dungeon_crawler

diff prototype/src/light.h @ 21:0588f8a1a351

converting LIGHT meshes to lights
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 21 Aug 2012 06:33:36 +0300
parents 158de53b4e18
children fa8f89d06f6f
line diff
     1.1 --- a/prototype/src/light.h	Tue Aug 21 04:57:33 2012 +0300
     1.2 +++ b/prototype/src/light.h	Tue Aug 21 06:33:36 2012 +0300
     1.3 @@ -15,6 +15,8 @@
     1.4  	virtual void set_intensity(float val);
     1.5  	virtual void set_color(const Color &col);
     1.6  
     1.7 +	virtual Color get_color(bool with_intensity = true) const;
     1.8 +
     1.9  	virtual void use(int id = 0) const;
    1.10  };
    1.11  
    1.12 @@ -22,6 +24,7 @@
    1.13  protected:
    1.14  	Vector3 pos;
    1.15  	float atten[3];
    1.16 +	float radius;
    1.17  
    1.18  public:
    1.19  	PointLight();
    1.20 @@ -30,6 +33,9 @@
    1.21  	void set_position(const Vector3 &pos);
    1.22  	void set_attenuation(float att_const, float att_lin, float att_quad);
    1.23  
    1.24 +	void set_radius(float rad);
    1.25 +	float get_radius() const;
    1.26 +
    1.27  	virtual void use(int id = 0) const;
    1.28  };
    1.29