dungeon_crawler
diff prototype/src/main.cc @ 23:fa8f89d06f6f
progress with light rendering
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Thu, 23 Aug 2012 00:10:10 +0300 |
parents | 5c41e6fcb300 |
children | e122ba214ee1 |
line diff
1.1 --- a/prototype/src/main.cc Tue Aug 21 06:34:14 2012 +0300 1.2 +++ b/prototype/src/main.cc Thu Aug 23 00:10:10 2012 +0300 1.3 @@ -128,7 +128,7 @@ 1.4 glLoadIdentity(); 1.5 view_matrix(-1); 1.6 1.7 - render_deferred(draw); 1.8 + render_deferred(level); 1.9 1.10 glDrawBuffer(GL_BACK_RIGHT); 1.11 1.12 @@ -139,7 +139,7 @@ 1.13 glLoadIdentity(); 1.14 view_matrix(1); 1.15 1.16 - render_deferred(draw); 1.17 + render_deferred(level); 1.18 1.19 } else { 1.20 glMatrixMode(GL_PROJECTION); 1.21 @@ -149,7 +149,7 @@ 1.22 glLoadIdentity(); 1.23 view_matrix(0); 1.24 1.25 - render_deferred(draw); 1.26 + render_deferred(level); 1.27 } 1.28 1.29 glutSwapBuffers(); 1.30 @@ -158,12 +158,6 @@ 1.31 usleep(10000); 1.32 } 1.33 1.34 -void draw() 1.35 -{ 1.36 - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1.37 - level->draw(); 1.38 -} 1.39 - 1.40 void view_matrix(int eye) 1.41 { 1.42 float offs = stereo_eye_sep * eye * 0.5;