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fractorb
view vertex.glsl @ 3:f440ecffc45a
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trying to draw the orbit in the shader
author
John Tsiombikas <nuclear@member.fsf.org>
date
Sun, 26 Nov 2017 14:49:34 +0200
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line source
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void main()
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{
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_MultiTexCoord0;
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}