eqemu
annotate src/material.h @ 5:9b5bb05ae53a
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author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 18 Jul 2014 00:42:15 +0300 |
parents | f9274bebe55e |
children | 977bc1cb055b |
rev | line source |
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nuclear@3 | 1 #ifndef MATERIAL_H_ |
nuclear@3 | 2 #define MATERIAL_H_ |
nuclear@3 | 3 |
nuclear@3 | 4 #include "vmath.h" |
nuclear@3 | 5 |
nuclear@5 | 6 enum { |
nuclear@5 | 7 TEX_DIFFUSE, |
nuclear@5 | 8 TEX_ENVMAP, |
nuclear@5 | 9 |
nuclear@5 | 10 NUM_TEXTURES |
nuclear@5 | 11 }; |
nuclear@5 | 12 |
nuclear@3 | 13 class Material { |
nuclear@3 | 14 public: |
nuclear@3 | 15 Vector3 ambient; |
nuclear@3 | 16 Vector3 diffuse; |
nuclear@3 | 17 Vector3 specular; |
nuclear@3 | 18 float shininess; |
nuclear@3 | 19 float alpha; |
nuclear@3 | 20 |
nuclear@5 | 21 unsigned int tex[NUM_TEXTURES]; |
nuclear@5 | 22 Vector2 tex_scale[NUM_TEXTURES], tex_offset[NUM_TEXTURES]; |
nuclear@5 | 23 |
nuclear@5 | 24 unsigned int sdr; |
nuclear@5 | 25 |
nuclear@3 | 26 Material(); |
nuclear@3 | 27 |
nuclear@3 | 28 void setup() const; |
nuclear@3 | 29 }; |
nuclear@3 | 30 |
nuclear@5 | 31 unsigned int load_texture(const char *fname); |
nuclear@5 | 32 unsigned int load_shader_program(const char *vname, const char *pname); |
nuclear@5 | 33 |
nuclear@3 | 34 #endif // MATERIAL_H_ |