rev |
line source |
nuclear@41
|
1 #include <stdio.h>
|
nuclear@41
|
2 #include <stdlib.h>
|
nuclear@41
|
3 #include <string.h>
|
nuclear@41
|
4 #include <limits.h>
|
nuclear@41
|
5 #include "opengl.h"
|
nuclear@41
|
6 #include "renderer_deferred.h"
|
nuclear@41
|
7 #include "level.h"
|
nuclear@41
|
8 #include "sdr.h"
|
nuclear@41
|
9 #include "datapath.h"
|
nuclear@41
|
10
|
nuclear@41
|
11 static unsigned int load_sdr(const char *vfname, const char *pfname);
|
nuclear@65
|
12 static void attach_color_buffer(unsigned int fbo, int count, const unsigned int *tex);
|
nuclear@41
|
13 static int round_pow2(int x);
|
nuclear@41
|
14
|
nuclear@41
|
15 DeferredRenderer::DeferredRenderer()
|
nuclear@41
|
16 {
|
nuclear@65
|
17 fbo = rbuf_depth = rend_tex = 0;
|
nuclear@41
|
18 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
19 mrt_tex[i] = 0;
|
nuclear@41
|
20 }
|
nuclear@41
|
21 tex_xsz = tex_ysz = 0;
|
nuclear@41
|
22
|
nuclear@65
|
23 mrt_prog = deferred_debug = deferred_omni = post_sdr = 0;
|
nuclear@41
|
24
|
nuclear@41
|
25 curr_prog = 0;
|
nuclear@60
|
26 num_draw_bufs = 1;
|
nuclear@41
|
27 }
|
nuclear@41
|
28
|
nuclear@41
|
29 DeferredRenderer::~DeferredRenderer()
|
nuclear@41
|
30 {
|
nuclear@41
|
31 if(mrt_prog) {
|
nuclear@41
|
32 free_program(mrt_prog);
|
nuclear@41
|
33 }
|
nuclear@41
|
34 if(deferred_omni) {
|
nuclear@41
|
35 free_program(deferred_omni);
|
nuclear@41
|
36 }
|
nuclear@41
|
37 if(deferred_debug) {
|
nuclear@41
|
38 free_program(deferred_debug);
|
nuclear@41
|
39 }
|
nuclear@65
|
40 if(post_sdr) {
|
nuclear@65
|
41 free_program(post_sdr);
|
nuclear@65
|
42 }
|
nuclear@41
|
43
|
nuclear@41
|
44 if(mrt_tex[0]) {
|
nuclear@41
|
45 glDeleteTextures(MRT_COUNT, mrt_tex);
|
nuclear@41
|
46 }
|
nuclear@65
|
47 if(rend_tex) {
|
nuclear@65
|
48 glDeleteTextures(1, &rend_tex);
|
nuclear@65
|
49 }
|
nuclear@65
|
50 if(rbuf_depth) {
|
nuclear@65
|
51 glDeleteRenderbuffersEXT(1, &rbuf_depth);
|
nuclear@65
|
52 }
|
nuclear@41
|
53 if(fbo) {
|
nuclear@41
|
54 glDeleteFramebuffersEXT(1, &fbo);
|
nuclear@41
|
55 }
|
nuclear@41
|
56 }
|
nuclear@41
|
57
|
nuclear@41
|
58 bool DeferredRenderer::init(int xsz, int ysz)
|
nuclear@41
|
59 {
|
nuclear@41
|
60 width = xsz;
|
nuclear@41
|
61 height = ysz;
|
nuclear@41
|
62
|
nuclear@41
|
63 if(!GLEW_ARB_texture_float) {
|
nuclear@69
|
64 fprintf(stderr, "%s: error: no floating point texture support\n", __FUNCTION__);
|
nuclear@41
|
65 return false;
|
nuclear@41
|
66 }
|
nuclear@41
|
67 if(!GLEW_ARB_draw_buffers) {
|
nuclear@69
|
68 fprintf(stderr, "%s: error: no multiple render target support\n", __FUNCTION__);
|
nuclear@41
|
69 return false;
|
nuclear@41
|
70 }
|
nuclear@41
|
71
|
nuclear@41
|
72 int max_draw_buf;
|
nuclear@41
|
73 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buf);
|
nuclear@41
|
74 printf("max draw buffers: %d\n", max_draw_buf);
|
nuclear@41
|
75 if(max_draw_buf < MRT_COUNT) {
|
nuclear@69
|
76 fprintf(stderr, "%s: error: not enough draw buffers (%d), %d required\n", __FUNCTION__, max_draw_buf, MRT_COUNT);
|
nuclear@41
|
77 return false;
|
nuclear@41
|
78 }
|
nuclear@60
|
79 num_draw_bufs = MRT_COUNT;
|
nuclear@41
|
80
|
nuclear@41
|
81 if(!create_fbo()) {
|
nuclear@41
|
82 return false;
|
nuclear@41
|
83 }
|
nuclear@41
|
84
|
nuclear@41
|
85 if(!(mrt_prog = load_sdr("mrt.v.glsl", "mrt.p.glsl"))) {
