fractorb

view vertex.glsl @ 3:f440ecffc45a

trying to draw the orbit in the shader
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 26 Nov 2017 14:49:34 +0200
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line source
1 void main()
2 {
3 gl_Position = ftransform();
4 gl_TexCoord[0] = gl_MultiTexCoord0;
5 }