rev |
line source |
nuclear@1
|
1 #include <stdio.h>
|
nuclear@1
|
2 #include <stdlib.h>
|
nuclear@1
|
3 #include <assert.h>
|
nuclear@7
|
4 #include <unistd.h>
|
nuclear@1
|
5 #include "opengl.h"
|
nuclear@1
|
6 #include "level.h"
|
nuclear@1
|
7 #include "camera.h"
|
nuclear@5
|
8 #include "datapath.h"
|
nuclear@5
|
9 #include "tileset.h"
|
nuclear@15
|
10 #include "renderer.h"
|
nuclear@18
|
11 #include "cfg.h"
|
nuclear@1
|
12
|
nuclear@17
|
13 bool init(int xsz, int ysz);
|
nuclear@5
|
14 void cleanup();
|
nuclear@7
|
15 void idle();
|
nuclear@1
|
16 void disp();
|
nuclear@15
|
17 void draw();
|
nuclear@18
|
18 void view_matrix(int eye);
|
nuclear@18
|
19 void proj_matrix(int eye);
|
nuclear@7
|
20 void update(unsigned long msec);
|
nuclear@1
|
21 void reshape(int x, int y);
|
nuclear@1
|
22 void keyb(unsigned char key, int x, int y);
|
nuclear@7
|
23 void key_release(unsigned char key, int x, int y);
|
nuclear@1
|
24 void mouse(int bn, int state, int x, int y);
|
nuclear@1
|
25 void motion(int x, int y);
|
nuclear@1
|
26
|
nuclear@5
|
27 static TileSet *tileset;
|
nuclear@1
|
28 static Level *level;
|
nuclear@7
|
29
|
nuclear@7
|
30 static FpsCamera cam;
|
nuclear@7
|
31 static bool keystate[256];
|
nuclear@1
|
32
|
nuclear@18
|
33 static float stereo_focus_dist = 0.25;
|
nuclear@18
|
34 static float stereo_eye_sep = stereo_focus_dist / 30.0;
|
nuclear@18
|
35
|
nuclear@5
|
36
|
nuclear@1
|
37 int main(int argc, char **argv)
|
nuclear@1
|
38 {
|
nuclear@1
|
39 glutInit(&argc, argv);
|
nuclear@5
|
40
|
nuclear@18
|
41 if(!cfg.parse_args(argc, argv)) {
|
nuclear@18
|
42 return 1;
|
nuclear@5
|
43 }
|
nuclear@5
|
44
|
nuclear@18
|
45 glutInitWindowSize(cfg.width, cfg.height);
|
nuclear@18
|
46 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (cfg.stereo ? GLUT_STEREO : 0));
|
nuclear@18
|
47 glutCreateWindow("dungeon crawler prototype");
|
nuclear@1
|
48
|
nuclear@7
|
49 glutIdleFunc(idle);
|
nuclear@1
|
50 glutDisplayFunc(disp);
|
nuclear@1
|
51 glutReshapeFunc(reshape);
|
nuclear@1
|
52 glutKeyboardFunc(keyb);
|
nuclear@7
|
53 glutKeyboardUpFunc(key_release);
|
nuclear@1
|
54 glutMouseFunc(mouse);
|
nuclear@1
|
55 glutMotionFunc(motion);
|
nuclear@1
|
56
|
nuclear@1
|
57 glewInit();
|
nuclear@1
|
58
|
nuclear@18
|
59 if(!init(cfg.width, cfg.height)) {
|
nuclear@5
|
60 return 1;
|
nuclear@5
|
61 }
|
nuclear@5
|
62
|
nuclear@5
|
63 glutMainLoop();
|
nuclear@5
|
64 }
|
nuclear@5
|
65
|
nuclear@17
|
66 bool init(int xsz, int ysz)
|
nuclear@5
|
67 {
|
nuclear@1
|
68 glEnable(GL_LIGHTING);
|
nuclear@1
|
69 glEnable(GL_LIGHT0);
|
nuclear@1
|
70 float ldir[] = {-1, 1, 2, 0};
|
nuclear@1
