dungeon_crawler
diff prototype/doc/tiles @ 21:0588f8a1a351
converting LIGHT meshes to lights
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 21 Aug 2012 06:33:36 +0300 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/prototype/doc/tiles Tue Aug 21 06:33:36 2012 +0300 1.3 @@ -0,0 +1,15 @@ 1.4 +Notes on how to construct tiles for the prototype 1.5 +------------------------------------------------- 1.6 + 1.7 +Tile grid size 1x1x1 (geometry can be of arbitrary size if it looks ok). 1.8 + 1.9 +- Export as OBJ with MTL, including normals and multiple objects. 1.10 +- Associate geometry with a particular cardinal direction by prefixing NORTH_, 1.11 + SOUTH_, EAST_, or WEST_, in the object name. Directional geometry will be 1.12 + ignored appropriately for cells with neighboring cells occupied. 1.13 +- Lights should be meshes with the LIGHT substring in their name. Bounding 1.14 + sphere is used to specify the light position and attenuation. Material 1.15 + parameters (diffuse) control the light intensity/color. 1.16 + 1.17 +This is terrible, but ok for a prototype. Should write a proper exporter to a 1.18 +custom tile format at some point.