclear@5 81 glVertex2f(-1, -1);
nuclear@5 82 glVertex2f(1, -1);
nuclear@5 83 glEnd();
nuclear@5 84
nuclear@5 85 glPopMatrix();
nuclear@5 86 glMatrixMode(GL_MODELVIEW);
nuclear@5 87
nuclear@5 88 glPopAttrib();
nuclear@5 89
nuclear@2 90 glTranslatef(0, 0, -8);
nuclear@2 91 glRotatef(25, 1, 0, 0);
nuclear@3 92 glRotatef(angle, 0, 1, 0);
nuclear@2 93
nuclear@4 94 switch(objsel) {
nuclear@4 95 case 0:
nuclear@4 96 glFrontFace(GL_CW);
nuclear@4 97 glutSolidTeapot(1.0);
nuclear@4 98 glFrontFace(GL_CCW);
nuclear@4 99 break;
nuclear@4 100
nuclear@4 101 case 1:
nuclear@4 102 glutSolidTorus(0.5, 1, 12, 24);
nuclear@4 103 break;
nuclear@4 104
nuclear@4 105 case 2:
nuclear@4 106 glutSolidSphere(1.0, 24, 12);
nuclear@4 107 break;
nuclear@4 108
nuclear@4 109 default:
nuclear@4 110 break;
nuclear@4 111 }
nuclear@2 112
nuclear@2 113
nuclear@1 114 gui();
nuclear@1 115
nuclear@1 116 glutSwapBuffers();
nuclear@2 117 assert(glGetError() == GL_NO_ERROR);
nuclear@1 118 }
nuclear@1 119
nuclear@1 120 void gui(void)
nuclear@1 121 {
nuclear@8 122 static int bnshow = 1;
nuclear@2 123 static char textbuf[256];
nuclear@2 124 static char textbuf2[256];
nuclear@3 125 static float val;
nuclear@4 126 static int prev_sel;
nuclear@4 127 char *itemlist;
nuclear@1 128
nuclear@0 129 imtk_begin();
nuclear@0 130
nuclear@2 131 if(imtk_button(IMUID, "red", 30, 50)) {
nuclear@2 132 float color[] = {1, 0.4, 0.3, 1};
nuclear@2 133 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
nuclear@2 134 glutPostRedisplay();
nuclear@0 135 }
nuclear@4 136 if(imtk_button(IMUID, "blue", 30, 80)) {
nuclear@2 137 float color[] = {0.3, 0.4, 1, 1};
nuclear@2 138 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
nuclear@2 139 glutPostRedisplay();
nuclear@1 140 }
nuclear@1 141
nuclear@4 142 itemlist = imtk_create_list("teapot", "torus", "sphere", NULL);
nuclear@4 143 if((objsel = imtk_listbox(IMUID, itemlist, prev_sel, 30, 120)) != prev_sel) {
nuclear@4 144 prev_sel = objsel;
nuclear@4 145 glutPostRedisplay();
nuclear@4 146 }
nuclear@4 147 imtk_free_list(itemlist);
nuclear@4 148
nuclear@2 149 imtk_textbox(IMUID, textbuf, sizeof textbuf, 30, 200);
nuclear@2 150 imtk_textbox(IMUID, textbuf2, sizeof textbuf2, 30, 250);
nuclear@2 151
nuclear@2 152 if((bnshow = imtk_checkbox(IMUID, "show hidden button", 30, 300, bnshow))) {
nuclear@2 153 if(imtk_button(IMUID, "yellow", 50, 340)) {
nuclear@2 154 float color[] = {0.8, 0.75, 0.3, 1};
nuclear@2 155 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
nuclear@2 156 glutPostRedisplay();
nuclear@1 157 }
nuclear@1 158 }
nuclear@0 159
nuclear@3 160 val = imtk_slider(IMUID, angle, 0.0, 360.0, 30, 390);
nuclear@3 161 if(val != angle) {
nuclear@3 162 angle = val;
nuclear@3 163 glutPostRedisplay();
nuclear@3 164 }
nuclear@3 165
nuclear@3 166 imtk_progress(IMUID, val / 360.0, 30, 420);
nuclear@3 167
nuclear@2 168 if(imtk_button(IMUID, "Quit", 30, 500)) {
nuclear@2 169 exit(0);
nuclear@2 170 }
nuclear@2 171
nuclear@0 172 imtk_end();
nuclear@0 173 }
nuclear@0 174
nuclear@0 175 void reshape(int x, int y)
nuclear@0 176 {
nuclear@2 177 xsz = x;
nuclear@2 178 ysz = y;
nuclear@2 179
nuclear@0 180 glViewport(0, 0, x, y);
nuclear@5 181 imtk_inp_reshape(x, y);
nuclear@5 182
nuclear@5 183 glMatrixMode(GL_PROJECTION);
nuclear@5 184 glLoadIdentity();
nuclear@5 185 gluPerspective(45.0, (float)x / (float)y, 1.0, 1000.0);
nuclear@0 186 }
nuclear@0 187
nuclear@0 188 void keyb(unsigned char key, int x, int y)
nuclear@0 189 {
nuclear@0 190 switch(key) {
nuclear@0 191 case 27:
nuclear@0 192 exit(0);
nuclear@0 193
nuclear@0 194 default:
nuclear@0 195 break;
nuclear@0 196 }
nuclear@0 197
nuclear@0 198 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 199 }
nuclear@0 200
nuclear@0 201 void keyb_up(unsigned char key, int x, int y)
nuclear@0 202 {
nuclear@0 203 imtk_inp_key(key, IMTK_UP);
nuclear@0 204 }
nuclear@0 205
nuclear@0 206 void skeyb(int key, int x, int y)
nuclear@0 207 {
nuclear@0 208 imtk_inp_key(key, IMTK_DOWN);
nuclear@0 209 }
nuclear@0 210
nuclear@0 211 void skeyb_up(int key, int x, int y)
nuclear@0 212 {
nuclear@0 213 imtk_inp_key(key, IMTK_UP);
nuclear@0 214 }
nuclear@0 215
nuclear@0 216 void mouse(int bn, int state, int x, int y)
nuclear@0 217 {
nuclear@0 218 imtk_inp_mouse(bn, state == GLUT_DOWN ? IMTK_DOWN : IMTK_UP);
nuclear@0 219 }
nuclear@0 220
nuclear@0 221 void motion(int x, int y)
nuclear@0 222 {
nuclear@0 223 imtk_inp_motion(x, y);
nuclear@0 224 }