|
71 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
|
nuclear@1
|
72 glEnable(GL_NORMALIZE);
|
nuclear@1
|
73
|
nuclear@1
|
74 glEnable(GL_DEPTH_TEST);
|
nuclear@1
|
75 glEnable(GL_CULL_FACE);
|
nuclear@1
|
76 glEnable(GL_MULTISAMPLE);
|
nuclear@1
|
77
|
nuclear@5
|
78 add_data_path("data");
|
nuclear@16
|
79 add_data_path("sdr");
|
nuclear@5
|
80
|
nuclear@17
|
81 if(!init_renderer(xsz, ysz)) {
|
nuclear@15
|
82 return false;
|
nuclear@15
|
83 }
|
nuclear@15
|
84
|
nuclear@5
|
85 // load a tileset
|
nuclear@5
|
86 tileset = new TileSet;
|
nuclear@18
|
87 printf("loading tileset: %s\n", cfg.tileset_file);
|
nuclear@18
|
88 if(!tileset->load(datafile_path(cfg.tileset_file))) {
|
nuclear@5
|
89 return false;
|
nuclear@5
|
90 }
|
nuclear@5
|
91 set_active_tileset(tileset);
|
nuclear@5
|
92
|
nuclear@1
|
93 level = new Level;
|
nuclear@18
|
94 printf("loading level: %s\n", cfg.level_file);
|
nuclear@18
|
95 if(!level->load(datafile_path(cfg.level_file))) {
|
nuclear@5
|
96 return false;
|
nuclear@1
|
97 }
|
nuclear@1
|
98
|
nuclear@7
|
99 cam.input_move(0, 0.5, 0);
|
nuclear@7
|
100
|
nuclear@5
|
101 return true;
|
nuclear@1
|
102 }
|
nuclear@1
|
103
|
nuclear@15
|
104 void cleanup()
|
nuclear@15
|
105 {
|
nuclear@15
|
106 delete level;
|
nuclear@15
|
107 delete tileset;
|
nuclear@15
|
108
|
nuclear@15
|
109 destroy_renderer();
|
nuclear@15
|
110 }
|
nuclear@15
|
111
|
nuclear@7
|
112 void idle()
|
nuclear@7
|
113 {
|
nuclear@7
|
114 glutPostRedisplay();
|
nuclear@7
|
115 }
|
nuclear@7
|
116
|
nuclear@1
|
117 void disp()
|
nuclear@1
|
118 {
|
nuclear@7
|
119 update(glutGet(GLUT_ELAPSED_TIME));
|
nuclear@7
|
120
|
nuclear@18
|
121 if(cfg.stereo) {
|
nuclear@18
|
122 glDrawBuffer(GL_BACK_LEFT);
|
nuclear@1
|
123
|
nuclear@18
|
124 glMatrixMode(GL_PROJECTION);
|
nuclear@18
|
125 glLoadIdentity();
|
nuclear@18
|
126 proj_matrix(-1);
|
nuclear@18
|
127 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
|
128 glLoadIdentity();
|
nuclear@18
|
129 view_matrix(-1);
|
nuclear@1
|
130
|
nuclear@23
|
131 render_deferred(level);
|
nuclear@18
|
132
|
nuclear@18
|
133 glDrawBuffer(GL_BACK_RIGHT);
|
nuclear@18
|
134
|
nuclear@18
|
135 glMatrixMode(GL_PROJECTION);
|
nuclear@18
|
136 glLoadIdentity();
|
nuclear@18
|
137 proj_matrix(1);
|
nuclear@18
|
138 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
|
139 glLoadIdentity();
|
nuclear@18
|
140 view_matrix(1);
|
nuclear@18
|
141
|
nuclear@23
|
142 render_deferred(level);
|
nuclear@18
|
143
|
nuclear@18
|
144 } else {
|
nuclear@18
|
145 glMatrixMode(GL_PROJECTION);
|
nuclear@18
|
146 glLoadIdentity();
|
nuclear@18
|
147 proj_matrix(0);
|
