annotate prototype/doc/tiles @ 21:0588f8a1a351
converting LIGHT meshes to lights
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John Tsiombikas <nuclear@member.fsf.org> |
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Tue, 21 Aug 2012 06:33:36 +0300 |
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1 Notes on how to construct tiles for the prototype
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2 -------------------------------------------------
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3
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4 Tile grid size 1x1x1 (geometry can be of arbitrary size if it looks ok).
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5
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6 - Export as OBJ with MTL, including normals and multiple objects.
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7 - Associate geometry with a particular cardinal direction by prefixing NORTH_,
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8 SOUTH_, EAST_, or WEST_, in the object name. Directional geometry will be
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9 ignored appropriately for cells with neighboring cells occupied.
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10 - Lights should be meshes with the LIGHT substring in their name. Bounding
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11 sphere is used to specify the light position and attenuation. Material
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12 parameters (diffuse) control the light intensity/color.
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13
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14 This is terrible, but ok for a prototype. Should write a proper exporter to a
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15 custom tile format at some point.
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