rev |
line source |
nuclear@0
|
1 /*
|
nuclear@0
|
2 256-color 3D graphics hack for real-mode DOS.
|
nuclear@0
|
3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@0
|
4
|
nuclear@0
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@0
|
6 it under the terms of the GNU General Public License as published by
|
nuclear@0
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@0
|
8 (at your option) any later version.
|
nuclear@0
|
9
|
nuclear@0
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@0
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@0
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@0
|
13 GNU General Public License for more details.
|
nuclear@0
|
14
|
nuclear@0
|
15 You should have received a copy of the GNU General Public License
|
nuclear@0
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@0
|
17 */
|
nuclear@0
|
18 #include <stdio.h>
|
nuclear@0
|
19 #include <stdlib.h>
|
nuclear@0
|
20 #include <string.h>
|
nuclear@0
|
21 #include <math.h>
|
nuclear@17
|
22 #include <limits.h>
|
nuclear@0
|
23 #include <assert.h>
|
nuclear@0
|
24 #include "mingl.h"
|
nuclear@0
|
25 #include "mglimpl.h"
|
nuclear@0
|
26
|
nuclear@3
|
27
|
nuclear@0
|
28 #define DOT(a, b) ((a).x * (b).x + (a).y * (b).y + (a).z * (b).z)
|
nuclear@0
|
29
|
nuclear@11
|
30 #define NORMALIZE(v) \
|
nuclear@11
|
31 do { \
|
nuclear@11
|
32 float mag = sqrt(DOT(v, v)); \
|
nuclear@11
|
33 if(fabs(mag) > 1e-6) { \
|
nuclear@11
|
34 float invmag = 1.0 / mag; \
|
nuclear@11
|
35 (v).x *= invmag; \
|
nuclear@11
|
36 (v).y *= invmag; \
|
nuclear@11
|
37 (v).z *= invmag; \
|
nuclear@11
|
38 } \
|
nuclear@11
|
39 } while(0)
|
nuclear@11
|
40
|
nuclear@0
|
41 static void transform(vec4_t *res, vec4_t *v, float *mat);
|
nuclear@0
|
42 static void transform3(vec3_t *res, vec3_t *v, float *mat);
|
nuclear@0
|
43 static void vertex_proc(struct vertex *vert);
|
nuclear@3
|
44 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp);
|
nuclear@0
|
45
|
nuclear@0
|
46 static struct state st;
|
nuclear@0
|
47 static struct framebuffer fb;
|
nuclear@0
|
48
|
nuclear@0
|
49 int mgl_init(int width, int height)
|
nuclear@0
|
50 {
|
nuclear@0
|
51 int i;
|
nuclear@0
|
52
|
nuclear@0
|
53 st.flags = 0;
|
nuclear@0
|
54 st.mmode = 0;
|
nuclear@0
|
55
|
nuclear@0
|
56 mgl_front_face(MGL_CCW);
|
nuclear@0
|
57 mgl_cull_face(MGL_BACK);
|
nuclear@0
|
58
|
nuclear@0
|
59 st.curv.cidx = 0;
|
nuclear@0
|
60 st.curv.energy = 1.0;
|
nuclear@0
|
61 st.curv.norm.x = st.curv.norm.y = st.curv.norm.z = 0.0;
|
nuclear@0
|
62
|
nuclear@0
|
63 if(!(fb.pixels = malloc(width * height))) {
|
nuclear@0
|
64 return -1;
|
nuclear@0
|
65 }
|
nuclear@0
|
