dungeon_crawler

annotate prototype/src/mesh.h @ 21:0588f8a1a351

converting LIGHT meshes to lights
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 21 Aug 2012 06:33:36 +0300
parents e5567ddbf2ef
children
rev   line source
nuclear@2 1 #ifndef MESH_H_
nuclear@2 2 #define MESH_H_
nuclear@2 3
nuclear@2 4 #include <string>
nuclear@7 5 #include <assimp/scene.h>
nuclear@7 6 #include "vmath.h"
nuclear@11 7 #include "material.h"
nuclear@2 8
nuclear@2 9 enum {
nuclear@2 10 MESH_ATTR_VERTEX,
nuclear@2 11 MESH_ATTR_NORMAL,
nuclear@2 12 MESH_ATTR_TANGENT,
nuclear@2 13 MESH_ATTR_TEXCOORD,
nuclear@2 14
nuclear@2 15 NUM_MESH_ATTR
nuclear@2 16 };
nuclear@2 17
nuclear@2 18
nuclear@2 19 class Mesh {
nuclear@2 20 private:
nuclear@2 21 std::string name;
nuclear@2 22
nuclear@2 23 unsigned int nverts, nfaces;
nuclear@2 24
nuclear@2 25 unsigned int vbo[NUM_MESH_ATTR];
nuclear@2 26 unsigned int ibo;
nuclear@2 27
nuclear@2 28 int tang_loc;
nuclear@2 29
nuclear@11 30 Material mat;
nuclear@7 31 Matrix4x4 xform;
nuclear@7 32
nuclear@21 33 Vector3 bsph_center;
nuclear@21 34 float bsph_rad;
nuclear@21 35 bool bsph_valid;
nuclear@21 36
nuclear@21 37 void calc_bsph();
nuclear@21 38
nuclear@2 39 public:
nuclear@2 40 Mesh();
nuclear@2 41 ~Mesh();
nuclear@2 42
nuclear@7 43 void set_name(const char *name);
nuclear@4 44 const char *get_name() const;
nuclear@4 45
nuclear@2 46 bool create(const aiScene *scn, aiMesh *aim);
nuclear@2 47 void destroy();
nuclear@2 48
nuclear@7 49 void set_xform(const Matrix4x4 &mat);
nuclear@7 50 const Matrix4x4 &get_xform() const;
nuclear@7 51
nuclear@11 52 void set_material(const Material &mat);
nuclear@11 53 const Material &get_material() const;
nuclear@11 54
nuclear@2 55 void set_attrib_location(int attr, int loc);
nuclear@2 56 int get_attrib_location(int attr) const;
nuclear@2 57
nuclear@2 58 void draw() const;
nuclear@21 59
nuclear@21 60 const Vector3 &get_bsph_center() const;
nuclear@21 61 float get_bsph_radius() const;
nuclear@2 62 };
nuclear@2 63
nuclear@2 64 #endif // MESH_H_