dungeon_crawler

annotate prototype/sdr/mrt.p.glsl @ 19:8a0ae6b4aa9b

trying to make MRT work
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 21 Aug 2012 04:29:49 +0300
parents d98240a13793
children 48cfd351a9be
rev   line source
nuclear@16 1 uniform sampler2D tex_dif;
nuclear@16 2
nuclear@16 3 void main()
nuclear@16 4 {
nuclear@16 5 vec4 texel = texture2D(tex_dif, gl_TexCoord[0].st);
nuclear@19 6 gl_FragData[0] = texel * vec4(1.0, 0.0, 0.0, 1.0);
nuclear@19 7 gl_FragData[1] = texel * vec4(0.0, 1.0, 0.0, 1.0);
nuclear@19 8 gl_FragData[2] = texel * vec4(0.0, 0.0, 1.0, 1.0);
nuclear@19 9 gl_FragData[3] = texel * vec4(1.0, 0.0, 0.0, 1.0);
nuclear@16 10 }