dungeon_crawler
annotate prototype/src/light.h @ 21:0588f8a1a351
converting LIGHT meshes to lights
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 21 Aug 2012 06:33:36 +0300 |
parents | 158de53b4e18 |
children | fa8f89d06f6f |
rev | line source |
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nuclear@4 | 1 #ifndef LIGHT_H_ |
nuclear@4 | 2 #define LIGHT_H_ |
nuclear@4 | 3 |
nuclear@4 | 4 #include "color.h" |
nuclear@4 | 5 |
nuclear@4 | 6 class Light { |
nuclear@4 | 7 protected: |
nuclear@4 | 8 float intensity; |
nuclear@4 | 9 Color color; |
nuclear@4 | 10 |
nuclear@4 | 11 public: |
nuclear@4 | 12 Light(const Color &col = 1.0); |
nuclear@4 | 13 virtual ~Light(); |
nuclear@4 | 14 |
nuclear@4 | 15 virtual void set_intensity(float val); |
nuclear@4 | 16 virtual void set_color(const Color &col); |
nuclear@4 | 17 |
nuclear@21 | 18 virtual Color get_color(bool with_intensity = true) const; |
nuclear@21 | 19 |
nuclear@4 | 20 virtual void use(int id = 0) const; |
nuclear@4 | 21 }; |
nuclear@4 | 22 |
nuclear@4 | 23 class PointLight : public Light { |
nuclear@4 | 24 protected: |
nuclear@4 | 25 Vector3 pos; |
nuclear@4 | 26 float atten[3]; |
nuclear@21 | 27 float radius; |
nuclear@4 | 28 |
nuclear@4 | 29 public: |
nuclear@4 | 30 PointLight(); |
nuclear@4 | 31 PointLight(const Vector3 &pos, const Color &col = 1.0); |
nuclear@4 | 32 |
nuclear@4 | 33 void set_position(const Vector3 &pos); |
nuclear@4 | 34 void set_attenuation(float att_const, float att_lin, float att_quad); |
nuclear@4 | 35 |
nuclear@21 | 36 void set_radius(float rad); |
nuclear@21 | 37 float get_radius() const; |
nuclear@21 | 38 |
nuclear@4 | 39 virtual void use(int id = 0) const; |
nuclear@4 | 40 }; |
nuclear@4 | 41 |
nuclear@4 | 42 class DirLight : public Light { |
nuclear@4 | 43 protected: |
nuclear@4 | 44 Vector3 dir; |
nuclear@4 | 45 |
nuclear@4 | 46 public: |
nuclear@4 | 47 DirLight(); |
nuclear@4 | 48 DirLight(const Vector3 &dir, const Color &col = 1.0); |
nuclear@4 | 49 |
nuclear@4 | 50 void set_direction(const Vector3 &dir); |
nuclear@4 | 51 |
nuclear@4 | 52 virtual void use(int id = 0) const; |
nuclear@4 | 53 }; |
nuclear@4 | 54 |
nuclear@4 | 55 |
nuclear@4 | 56 void set_light(int id, const Light *lt); |
nuclear@4 | 57 |
nuclear@4 | 58 |
nuclear@4 | 59 #endif // LIGHT_H_ |