dungeon_crawler
annotate prototype/sdr/post.p.glsl @ 76:f379c00eb07f
added samurai's texel center fix for the color grading palette lookup
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 23 Oct 2012 14:57:08 +0300 |
parents | a27528035e20 |
children | d89b403f630b |
rev | line source |
---|---|
nuclear@65 | 1 uniform sampler2D fbtex; |
nuclear@72 | 2 uniform sampler3D paltex; |
nuclear@65 | 3 |
nuclear@65 | 4 void main() |
nuclear@65 | 5 { |
nuclear@72 | 6 // lookup the render output color for this pixel |
nuclear@72 | 7 vec4 color = texture2D(fbtex, gl_TexCoord[0].st); |
nuclear@76 | 8 vec3 tc = (color.xyz * 15.0 + 0.5) / 16.0; |
nuclear@72 | 9 // use that color as an index into the palette |
nuclear@76 | 10 gl_FragColor = vec4(texture3D(paltex, tc).xyz, color.a); |
nuclear@65 | 11 } |