66 fb.width = width;
|
nuclear@0
|
67 fb.height = height;
|
nuclear@0
|
68 fb.zbuf = 0;
|
nuclear@0
|
69
|
nuclear@0
|
70 if(mgl_rast_init(&st, &fb) == -1) {
|
nuclear@0
|
71 free(fb.pixels);
|
nuclear@0
|
72 return -1;
|
nuclear@0
|
73 }
|
nuclear@0
|
74
|
nuclear@0
|
75 st.mtop[0] = st.mtop[1] = 0;
|
nuclear@0
|
76
|
nuclear@0
|
77 mgl_matrix_mode(MGL_MODELVIEW);
|
nuclear@0
|
78 mgl_load_identity();
|
nuclear@0
|
79 mgl_matrix_mode(MGL_PROJECTION);
|
nuclear@0
|
80 mgl_load_identity();
|
nuclear@0
|
81
|
nuclear@0
|
82 /* initial viewport in the size of the framebuffer */
|
nuclear@0
|
83 st.vp[0] = st.vp[1] = 0;
|
nuclear@0
|
84 st.vp[2] = width;
|
nuclear@0
|
85 st.vp[3] = height;
|
nuclear@0
|
86
|
nuclear@0
|
87 st.col_range = 256;
|
nuclear@0
|
88 for(i=0; i<MAX_LIGHTS; i++) {
|
nuclear@11
|
89 st.lpos[i].x = st.lpos[i].y = st.lpos[i].w = 0.0f;
|
nuclear@11
|
90 st.lpos[i].z = 1.0f;
|
nuclear@0
|
91 st.lint[i] = 0.0f;
|
nuclear@0
|
92 }
|
nuclear@0
|
93
|
nuclear@0
|
94 return 0;
|
nuclear@0
|
95 }
|
nuclear@0
|
96
|
nuclear@0
|
97 void mgl_free(void)
|
nuclear@0
|
98 {
|
nuclear@9
|
99 int i;
|
nuclear@9
|
100
|
nuclear@0
|
101 mgl_rast_cleanup();
|
nuclear@0
|
102 free(fb.pixels);
|
nuclear@9
|
103 fb.pixels = 0;
|
nuclear@9
|
104
|
nuclear@9
|
105 if(fb.zbuf) {
|
nuclear@9
|
106 for(i=0; i<fb.num_ztiles; i++) {
|
nuclear@9
|
107 free(fb.zbuf[i]);
|
nuclear@9
|
108 }
|
nuclear@9
|
109 free(fb.zbuf);
|
nuclear@9
|
110 fb.zbuf = 0;
|
nuclear@9
|
111 }
|
nuclear@0
|
112 }
|
nuclear@0
|
113
|
nuclear@0
|
114 unsigned char *mgl_framebuffer(void)
|
nuclear@0
|
115 {
|
nuclear@0
|
116 return fb.pixels;
|
nuclear@0
|
117 }
|
nuclear@0
|
118
|
nuclear@0
|
119 void mgl_clear(int cidx)
|
nuclear@0
|
120 {
|
nuclear@0
|
121 memset(fb.pixels, cidx, fb.width * fb.height);
|
nuclear@0
|
122 }
|
nuclear@0
|
123
|
nuclear@9
|
124 void mgl_clear_depth(void)
|
nuclear@9
|
125 {
|
nuclear@9
|
126 int i;
|
nuclear@9
|
127
|
nuclear@9
|
128 if(!fb.zbuf) {
|
nuclear@9
|
129 long num_pixels = (long)fb.width * (long)fb.height;
|
nuclear@9
|
130 fb.num_ztiles = (num_pixels + ZTILE_SIZE - 1) / ZTILE_SIZE;
|
nuclear@9
|
131
|
nuclear@9
|
132 if(!(fb.zbuf = malloc(fb.num_ztiles * sizeof *fb.zbuf))) {
|
nuclear@9
|
133 fprintf(stderr, "failed to allocate ztile array\n");
|
nuclear@9
|
134 abort();
|
nuclear@9
|
135 }
|
nuclear@9
|
136
|
nuclear@9
|
137 for(i=0; i<fb.num_ztiles; i++) {
|
nuclear@9
|
138 if(!(fb.zbuf[i] = malloc(ZTILE_SIZE * 2))) {
|
nuclear@9
|
139 fprintf(stderr, "failed to allocate ztile %d\n", i);
|
nuclear@9
|
140 abort();
|
nuclear@9
|
141 }
|
nuclear@9
|
142 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
|
