dos3d

diff src/scene.h @ 16:cb676ff89e69

added missing cvec and scene files
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 29 Nov 2011 07:23:57 +0200
parents
children 1e9f0b3616fa
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/scene.h	Tue Nov 29 07:23:57 2011 +0200
     1.3 @@ -0,0 +1,69 @@
     1.4 +#ifndef SCENE_H_
     1.5 +#define SCENE_H_
     1.6 +
     1.7 +#include "vmath.h"
     1.8 +#include "texture.h"
     1.9 +
    1.10 +
    1.11 +struct material {
    1.12 +	char *name;
    1.13 +	vec3_t kd;
    1.14 +	int kd_base;
    1.15 +	struct texture *tex;
    1.16 +
    1.17 +	struct material *next;
    1.18 +};
    1.19 +
    1.20 +struct mesh {
    1.21 +	int nface;
    1.22 +	vec3_t *vert;
    1.23 +	vec3_t *norm;
    1.24 +	vec2_t *texcoord;
    1.25 +	struct material *mtl;
    1.26 +
    1.27 +	struct mesh *next;
    1.28 +};
    1.29 +
    1.30 +struct scene {
    1.31 +	struct material *matlist;
    1.32 +	struct mesh *meshlist;
    1.33 +};
    1.34 +
    1.35 +#ifdef __cplusplus
    1.36 +extern "C" {
    1.37 +#endif
    1.38 +
    1.39 +/* --- scene --- */
    1.40 +int scn_init(struct scene *scn);
    1.41 +void scn_destroy(struct scene *scn);
    1.42 +
    1.43 +void scn_add_mesh(struct scene *scn, struct mesh *m);
    1.44 +void scn_add_material(struct scene *scn, struct material *m);
    1.45 +
    1.46 +struct material *scn_find_material(struct scene *scn, const char *name);
    1.47 +
    1.48 +int scn_load(struct scene *scn, const char *fname);
    1.49 +
    1.50 +void scn_render(struct scene *scn);
    1.51 +
    1.52 +/* --- material --- */
    1.53 +int mtl_init(struct material *mtl);
    1.54 +void mtl_destroy(struct material *mtl);
    1.55 +
    1.56 +int mtl_set_name(struct material *mtl, const char *name);
    1.57 +
    1.58 +/* --- mesh --- */
    1.59 +int mesh_init(struct mesh *m);
    1.60 +void mesh_destroy(struct mesh *m);
    1.61 +
    1.62 +void mesh_add_vertex(struct mesh *m, vec3_t v);
    1.63 +void mesh_add_normal(struct mesh *m, vec3_t n);
    1.64 +void mesh_add_texcoord(struct mesh *m, vec2_t tc);
    1.65 +
    1.66 +void mesh_draw(struct mesh *m);
    1.67 +
    1.68 +#ifdef __cplusplus
    1.69 +}
    1.70 +#endif
    1.71 +
    1.72 +#endif	/* SCENE_H_ */