nuclear@5: #include "game.h" nuclear@5: #include "gbasys.h" nuclear@5: #include "polyfill.h" nuclear@5: nuclear@5: #define X16INT(x) ((x) << 16) nuclear@5: nuclear@5: static const pvec3 poly[] = { nuclear@5: {X16INT(80), X16INT(10), 0}, nuclear@5: {X16INT(140), X16INT(100), 0}, nuclear@5: {X16INT(40), X16INT(800), 0} nuclear@5: }; nuclear@5: nuclear@5: void game_draw(void) nuclear@5: { nuclear@5: clear_buffer(back_buffer, 0); nuclear@5: nuclear@5: draw_poly(3, poly, 0xffff); nuclear@5: nuclear@5: flip(); nuclear@5: } nuclear@5: nuclear@5: void game_keyb(int key, int pressed) nuclear@5: { nuclear@5: }