fractorb

annotate vertex.glsl @ 3:f440ecffc45a

trying to draw the orbit in the shader
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 26 Nov 2017 14:49:34 +0200
parents
children
rev   line source
nuclear@0 1 void main()
nuclear@0 2 {
nuclear@0 3 gl_Position = ftransform();
nuclear@0 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@0 5 }