nuclear@18
|
148 glMatrixMode(GL_MODELVIEW);
|
nuclear@18
|
149 glLoadIdentity();
|
nuclear@18
|
150 view_matrix(0);
|
nuclear@18
|
151
|
nuclear@23
|
152 render_deferred(level);
|
nuclear@18
|
153 }
|
nuclear@1
|
154
|
nuclear@1
|
155 glutSwapBuffers();
|
nuclear@1
|
156 assert(glGetError() == GL_NO_ERROR);
|
nuclear@7
|
157
|
nuclear@7
|
158 usleep(10000);
|
nuclear@7
|
159 }
|
nuclear@7
|
160
|
nuclear@18
|
161 void view_matrix(int eye)
|
nuclear@18
|
162 {
|
nuclear@18
|
163 float offs = stereo_eye_sep * eye * 0.5;
|
nuclear@18
|
164 glTranslatef(-offs, 0, 0);
|
nuclear@18
|
165 cam.use_inverse();
|
nuclear@18
|
166 }
|
nuclear@18
|
167
|
nuclear@18
|
168 void proj_matrix(int eye)
|
nuclear@18
|
169 {
|
nuclear@18
|
170 static const float fov = M_PI / 4.0;
|
nuclear@18
|
171 static const float near_clip = 0.1;
|
nuclear@18
|
172 static const float far_clip = 100.0;
|
nuclear@18
|
173
|
nuclear@18
|
174 float top = near_clip * tan(fov * 0.5);
|
nuclear@18
|
175 float right = top * (float)cfg.width / (float)cfg.height;
|
nuclear@18
|
176
|
nuclear@18
|
177 float frust_shift = -(float)eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
|
nuclear@18
|
178 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
|
nuclear@18
|
179 }
|
nuclear@18
|
180
|
nuclear@18
|
181
|
nuclear@7
|
182 void update(unsigned long msec)
|
nuclear@7
|
183 {
|
nuclear@7
|
184 static unsigned long last_upd;
|
nuclear@7
|
185
|
nuclear@7
|
186 if(last_upd == 0) {
|
nuclear@7
|
187 last_upd = msec;
|
nuclear@7
|
188 }
|
nuclear@7
|
189 float dt = (float)(msec - last_upd) / 1000.0;
|
nuclear@7
|
190
|
nuclear@9
|
191 float offs = 2.5 * dt;
|
nuclear@7
|
192 float dx = 0, dy = 0;
|
nuclear@7
|
193
|
nuclear@7
|
194 // handle key input
|
nuclear@7
|
195 if(keystate['w'] || keystate['W']) {
|
nuclear@7
|
196 dy -= offs;
|
nuclear@7
|
197 }
|
nuclear@7
|
198 if(keystate['s'] || keystate['S']) {
|
nuclear@7
|
199 dy += offs;
|
nuclear@7
|
200 }
|
nuclear@7
|
201 if(keystate['d'] || keystate['D']) {
|
nuclear@7
|
202 dx += offs;
|
nuclear@7
|
203 }
|
nuclear@7
|
204 if(keystate['a'] || keystate['A']) {
|
nuclear@7
|
205 dx -= offs;
|
nuclear@7
|
206 }
|
nuclear@7
|
207
|
nuclear@7
|
208 cam.input_move(dx, 0, dy);
|
nuclear@7
|
209
|
nuclear@7
|
210 last_upd = msec;
|
nuclear@1
|
211 }
|
nuclear@1
|
212
|
nuclear@1
|
213 void reshape(int x, int y)
|
nuclear@1
|
214 {
|
nuclear@1
|
215 glViewport(0, 0, x, y);
|
nuclear@18
|
216 cfg.width = x;
|
nuclear@18
|
217 cfg.height = y;
|
nuclear@1
|
218 }
|
nuclear@1
|
219
|
nuclear@18
|
220 static bool stereo_shift_pressed;
|
nuclear@18
|
221
|
nuclear@1
|