nuclear@9
|
143 }
|
nuclear@9
|
144 return;
|
nuclear@9
|
145 }
|
nuclear@9
|
146
|
nuclear@9
|
147 for(i=0; i<fb.num_ztiles; i++) {
|
nuclear@9
|
148 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
|
nuclear@9
|
149 }
|
nuclear@9
|
150 }
|
nuclear@9
|
151
|
nuclear@0
|
152 void mgl_enable(unsigned int bit)
|
nuclear@0
|
153 {
|
nuclear@0
|
154 st.flags |= bit;
|
nuclear@0
|
155 }
|
nuclear@0
|
156
|
nuclear@0
|
157 void mgl_disable(unsigned int bit)
|
nuclear@0
|
158 {
|
nuclear@0
|
159 st.flags &= ~bit;
|
nuclear@0
|
160 }
|
nuclear@0
|
161
|
nuclear@3
|
162 int mgl_isenabled(unsigned int bit)
|
nuclear@3
|
163 {
|
nuclear@3
|
164 return (st.flags & bit) != 0;
|
nuclear@3
|
165 }
|
nuclear@3
|
166
|
nuclear@0
|
167 void mgl_front_face(int ff)
|
nuclear@0
|
168 {
|
nuclear@0
|
169 st.frontface = ff;
|
nuclear@0
|
170 }
|
nuclear@0
|
171
|
nuclear@0
|
172 void mgl_cull_face(int cf)
|
nuclear@0
|
173 {
|
nuclear@0
|
174 st.cullface = cf;
|
nuclear@0
|
175 }
|
nuclear@0
|
176
|
nuclear@0
|
177 void mgl_color_range(int rng)
|
nuclear@0
|
178 {
|
nuclear@0
|
179 st.col_range = rng;
|
nuclear@0
|
180 }
|
nuclear@0
|
181
|
nuclear@0
|
182 void mgl_light_intensity(int ltidx, float intens)
|
nuclear@0
|
183 {
|
nuclear@0
|
184 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
|
nuclear@0
|
185 st.lint[ltidx] = intens;
|
nuclear@0
|
186 }
|
nuclear@0
|
187
|
nuclear@11
|
188 void mgl_light_position(int ltidx, float x, float y, float z, float w)
|
nuclear@0
|
189 {
|
nuclear@11
|
190 vec4_t pos;
|
nuclear@0
|
191 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
|
nuclear@0
|
192
|
nuclear@11
|
193 pos.x = x;
|
nuclear@11
|
194 pos.y = y;
|
nuclear@11
|
195 pos.z = z;
|
nuclear@11
|
196 pos.w = w;
|
nuclear@11
|
197 transform(&st.lpos[ltidx], &pos, st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]]);
|
nuclear@0
|
198
|
nuclear@11
|
199 if(fabs(st.lpos[ltidx].w) < 1e-6) {
|
nuclear@11
|
200 NORMALIZE(st.lpos[ltidx]);
|
nuclear@11
|
201 } else {
|
nuclear@11
|
202 st.lpos[ltidx].x /= st.lpos[ltidx].w;
|
nuclear@11
|
203 st.lpos[ltidx].y /= st.lpos[ltidx].w;
|
nuclear@11
|
204 st.lpos[ltidx].z /= st.lpos[ltidx].w;
|
nuclear@0
|
205 }
|
nuclear@0
|
206 }
|
nuclear@0
|
207
|
nuclear@0
|
208 void mgl_begin(int prim)
|
nuclear@0
|
209 {
|
nuclear@0
|
210 st.prim = prim;
|
nuclear@0
|
211 st.vidx = 0;
|
nuclear@0
|
212
|
nuclear@0
|
213 st.ord = st.frontface;
|
nuclear@0
|
214 if(st.cullface == MGL_FRONT) {
|
nuclear@0
|
215 st.ord = st.frontface == MGL_CCW ? MGL_CW : MGL_CCW;
|
nuclear@0
|
216 }
|
nuclear@0
|
217
|
nuclear@0
|
218 /* select the correct rasterizer according to state */
|
nuclear@0
|
