dungeon_crawler
annotate prototype/sdr/post.p.glsl @ 65:fc2b3d06d07c
made the deferred renderer draw into a texture, so that I can reuse the depth
buffer for geometric post effects (particles), and implement other per-pixel
post effects eventually
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 02 Oct 2012 13:42:18 +0300 |
parents | |
children | a27528035e20 |
rev | line source |
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nuclear@65 | 1 uniform sampler2D fbtex; |
nuclear@65 | 2 |
nuclear@65 | 3 void main() |
nuclear@65 | 4 { |
nuclear@65 | 5 gl_FragColor = texture2D(fbtex, gl_TexCoord[0].st); |
nuclear@65 | 6 } |