222 void keyb(unsigned char key, int x, int y)
|
nuclear@1
|
223 {
|
nuclear@1
|
224 switch(key) {
|
nuclear@1
|
225 case 27:
|
nuclear@1
|
226 exit(0);
|
nuclear@18
|
227
|
nuclear@18
|
228 case 'z':
|
nuclear@18
|
229 stereo_shift_pressed = true;
|
nuclear@18
|
230 break;
|
nuclear@18
|
231
|
nuclear@18
|
232 case '\n':
|
nuclear@18
|
233 case '\r':
|
nuclear@18
|
234 {
|
nuclear@18
|
235 static bool fullscr;
|
nuclear@18
|
236 if(glutGetModifiers() & GLUT_ACTIVE_ALT) {
|
nuclear@18
|
237 fullscr = !fullscr;
|
nuclear@18
|
238 if(fullscr) {
|
nuclear@18
|
239 glutFullScreen();
|
nuclear@18
|
240 } else {
|
nuclear@18
|
241 glutPositionWindow(20, 20);
|
nuclear@18
|
242 }
|
nuclear@18
|
243 }
|
nuclear@18
|
244 }
|
nuclear@18
|
245 break;
|
nuclear@18
|
246
|
nuclear@18
|
247 default:
|
nuclear@18
|
248 break;
|
nuclear@1
|
249 }
|
nuclear@7
|
250
|
nuclear@7
|
251 keystate[key] = true;
|
nuclear@7
|
252 }
|
nuclear@7
|
253
|
nuclear@7
|
254 void key_release(unsigned char key, int x, int y)
|
nuclear@7
|
255 {
|
nuclear@18
|
256 switch(key) {
|
nuclear@18
|
257 case 'z':
|
nuclear@18
|
258 stereo_shift_pressed = false;
|
nuclear@18
|
259 break;
|
nuclear@18
|
260
|
nuclear@18
|
261 default:
|
nuclear@18
|
262 break;
|
nuclear@18
|
263 }
|
nuclear@18
|
264
|
nuclear@7
|
265 keystate[key] = false;
|
nuclear@1
|
266 }
|
nuclear@1
|
267
|
nuclear@1
|
268 static int prev_x, prev_y;
|
nuclear@1
|
269 static bool bnstate[32];
|
nuclear@1
|
270
|
nuclear@1
|
271 void mouse(int bn, int state, int x, int y)
|
nuclear@1
|
272 {
|
nuclear@1
|
273 prev_x = x;
|
nuclear@1
|
274 prev_y = y;
|
nuclear@1
|
275 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN;
|
nuclear@1
|
276 }
|
nuclear@1
|
277
|
nuclear@1
|
278 void motion(int x, int y)
|
nuclear@1
|
279 {
|
nuclear@1
|
280 int dx = x - prev_x;
|
nuclear@1
|
281 int dy = y - prev_y;
|
nuclear@1
|
282 prev_x = x;
|
nuclear@1
|
283 prev_y = y;
|
nuclear@1
|
284
|
nuclear@18
|
285 if(stereo_shift_pressed) {
|
nuclear@18
|
286 if(dy != 0) {
|
nuclear@18
|
287 stereo_focus_dist += dy * 0.01;
|
nuclear@18
|
288 stereo_eye_sep = stereo_focus_dist / 30.0;
|
nuclear@18
|
289 printf("foc: %f, sep: %f\n", stereo_focus_dist, stereo_eye_sep);
|
nuclear@18
|
290 glutPostRedisplay();
|
nuclear@18
|
291 }
|
nuclear@18
|
292 return;
|
nuclear@18
|
293 }
|
nuclear@18
|
294
|
nuclear@1
|
295 if(bnstate[0]) {
|
nuclear@7
|
296 cam.input_rotate(dy * 0.01, dx * 0.01, 0);
|
nuclear@1
|
297 glutPostRedisplay();
|
nuclear@1
|
298 }
|
nuclear@1
|
299 if(bnstate[2]) {
|
nuclear@1
|
300 cam.input_zoom(dy * 0.1);
|
nuclear@1
|
301 glutPostRedisplay();
|
nuclear@1
|
302 }
|
nuclear@1
|
303 }
|