|
nuclear@41
|
86 return false;
|
nuclear@41
|
87 }
|
nuclear@41
|
88 set_uniform_int(mrt_prog, "tex_dif", 0);
|
nuclear@41
|
89 set_uniform_int(mrt_prog, "tex_norm", 1);
|
nuclear@41
|
90
|
nuclear@41
|
91 if(!(deferred_omni = load_sdr("deferred_omni.v.glsl", "deferred_omni.p.glsl"))) {
|
nuclear@41
|
92 return false;
|
nuclear@41
|
93 }
|
nuclear@41
|
94 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
95 char uname[32];
|
nuclear@41
|
96 sprintf(uname, "mrt%d", i);
|
nuclear@41
|
97 set_uniform_int(deferred_omni, uname, i);
|
nuclear@41
|
98 }
|
nuclear@41
|
99
|
nuclear@65
|
100 if(!(post_sdr = load_sdr("post.v.glsl", "post.p.glsl"))) {
|
nuclear@65
|
101 return false;
|
nuclear@65
|
102 }
|
nuclear@65
|
103
|
nuclear@41
|
104 rend = this;
|
nuclear@41
|
105 return true;
|
nuclear@41
|
106 }
|
nuclear@41
|
107
|
nuclear@41
|
108 int DeferredRenderer::get_tangent_location() const
|
nuclear@41
|
109 {
|
nuclear@41
|
110 return get_attrib_loc(mrt_prog, "attr_tangent");
|
nuclear@41
|
111 }
|
nuclear@41
|
112
|
nuclear@41
|
113 unsigned int DeferredRenderer::get_current_program() const
|
nuclear@41
|
114 {
|
nuclear@41
|
115 return curr_prog;
|
nuclear@41
|
116 }
|
nuclear@41
|
117
|
nuclear@41
|
118 void DeferredRenderer::resize(int xsz, int ysz)
|
nuclear@41
|
119 {
|
nuclear@41
|
120 width = xsz;
|
nuclear@41
|
121 height = ysz;
|
nuclear@41
|
122
|
nuclear@41
|
123 // if we need a bigger rendertarget ...
|
nuclear@41
|
124 if(xsz > tex_xsz || ysz > tex_ysz) {
|
nuclear@41
|
125 tex_xsz = round_pow2(xsz);
|
nuclear@41
|
126 tex_ysz = round_pow2(ysz);
|
nuclear@41
|
127
|
nuclear@41
|
128 // ... resize all the color buffers
|
nuclear@41
|
129 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
130 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
|
nuclear@41
|
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
|
nuclear@41
|
132 }
|
nuclear@41
|
133
|
nuclear@65
|
134 // ... resize the render texture
|
nuclear@65
|
135 glBindTexture(GL_TEXTURE_2D, rend_tex);
|
nuclear@65
|
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
|
nuclear@65
|
137
|
nuclear@41
|
138 // ... resize the depth buffer
|
nuclear@41
|
139 glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
|
nuclear@41
|
140 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, tex_xsz, tex_ysz);
|
nuclear@41
|
141 }
|
nuclear@41
|
142
|
nuclear@41
|
143 // update the texture coordinate scaling factors
|
nuclear@41
|
144 float tex_scale_x = (float)width / tex_xsz;
|
nuclear@41
|
145 float tex_scale_y = (float)height / tex_ysz;
|
nuclear@41
|
146
|
nuclear@41
|
147 set_uniform_float2(deferred_omni, "tex_scale", tex_scale_x, tex_scale_y);
|
nuclear@41
|
148 set_uniform_float2(deferred_omni, "fb_size", width, height);
|
nuclear@41
|
149 }
|
nuclear@41
|
150
|
nuclear@41
|
151 void DeferredRenderer::render(const Level *level) const
|
nuclear@41
|
152 {
|
nuclear@62
|
153 render_pre(level);
|
nuclear@62
|
154
|
nuclear@41
|
155 // render into the MRT buffers
|
nuclear@41
|
156 glUseProgram(mrt_prog);
|
nuclear@41
|
157 curr_prog = mrt_prog;
|
nuclear@41
|
158
|
nuclear@41
|
159 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
|
nuclear@65
|
160 attach_color_buffer(fbo, num_draw_bufs, mrt_tex);
|
nuclear@41
|
161
|
nuclear@41
|
162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@41
