dungeon_crawler

annotate prototype/sdr/post.p.glsl @ 76:f379c00eb07f

added samurai's texel center fix for the color grading palette lookup
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 23 Oct 2012 14:57:08 +0300
parents a27528035e20
children d89b403f630b
rev   line source
nuclear@65 1 uniform sampler2D fbtex;
nuclear@72 2 uniform sampler3D paltex;
nuclear@65 3
nuclear@65 4 void main()
nuclear@65 5 {
nuclear@72 6 // lookup the render output color for this pixel
nuclear@72 7 vec4 color = texture2D(fbtex, gl_TexCoord[0].st);
nuclear@76 8 vec3 tc = (color.xyz * 15.0 + 0.5) / 16.0;
nuclear@72 9 // use that color as an index into the palette
nuclear@76 10 gl_FragColor = vec4(texture3D(paltex, tc).xyz, color.a);
nuclear@65 11 }