219 mgl_rast_prepare();
|
nuclear@0
|
220 }
|
nuclear@0
|
221
|
nuclear@0
|
222 void mgl_end(void)
|
nuclear@0
|
223 {
|
nuclear@0
|
224 }
|
nuclear@0
|
225
|
nuclear@0
|
226 void mgl_vertex2f(float x, float y)
|
nuclear@0
|
227 {
|
nuclear@0
|
228 mgl_vertex4f(x, y, 0.0f, 1.0f);
|
nuclear@0
|
229 }
|
nuclear@0
|
230
|
nuclear@0
|
231 void mgl_vertex3f(float x, float y, float z)
|
nuclear@0
|
232 {
|
nuclear@0
|
233 mgl_vertex4f(x, y, z, 1.0f);
|
nuclear@0
|
234 }
|
nuclear@0
|
235
|
nuclear@0
|
236 void mgl_vertex4f(float x, float y, float z, float w)
|
nuclear@0
|
237 {
|
nuclear@0
|
238 st.v[st.vidx].pos.x = x;
|
nuclear@0
|
239 st.v[st.vidx].pos.y = y;
|
nuclear@0
|
240 st.v[st.vidx].pos.z = z;
|
nuclear@0
|
241 st.v[st.vidx].pos.w = w;
|
nuclear@0
|
242 st.v[st.vidx].cidx = st.curv.cidx;
|
nuclear@0
|
243 st.v[st.vidx].energy = st.curv.energy;
|
nuclear@0
|
244 st.v[st.vidx].norm = st.curv.norm;
|
nuclear@0
|
245 st.v[st.vidx].tc = st.curv.tc;
|
nuclear@0
|
246
|
nuclear@0
|
247 vertex_proc(st.v + st.vidx);
|
nuclear@0
|
248
|
nuclear@0
|
249 if(++st.vidx >= st.prim) {
|
nuclear@0
|
250 switch(st.prim) {
|
nuclear@0
|
251 case MGL_POINTS:
|
nuclear@0
|
252 mgl_draw_point(st.v);
|
nuclear@0
|
253 break;
|
nuclear@0
|
254 case MGL_LINES:
|
nuclear@0
|
255 mgl_draw_line(st.v, st.v + 1);
|
nuclear@0
|
256 break;
|
nuclear@0
|
257 case MGL_TRIANGLES:
|
nuclear@0
|
258 case MGL_QUADS:
|
nuclear@0
|
259 mgl_draw_poly(st.v, st.prim);
|
nuclear@0
|
260 break;
|
nuclear@0
|
261 default:
|
nuclear@0
|
262 fprintf(stderr, "invalid primitive: %d\n", st.prim);
|
nuclear@0
|
263 abort();
|
nuclear@0
|
264 }
|
nuclear@0
|
265 st.vidx = 0;
|
nuclear@0
|
266 }
|
nuclear@0
|
267 }
|
nuclear@0
|
268
|
nuclear@0
|
269 void mgl_color1f(float energy)
|
nuclear@0
|
270 {
|
nuclear@0
|
271 st.curv.energy = energy;
|
nuclear@0
|
272 }
|
nuclear@0
|
273
|
nuclear@0
|
274 void mgl_index(int c)
|
nuclear@0
|
275 {
|
nuclear@0
|
276 st.curv.cidx = c;
|
nuclear@0
|
277 }
|
nuclear@0
|
278
|
nuclear@0
|
279 void mgl_normal(float x, float y, float z)
|
nuclear@0
|
280 {
|
nuclear@0
|
281 st.curv.norm.x = x;
|
nuclear@0
|
282 st.curv.norm.y = y;
|
nuclear@0
|
283 st.curv.norm.z = z;
|
nuclear@0
|
284 }
|
nuclear@0
|
285
|
nuclear@0
|
286 void mgl_texcoord2f(float x, float y)
|
nuclear@0
|
287 {
|
nuclear@0
|
288 st.curv.tc.x = x;
|
nuclear@0
|
289 st.curv.tc.y = y;
|
nuclear@0
|
290 }
|
nuclear@0
|
291
|
nuclear@0
|
292 static void transform(vec4_t *res, vec4_t *v, float *mat)
|
nuclear@0
|
293 {
|
nuclear@0
|
294 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z + mat[12] * v->w;
|
nuclear@0
|
295 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z + mat[13] * v->w;