|
163 level->draw();
|
nuclear@65
|
164
|
nuclear@65
|
165 attach_color_buffer(fbo, 1, &rend_tex);
|
nuclear@65
|
166 glClear(GL_COLOR_BUFFER_BIT);
|
nuclear@41
|
167
|
nuclear@41
|
168 // post-process lighting
|
nuclear@60
|
169 light_pass(level);
|
nuclear@60
|
170
|
nuclear@60
|
171 glUseProgram(0);
|
nuclear@60
|
172 curr_prog = 0;
|
nuclear@62
|
173
|
nuclear@62
|
174 render_post(level);
|
nuclear@65
|
175
|
nuclear@65
|
176 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@65
|
177
|
nuclear@65
|
178 // XXX this should be moved to render_post
|
nuclear@65
|
179 glBindTexture(GL_TEXTURE_2D, rend_tex);
|
nuclear@65
|
180 glEnable(GL_TEXTURE_2D);
|
nuclear@65
|
181
|
nuclear@65
|
182 glUseProgram(post_sdr);
|
nuclear@65
|
183 glBegin(GL_QUADS);
|
nuclear@65
|
184 glTexCoord2f(0, 0);
|
nuclear@65
|
185 glVertex2f(-1, -1);
|
nuclear@65
|
186 glTexCoord2f((float)width / tex_xsz, 0);
|
nuclear@65
|
187 glVertex2f(1, -1);
|
nuclear@65
|
188 glTexCoord2f((float)width / tex_xsz, (float)height / tex_ysz);
|
nuclear@65
|
189 glVertex2f(1, 1);
|
nuclear@65
|
190 glTexCoord2f(0, (float)height / tex_ysz);
|
nuclear@65
|
191 glVertex2f(-1, 1);
|
nuclear@65
|
192 glEnd();
|
nuclear@65
|
193 glUseProgram(0);
|
nuclear@60
|
194 }
|
nuclear@60
|
195
|
nuclear@60
|
196 void DeferredRenderer::light_pass(const Level *level) const
|
nuclear@60
|
197 {
|
nuclear@65
|
198 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT | GL_TEXTURE_BIT);
|
nuclear@41
|
199
|
nuclear@41
|
200 glEnable(GL_BLEND);
|
nuclear@41
|
201 glBlendFunc(GL_ONE, GL_ONE);
|
nuclear@41
|
202
|
nuclear@41
|
203 glDisable(GL_LIGHTING);
|
nuclear@41
|
204 glDisable(GL_DEPTH_TEST);
|
nuclear@41
|
205 glCullFace(GL_FRONT);
|
nuclear@41
|
206
|
nuclear@41
|
207 glUseProgram(deferred_omni);
|
nuclear@41
|
208 curr_prog = deferred_omni;
|
nuclear@41
|
209
|
nuclear@41
|
210 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
211 glActiveTexture(GL_TEXTURE0 + i);
|
nuclear@41
|
212 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
|
nuclear@41
|
213 glEnable(GL_TEXTURE_2D);
|
nuclear@41
|
214 }
|
nuclear@41
|
215
|
nuclear@41
|
216 glDepthMask(0);
|
nuclear@41
|
217 level->draw_lights();
|
nuclear@41
|
218 glDepthMask(1);
|
nuclear@41
|
219
|
nuclear@41
|
220 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
221 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
|
nuclear@41
|
222 glDisable(GL_TEXTURE_2D);
|
nuclear@41
|
223 }
|
nuclear@41
|
224
|
nuclear@41
|
225 glPopAttrib();
|
nuclear@41
|
226 }
|
nuclear@41
|
227
|
nuclear@41
|
228 static const char *fbstname[] = {
|
nuclear@41
|
229 "GL_FRAMEBUFFER_COMPLETE",
|
nuclear@41
|
230 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
|
nuclear@41
|
231 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
|
nuclear@41
|
232 "no such fbo error",
|
nuclear@41
|
233 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
|
nuclear@41
|
234 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS",
|
nuclear@41
|
235 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
|
nuclear@41
|
236 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
|
nuclear@41
|
237 "GL_FRAMEBUFFER_UNSUPPORTED"
|
nuclear@41
|
238 };
|
nuclear@41
|
239
|
nuclear@41
|
240 bool DeferredRenderer::create_fbo()
|
nuclear@41
|
241 {
|
nuclear@41
|
