dos3d

annotate src/scene.h @ 16:cb676ff89e69

added missing cvec and scene files
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 29 Nov 2011 07:23:57 +0200
parents
children 1e9f0b3616fa
rev   line source
nuclear@16 1 #ifndef SCENE_H_
nuclear@16 2 #define SCENE_H_
nuclear@16 3
nuclear@16 4 #include "vmath.h"
nuclear@16 5 #include "texture.h"
nuclear@16 6
nuclear@16 7
nuclear@16 8 struct material {
nuclear@16 9 char *name;
nuclear@16 10 vec3_t kd;
nuclear@16 11 int kd_base;
nuclear@16 12 struct texture *tex;
nuclear@16 13
nuclear@16 14 struct material *next;
nuclear@16 15 };
nuclear@16 16
nuclear@16 17 struct mesh {
nuclear@16 18 int nface;
nuclear@16 19 vec3_t *vert;
nuclear@16 20 vec3_t *norm;
nuclear@16 21 vec2_t *texcoord;
nuclear@16 22 struct material *mtl;
nuclear@16 23
nuclear@16 24 struct mesh *next;
nuclear@16 25 };
nuclear@16 26
nuclear@16 27 struct scene {
nuclear@16 28 struct material *matlist;
nuclear@16 29 struct mesh *meshlist;
nuclear@16 30 };
nuclear@16 31
nuclear@16 32 #ifdef __cplusplus
nuclear@16 33 extern "C" {
nuclear@16 34 #endif
nuclear@16 35
nuclear@16 36 /* --- scene --- */
nuclear@16 37 int scn_init(struct scene *scn);
nuclear@16 38 void scn_destroy(struct scene *scn);
nuclear@16 39
nuclear@16 40 void scn_add_mesh(struct scene *scn, struct mesh *m);
nuclear@16 41 void scn_add_material(struct scene *scn, struct material *m);
nuclear@16 42
nuclear@16 43 struct material *scn_find_material(struct scene *scn, const char *name);
nuclear@16 44
nuclear@16 45 int scn_load(struct scene *scn, const char *fname);
nuclear@16 46
nuclear@16 47 void scn_render(struct scene *scn);
nuclear@16 48
nuclear@16 49 /* --- material --- */
nuclear@16 50 int mtl_init(struct material *mtl);
nuclear@16 51 void mtl_destroy(struct material *mtl);
nuclear@16 52
nuclear@16 53 int mtl_set_name(struct material *mtl, const char *name);
nuclear@16 54
nuclear@16 55 /* --- mesh --- */
nuclear@16 56 int mesh_init(struct mesh *m);
nuclear@16 57 void mesh_destroy(struct mesh *m);
nuclear@16 58
nuclear@16 59 void mesh_add_vertex(struct mesh *m, vec3_t v);
nuclear@16 60 void mesh_add_normal(struct mesh *m, vec3_t n);
nuclear@16 61 void mesh_add_texcoord(struct mesh *m, vec2_t tc);
nuclear@16 62
nuclear@16 63 void mesh_draw(struct mesh *m);
nuclear@16 64
nuclear@16 65 #ifdef __cplusplus
nuclear@16 66 }
nuclear@16 67 #endif
nuclear@16 68
nuclear@16 69 #endif /* SCENE_H_ */