gba-x3dtest

annotate src/game.c @ 5:850be43b3135

sdl version
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 16 Jun 2014 22:01:45 +0300
parents
children 73b5f2e5d18a
rev   line source
nuclear@5 1 #include "game.h"
nuclear@5 2 #include "gbasys.h"
nuclear@5 3 #include "polyfill.h"
nuclear@5 4
nuclear@5 5 #define X16INT(x) ((x) << 16)
nuclear@5 6
nuclear@5 7 static const pvec3 poly[] = {
nuclear@5 8 {X16INT(80), X16INT(10), 0},
nuclear@5 9 {X16INT(140), X16INT(100), 0},
nuclear@5 10 {X16INT(40), X16INT(800), 0}
nuclear@5 11 };
nuclear@5 12
nuclear@5 13 void game_draw(void)
nuclear@5 14 {
nuclear@5 15 clear_buffer(back_buffer, 0);
nuclear@5 16
nuclear@5 17 draw_poly(3, poly, 0xffff);
nuclear@5 18
nuclear@5 19 flip();
nuclear@5 20 }
nuclear@5 21
nuclear@5 22 void game_keyb(int key, int pressed)
nuclear@5 23 {
nuclear@5 24 }