242 unsigned int clamp = GLEW_ARB_texture_border_clamp ? GL_CLAMP_TO_EDGE : GL_CLAMP;
|
nuclear@41
|
243
|
nuclear@41
|
244 // round the texture size up to the next power of 2
|
nuclear@41
|
245 tex_xsz = round_pow2(width);
|
nuclear@41
|
246 tex_ysz = round_pow2(height);
|
nuclear@41
|
247
|
nuclear@41
|
248 if(!glGenFramebuffersEXT) {
|
nuclear@41
|
249 fprintf(stderr, "FBO support missing\n");
|
nuclear@41
|
250 return false;
|
nuclear@41
|
251 }
|
nuclear@41
|
252 glGenFramebuffersEXT(1, &fbo);
|
nuclear@41
|
253 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
|
nuclear@41
|
254
|
nuclear@65
|
255 // create the result render target
|
nuclear@65
|
256 glGenTextures(1, &rend_tex);
|
nuclear@65
|
257 glBindTexture(GL_TEXTURE_2D, rend_tex);
|
nuclear@65
|
258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
|
nuclear@65
|
259 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
|
nuclear@65
|
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@65
|
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@65
|
262 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
|
nuclear@65
|
263
|
nuclear@41
|
264 glGenTextures(MRT_COUNT, mrt_tex);
|
nuclear@41
|
265 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
266 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
|
nuclear@41
|
267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
|
nuclear@41
|
268 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
|
nuclear@41
|
269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@41
|
270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@41
|
271 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
|
nuclear@41
|
272
|
nuclear@41
|
273 // attach to fbo
|
nuclear@62
|
274 GLenum color_att = GL_COLOR_ATTACHMENT0 + (num_draw_bufs == MRT_COUNT ? i : 0);
|
nuclear@62
|
275 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, color_att, GL_TEXTURE_2D, mrt_tex[i], 0);
|
nuclear@41
|
276 CHECKGLERR;
|
nuclear@41
|
277 }
|
nuclear@41
|
278
|
nuclear@41
|
279 glGenRenderbuffersEXT(1, &rbuf_depth);
|
nuclear@41
|
280 glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
|
nuclear@41
|
281 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, tex_xsz, tex_ysz);
|
nuclear@41
|
282 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth);
|
nuclear@41
|
283
|
nuclear@41
|
284 int fbst = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
|
nuclear@41
|
285 if(fbst != GL_FRAMEBUFFER_COMPLETE) {
|
nuclear@41
|
286 fprintf(stderr, "incomplete fbo: %u (%s)\n", fbo, fbstname[fbst - GL_FRAMEBUFFER_COMPLETE]);
|
nuclear@41
|
287 return false;
|
nuclear@41
|
288 }
|
nuclear@41
|
289 CHECKGLERR;
|
nuclear@41
|
290
|
nuclear@41
|
291 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@41
|
292 return true;
|
nuclear@41
|
293 }
|
nuclear@41
|
294
|
nuclear@41
|
295 static unsigned int load_sdr(const char *vfname, const char *pfname)
|
nuclear@41
|
296 {
|
nuclear@41
|
297 unsigned int prog;
|
nuclear@41
|
298
|
nuclear@63
|
299 std::string vsfile = datafile_path(vfname);
|
nuclear@63
|
300 std::string psfile = datafile_path(pfname);
|
nuclear@63
|
301
|
nuclear@63
|
302 const char *vs = vsfile.empty() ? 0 : vsfile.c_str();
|
nuclear@63
|
303 const char *ps = psfile.empty() ? 0 : psfile.c_str();
|
nuclear@63
|
304
|
nuclear@63
|
305 if(!(prog = create_program_load(vs, ps))) {
