dungeon_crawler

view prototype/src/renderer_deferred.cc @ 72:a27528035e20

- re-organized the renderer classes a bit wrt final render-target - implemented identity color-grading palette for now - broke particle systems.... - removed multipass renderer
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 19 Oct 2012 02:45:57 +0300
parents 45172d087ebe
children
line source
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <limits.h>
5 #include "opengl.h"
6 #include "renderer_deferred.h"
7 #include "level.h"
8 #include "sdr.h"
9 #include "datapath.h"
11 static unsigned int load_sdr(const char *vfname, const char *pfname);
12 static void attach_color_buffer(unsigned int fbo, int count, const unsigned int *tex);
14 DeferredRenderer::DeferredRenderer()
15 {
16 fbo = 0;
17 for(int i=0; i<MRT_COUNT; i++) {
18 mrt_tex[i] = 0;
19 }
20 mrt_prog = deferred_debug = deferred_omni = 0;
22 curr_prog = 0;
23 num_draw_bufs = 1;
24 }
26 DeferredRenderer::~DeferredRenderer()
27 {
28 if(mrt_prog) {
29 free_program(mrt_prog);
30 }
31 if(deferred_omni) {
32 free_program(deferred_omni);
33 }
34 if(deferred_debug) {
35 free_program(deferred_debug);
36 }
38 if(mrt_tex[0]) {
39 glDeleteTextures(MRT_COUNT, mrt_tex);
40 }
41 }
43 bool DeferredRenderer::init(int xsz, int ysz)
44 {
45 if(!Renderer::init(xsz, ysz)) {
46 return false;
47 }
49 if(!GLEW_ARB_texture_float) {
50 fprintf(stderr, "%s: error: no floating point texture support\n", __FUNCTION__);
51 return false;
52 }
53 if(!GLEW_ARB_draw_buffers) {
54 fprintf(stderr, "%s: error: no multiple render target support\n", __FUNCTION__);
55 return false;
56 }
58 int max_draw_buf;
59 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buf);
60 printf("max draw buffers: %d\n", max_draw_buf);
61 if(max_draw_buf < MRT_COUNT) {
62 fprintf(stderr, "%s: error: not enough draw buffers (%d), %d required\n", __FUNCTION__, max_draw_buf, MRT_COUNT);
63 return false;
64 }
65 num_draw_bufs = MRT_COUNT;
67 if(!(mrt_prog = load_sdr("mrt.v.glsl", "mrt.p.glsl"))) {
68 return false;
69 }
70 set_uniform_int(mrt_prog, "tex_dif", 0);
71 set_uniform_int(mrt_prog, "tex_norm", 1);
73 if(!(deferred_omni = load_sdr("deferred_omni.v.glsl", "deferred_omni.p.glsl"))) {
74 return false;
75 }
76 for(int i=0; i<MRT_COUNT; i++) {
77 char uname[32];
78 sprintf(uname, "mrt%d", i);
79 set_uniform_int(deferred_omni, uname, i);
80 }
82 return true;
83 }
85 int DeferredRenderer::get_tangent_location() const
86 {
87 return get_attrib_loc(mrt_prog, "attr_tangent");
88 }
90 unsigned int DeferredRenderer::get_current_program() const
91 {
92 return curr_prog;
93 }
95 void DeferredRenderer::resize(int xsz, int ysz)
96 {
97 // keep a copy of the previous texture size because Renderer::resize may change it
99 int prev_tex_xsz = tex_xsz;
100 int prev_tex_ysz = tex_ysz;
102 Renderer::resize(xsz, ysz);
104 // if we need a bigger rendertarget ...