|
nuclear@0
|
296 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z + mat[14] * v->w;
|
nuclear@0
|
297 res->w = mat[3] * v->x + mat[7] * v->y + mat[11] * v->z + mat[15] * v->w;
|
nuclear@0
|
298 }
|
nuclear@0
|
299
|
nuclear@0
|
300 /* the matrix is 4x4 (16 floats), just ignoring anything out of the 3x3 */
|
nuclear@0
|
301 static void transform3(vec3_t *res, vec3_t *v, float *mat)
|
nuclear@0
|
302 {
|
nuclear@0
|
303 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z;
|
nuclear@0
|
304 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z;
|
nuclear@0
|
305 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z;
|
nuclear@0
|
306 }
|
nuclear@0
|
307
|
nuclear@0
|
308 static void vertex_proc(struct vertex *vert)
|
nuclear@0
|
309 {
|
nuclear@0
|
310 vec4_t pview, pclip;
|
nuclear@0
|
311
|
nuclear@0
|
312 float *mvmat = st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]];
|
nuclear@0
|
313 float *pmat = st.matrix[MGL_PROJECTION][st.mtop[MGL_PROJECTION]];
|
nuclear@0
|
314
|
nuclear@0
|
315 /* modelview transformation */
|
nuclear@0
|
316 transform(&pview, &vert->pos, mvmat);
|
nuclear@0
|
317
|
nuclear@0
|
318 if(st.flags & MGL_LIGHTING) {
|
nuclear@0
|
319 if((st.flags & MGL_SMOOTH) || st.vidx == 0) {
|
nuclear@0
|
320 int i;
|
nuclear@0
|
321 vec3_t norm;
|
nuclear@0
|
322 float irrad = 0.0f;
|
nuclear@0
|
323
|
nuclear@0
|
324 transform3(&norm, &vert->norm, mvmat);
|
nuclear@0
|
325
|
nuclear@0
|
326 for(i=0; i<MAX_LIGHTS; i++) {
|
nuclear@0
|
327 if(st.lint[i] > 1e-6f) {
|
nuclear@11
|
328 float ndotl;
|
nuclear@11
|
329 vec3_t ldir;
|
nuclear@11
|
330
|
nuclear@11
|
331 if(st.lpos[i].w == 0.0) {
|
nuclear@11
|
332 ldir.x = st.lpos[i].x;
|
nuclear@11
|
333 ldir.y = st.lpos[i].y;
|
nuclear@11
|
334 ldir.z = st.lpos[i].z;
|
nuclear@11
|
335 } else {
|
nuclear@11
|
336 ldir.x = st.lpos[i].x - pview.x;
|
nuclear@11
|
337 ldir.y = st.lpos[i].y - pview.y;
|
nuclear@11
|
338 ldir.z = st.lpos[i].z - pview.z;
|
nuclear@11
|
339
|
nuclear@11
|
340 NORMALIZE(ldir);
|
nuclear@11
|
341 }
|
nuclear@11
|
342
|
nuclear@11
|
343 ndotl = DOT(norm, ldir);
|
nuclear@0
|
344 if(ndotl < 0.0) {
|
nuclear@0
|
345 ndotl = 0.0;
|
nuclear@0
|
346 }
|
nuclear@0
|
347 irrad += ndotl * st.lint[i];
|
nuclear@0
|
348 }
|
nuclear@0
|
349 }
|
nuclear@0
|
350 vert->energy = irrad;
|
nuclear@0
|
351 } else {
|
nuclear@0
|
352 vert->energy = st.v[0].energy;
|
nuclear@0
|
353 }
|
nuclear@0
|
354 }
|
nuclear@0
|
355
|
nuclear@0
|
356 transform(&pclip, &pview, pmat);
|
nuclear@0
|
357 /* TODO clipping in homogenous clip space */
|
nuclear@0
|
358
|
nuclear@0
|
359 if(pclip.w < 1e-6 && pclip.w > -1e-6) {