|
nuclear@63
|
306 fprintf(stderr, "failed to load shader program (%s, %s)\n", vs, ps);
|
nuclear@41
|
307 return 0;
|
nuclear@41
|
308 }
|
nuclear@41
|
309 return prog;
|
nuclear@41
|
310 }
|
nuclear@41
|
311
|
nuclear@65
|
312 static void attach_color_buffer(unsigned int fbo, int count, const unsigned int *tex)
|
nuclear@65
|
313 {
|
nuclear@65
|
314 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
|
nuclear@65
|
315
|
nuclear@65
|
316 for(int i=0; i<count; i++) {
|
nuclear@65
|
317 GLenum color_att = GL_COLOR_ATTACHMENT0 + i;
|
nuclear@65
|
318 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, color_att, GL_TEXTURE_2D, tex[i], 0);
|
nuclear@65
|
319 CHECKGLERR;
|
nuclear@65
|
320 }
|
nuclear@65
|
321
|
nuclear@65
|
322 static GLenum draw_bufs[] = {
|
nuclear@65
|
323 GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT,
|
nuclear@65
|
324 GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT,
|
nuclear@65
|
325 GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT,
|
nuclear@65
|
326 GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT
|
nuclear@65
|
327 };
|
nuclear@65
|
328 glDrawBuffersARB(count, draw_bufs);
|
nuclear@65
|
329 }
|
nuclear@65
|
330
|
nuclear@41
|
331 static int round_pow2(int x)
|
nuclear@41
|
332 {
|
nuclear@41
|
333 x--;
|
nuclear@41
|
334 x = (x >> 1) | x;
|
nuclear@41
|
335 x = (x >> 2) | x;
|
nuclear@41
|
336 x = (x >> 4) | x;
|
nuclear@41
|
337 x = (x >> 8) | x;
|
nuclear@41
|
338 x = (x >> 16) | x;
|
nuclear@41
|
339 return x + 1;
|
nuclear@41
|
340 }
|
nuclear@41
|
341
|
nuclear@41
|
342 #ifdef DBG_VIS_MRT
|
nuclear@41
|
343 // visualize the MRT buffers
|
nuclear@41
|
344 static void draw_deferred_debug()
|
nuclear@41
|
345 {
|
nuclear@41
|
346 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
|
nuclear@41
|
347 glUseProgram(deferred_debug);
|
nuclear@41
|
348 glDisable(GL_DEPTH_TEST);
|
nuclear@41
|
349
|
nuclear@41
|
350 glMatrixMode(GL_PROJECTION);
|
nuclear@41
|
351 glPushMatrix();
|
nuclear@41
|
352 glLoadIdentity();
|
nuclear@41
|
353 glMatrixMode(GL_MODELVIEW);
|
nuclear@41
|
354 glPushMatrix();
|
nuclear@41
|
355 glLoadIdentity();
|
nuclear@41
|
356
|
nuclear@41
|
357 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
358 glActiveTexture(GL_TEXTURE0 + i);
|
nuclear@41
|
359 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
|
nuclear@41
|
360 glEnable(GL_TEXTURE_2D);
|
nuclear@41
|
361 }
|
nuclear@41
|
362
|
nuclear@41
|
363 glBegin(GL_QUADS);
|
nuclear@41
|
364 glTexCoord2f(0, 0);
|
nuclear@41
|
365 glVertex2f(-1, -1);
|
nuclear@41
|
366 glTexCoord2f(1, 0);
|
nuclear@41
|
367 glVertex2f(1, -1);
|
nuclear@41
|
368 glTexCoord2f(1, 1);
|
nuclear@41
|
369 glVertex2f(1, 1);
|
nuclear@41
|
370 glTexCoord2f(0, 1);
|
nuclear@41
|
371 glVertex2f(-1, 1);
|
nuclear@41
|
372 glEnd();
|
nuclear@41
|
373
|
nuclear@41
|
374 for(int i=0; i<MRT_COUNT; i++) {
|
nuclear@41
|
375 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
|
nuclear@41
|
376 glDisable(GL_TEXTURE_2D);
|
nuclear@41
|
377 }
|
nuclear@41
|
378
|
nuclear@41
|
379 glMatrixMode(GL_PROJECTION);
|
nuclear@41
|
380 glPopMatrix();
|
nuclear@41
|
381 glMatrixMode(GL_MODELVIEW);
|
nuclear@41
|
382 glPopMatrix();
|
nuclear@41
|
383
|
nuclear@41
|
384 glUseProgram(0);
|
nuclear@41
|
385 glPopAttrib();
|
nuclear@41
|
386 }
|
nuclear@41
|
387 #endif
|