dungeon_crawler

annotate prototype/src/light.h @ 60:aa86119e3295

added multipass deferred
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Sep 2012 06:19:37 +0300
parents f3030df27110
children d89b403f630b
rev   line source
nuclear@4 1 #ifndef LIGHT_H_
nuclear@4 2 #define LIGHT_H_
nuclear@4 3
nuclear@4 4 #include "color.h"
nuclear@4 5
nuclear@4 6 class Light {
nuclear@4 7 protected:
nuclear@4 8 float intensity;
nuclear@4 9 Color color;
nuclear@4 10
nuclear@38 11 float flicker_offset;
nuclear@38 12
nuclear@23 13 // VBO for rendering the light source
nuclear@23 14 unsigned int vbo;
nuclear@23 15 unsigned int num_faces;
nuclear@23 16
nuclear@23 17 virtual bool create_mesh();
nuclear@23 18
nuclear@4 19 public:
nuclear@4 20 Light(const Color &col = 1.0);
nuclear@4 21 virtual ~Light();
nuclear@4 22
nuclear@4 23 virtual void set_intensity(float val);
nuclear@4 24 virtual void set_color(const Color &col);
nuclear@4 25
nuclear@21 26 virtual Color get_color(bool with_intensity = true) const;
nuclear@21 27
nuclear@4 28 virtual void use(int id = 0) const;
nuclear@23 29
nuclear@23 30 virtual void draw() const;
nuclear@4 31 };
nuclear@4 32
nuclear@4 33 class PointLight : public Light {
nuclear@4 34 protected:
nuclear@4 35 Vector3 pos;
nuclear@4 36 float atten[3];
nuclear@21 37 float radius;
nuclear@4 38
nuclear@60 39 static unsigned int sph_vbo;
nuclear@60 40
nuclear@23 41 bool create_mesh();
nuclear@23 42
nuclear@4 43 public:
nuclear@4 44 PointLight();
nuclear@4 45 PointLight(const Vector3 &pos, const Color &col = 1.0);
nuclear@4 46
nuclear@4 47 void set_position(const Vector3 &pos);
nuclear@46 48 const Vector3 &get_position() const;
nuclear@46 49
nuclear@4 50 void set_attenuation(float att_const, float att_lin, float att_quad);
nuclear@4 51
nuclear@21 52 void set_radius(float rad);
nuclear@21 53 float get_radius() const;
nuclear@21 54
nuclear@4 55 virtual void use(int id = 0) const;
nuclear@23 56
nuclear@23 57 virtual void draw() const;
nuclear@4 58 };
nuclear@4 59
nuclear@4 60 class DirLight : public Light {
nuclear@4 61 protected:
nuclear@4 62 Vector3 dir;
nuclear@4 63
nuclear@23 64 bool create_mesh();
nuclear@23 65
nuclear@4 66 public:
nuclear@4 67 DirLight();
nuclear@4 68 DirLight(const Vector3 &dir, const Color &col = 1.0);
nuclear@4 69
nuclear@4 70 void set_direction(const Vector3 &dir);
nuclear@46 71 const Vector3 &get_direction() const;
nuclear@4 72
nuclear@4 73 virtual void use(int id = 0) const;
nuclear@4 74 };
nuclear@4 75
nuclear@4 76
nuclear@4 77 void set_light(int id, const Light *lt);
nuclear@4 78
nuclear@4 79
nuclear@4 80 #endif // LIGHT_H_