nuclear@16: uniform sampler2D tex_dif; nuclear@16: nuclear@16: void main() nuclear@16: { nuclear@16: vec4 texel = texture2D(tex_dif, gl_TexCoord[0].st); nuclear@19: gl_FragData[0] = texel * vec4(1.0, 0.0, 0.0, 1.0); nuclear@19: gl_FragData[1] = texel * vec4(0.0, 1.0, 0.0, 1.0); nuclear@19: gl_FragData[2] = texel * vec4(0.0, 0.0, 1.0, 1.0); nuclear@19: gl_FragData[3] = texel * vec4(1.0, 0.0, 0.0, 1.0); nuclear@16: }