annotate prototype/sdr/mrt.p.glsl @ 19:8a0ae6b4aa9b
trying to make MRT work
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Tue, 21 Aug 2012 04:29:49 +0300 |
parents |
d98240a13793 |
children |
48cfd351a9be |
rev |
line source |
nuclear@16
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1 uniform sampler2D tex_dif;
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nuclear@16
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2
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nuclear@16
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3 void main()
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nuclear@16
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4 {
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nuclear@16
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5 vec4 texel = texture2D(tex_dif, gl_TexCoord[0].st);
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nuclear@19
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6 gl_FragData[0] = texel * vec4(1.0, 0.0, 0.0, 1.0);
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nuclear@19
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7 gl_FragData[1] = texel * vec4(0.0, 1.0, 0.0, 1.0);
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nuclear@19
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8 gl_FragData[2] = texel * vec4(0.0, 0.0, 1.0, 1.0);
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nuclear@19
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9 gl_FragData[3] = texel * vec4(1.0, 0.0, 0.0, 1.0);
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nuclear@16
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10 }
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