105 if(xsz > prev_tex_xsz || ysz > prev_tex_ysz) {
106 // ... resize all the color buffers
107 for(int i=0; i<MRT_COUNT; i++) {
108 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
109 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
110 }
111 }
113 // update the texture coordinate scaling factors
114 float tex_scale_x = (float)width / tex_xsz;
115 float tex_scale_y = (float)height / tex_ysz;
117 set_uniform_float2(deferred_omni, "tex_scale", tex_scale_x, tex_scale_y);
118 set_uniform_float2(deferred_omni, "fb_size", width, height);
119 }
121 void DeferredRenderer::render(const Level *level) const
122 {
123 render_pre(level);
125 // render into the MRT buffers
126 glUseProgram(mrt_prog);
127 curr_prog = mrt_prog;
129 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
130 attach_color_buffer(fbo, num_draw_bufs, mrt_tex);
132 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
133 level->draw();
135 attach_color_buffer(fbo, 1, &rend_tex);
136 glClear(GL_COLOR_BUFFER_BIT);
138 // post-process lighting
139 light_pass(level);
141 glUseProgram(0);
142 curr_prog = 0;
144 render_post(level);
146 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
147 }
149 void DeferredRenderer::light_pass(const Level *level) const
150 {
151 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT | GL_TEXTURE_BIT);
153 glEnable(GL_BLEND);
154 glBlendFunc(GL_ONE, GL_ONE);
156 glDisable(GL_LIGHTING);
157 glDisable(GL_DEPTH_TEST);
158 glCullFace(GL_FRONT);
160 glUseProgram(deferred_omni);
161 curr_prog = deferred_omni;
163 for(int i=0; i<MRT_COUNT; i++) {
164 glActiveTexture(GL_TEXTURE0 + i);
165 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
166 glEnable(GL_TEXTURE_2D);
167 }
169 glDepthMask(0);
170 level->draw_lights();
171 glDepthMask(1);
173 for(int i=0; i<MRT_COUNT; i++) {
174 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
175 glDisable(GL_TEXTURE_2D);
176 }
178 glPopAttrib();
179 }
181 static const char *fbstname[] = {
182 "GL_FRAMEBUFFER_COMPLETE",
183 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
184 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
185 "no such fbo error",
186 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
187 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS",
188 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
189 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
190 "GL_FRAMEBUFFER_UNSUPPORTED"
191 };
193 bool DeferredRenderer::create_rtarg()
194 {
195 if(!Renderer::create_rtarg()) {
196 return false;
197 }
199 unsigned int clamp = GLEW_ARB_texture_border_clamp ? GL_CLAMP_TO_EDGE : GL_CLAMP;
201 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
203 glGenTextures(MRT_COUNT, mrt_tex);
204 for(int i=0; i<MRT_COUNT; i++) {
205 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
209 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
210 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, tex_xsz, tex_ysz, 0, GL_RGBA, GL_FLOAT, 0);
212 // attach to fbo
213 GLenum color_att = GL_COLOR_ATTACHMENT0 + (num_draw_bufs == MRT_COUNT ? i : 0);
214 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, color_att, GL_TEXTURE_2D, mrt_tex[i], 0);
215 CHECKGLERR;
216 }
218 int fbst = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
219 if(fbst != GL_FRAMEBUFFER_COMPLETE) {
220 fprintf(stderr, "incomplete fbo: %u (%s)\n", fbo, fbstname[fbst - GL_FRAMEBUFFER_COMPLETE]);
221 return false;
222 }
223 CHECKGLERR;
225 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
226 return true;
227 }
229 static unsigned int load_sdr(const char *vfname, const char *pfname)
230 {
231 unsigned int prog;
233 std::string vsfile = datafile_path(vfname);
234 std::string psfile = datafile_path(pfname);
236 const char *vs = vsfile.empty() ? 0 : vsfile.c_str();
237 const char *ps = psfile.empty() ? 0 : psfile.c_str();
239 if(!(prog = create_program_load(vs, ps))) {
240 fprintf(stderr, "failed to load shader program (%s, %s)\n", vs, ps);
241 return 0;
242 }
243 return prog;
244 }
246 static void attach_color_buffer(unsigned int fbo, int count, const unsigned int *tex)
247 {
248 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
250 for(int i=0; i<count; i++) {
251 GLenum color_att = GL_COLOR_ATTACHMENT0 + i;
252 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, color_att, GL_TEXTURE_2D, tex[i], 0);
253 CHECKGLERR;
254 }
256 static GLenum draw_bufs[] = {
257 GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT,
258 GL_COLOR_ATTACHMENT2_EXT, GL_COLOR_ATTACHMENT3_EXT,
259 GL_COLOR_ATTACHMENT4_EXT, GL_COLOR_ATTACHMENT5_EXT,
260 GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT
261 };
262 glDrawBuffersARB(count, draw_bufs);
263 }
265 #ifdef DBG_VIS_MRT
266 // visualize the MRT buffers
267 static void draw_deferred_debug()
268 {
269 glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT);
270 glUseProgram(deferred_debug);
271 glDisable(GL_DEPTH_TEST);
273 glMatrixMode(GL_PROJECTION);
274 glPushMatrix();
275 glLoadIdentity();
276 glMatrixMode(GL_MODELVIEW);
277 glPushMatrix();
278 glLoadIdentity();
280 for(int i=0; i<MRT_COUNT; i++) {
281 glActiveTexture(GL_TEXTURE0 + i);
282 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
283 glEnable(GL_TEXTURE_2D);
284 }
286 glBegin(GL_QUADS);
287 glTexCoord2f(0, 0);
288 glVertex2f(-1, -1);
289 glTexCoord2f(1, 0);
290 glVertex2f(1, -1);
291 glTexCoord2f(1, 1);
292 glVertex2f(1, 1);
293 glTexCoord2f(0, 1);
294 glVertex2f(-1, 1);
295 glEnd();
297 for(int i=0; i<MRT_COUNT; i++) {
298 glActiveTexture(GL_TEXTURE0 + MRT_COUNT - i - 1);
299 glDisable(GL_TEXTURE_2D);
300 }
302 glMatrixMode(GL_PROJECTION);
303 glPopMatrix();
304 glMatrixMode(GL_MODELVIEW);
305 glPopMatrix();
307 glUseProgram(0);
308 glPopAttrib();
309 }
310 #endif