|
nuclear@0
|
360 vert->pos.x = vert->pos.y = vert->pos.z = vert->pos.w = 0.0f;
|
nuclear@0
|
361 return;
|
nuclear@0
|
362 }
|
nuclear@0
|
363
|
nuclear@0
|
364 /* perspective division */
|
nuclear@0
|
365 vert->pos.x = pclip.x / pclip.w;
|
nuclear@0
|
366 vert->pos.y = pclip.y / pclip.w;
|
nuclear@0
|
367 vert->pos.z = pclip.z / pclip.w;
|
nuclear@0
|
368 vert->pos.w = pclip.w;
|
nuclear@0
|
369
|
nuclear@0
|
370 /* viewport transformation */
|
nuclear@0
|
371 vert->pos.x = st.vp[0] + st.vp[2] * (vert->pos.x * 0.5 + 0.5);
|
nuclear@0
|
372 vert->pos.y = st.vp[1] + st.vp[3] * (-vert->pos.y * 0.5 + 0.5);
|
nuclear@0
|
373 }
|
nuclear@0
|
374
|
nuclear@0
|
375 void mgl_viewport(int x, int y, int width, int height)
|
nuclear@0
|
376 {
|
nuclear@0
|
377 st.vp[0] = x;
|
nuclear@0
|
378 st.vp[1] = y;
|
nuclear@0
|
379 st.vp[2] = width;
|
nuclear@0
|
380 st.vp[3] = height;
|
nuclear@0
|
381 }
|
nuclear@0
|
382
|
nuclear@0
|
383 void mgl_matrix_mode(int mmode)
|
nuclear@0
|
384 {
|
nuclear@0
|
385 st.mmode = mmode;
|
nuclear@0
|
386 }
|
nuclear@0
|
387
|
nuclear@0
|
388 void mgl_push_matrix(void)
|
nuclear@0
|
389 {
|
nuclear@0
|
390 float *topmat;
|
nuclear@0
|
391 if(st.mtop[st.mmode] >= MATRIX_STACK_SIZE - 1) {
|
nuclear@0
|
392 fprintf(stderr, "mgl_push_matrix: stack overflow\n");
|
nuclear@0
|
393 abort();
|
nuclear@0
|
394 }
|
nuclear@0
|
395
|
nuclear@0
|
396 topmat = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
397 memcpy(topmat + 16, topmat, 16 * sizeof *topmat);
|
nuclear@0
|
398 st.mmode++;
|
nuclear@0
|
399 }
|
nuclear@0
|
400
|
nuclear@0
|
401 void mgl_pop_matrix(void)
|
nuclear@0
|
402 {
|
nuclear@0
|
403 if(st.mtop[st.mmode] <= 0) {
|
nuclear@0
|
404 fprintf(stderr, "mgl_pop_matrix: stack underflow\n");
|
nuclear@0
|
405 abort();
|
nuclear@0
|
406 }
|
nuclear@0
|
407 st.mtop[st.mmode]--;
|
nuclear@0
|
408 }
|
nuclear@0
|
409
|
nuclear@0
|
410 void mgl_load_matrix(float *mat)
|
nuclear@0
|
411 {
|
nuclear@0
|
412 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
413 memcpy(dest, mat, 16 * sizeof *dest);
|
nuclear@0
|
414 }
|
nuclear@0
|
415
|
nuclear@17
|
416 #define M(i,j) (((i) << 2) + (j))
|
nuclear@0
|
417 void mgl_mult_matrix(float *m2)
|
nuclear@0
|
418 {
|
nuclear@0
|
419 int i, j;
|
nuclear@0
|
420 float m1[16];
|
nuclear@0
|
421 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
422
|
nuclear@0
|
423 memcpy(m1, dest, sizeof m1);
|
nuclear@0
|
424
|
nuclear@0
|
425 for(i=0; i<4; i++) {
|
nuclear@0
|
426 for(j=0; j<4; j++) {
|
nuclear@0
|
427 dest[M(i,j)] = m1[M(0,j)] * m2[M(i,0)] +
|
nuclear@0
|
428 m1[M(1,j)] * m2[M(i,1)] +
|
nuclear@0
|
429 m1[M(2,j)] * m2[M(i,2)] +
|
nuclear@0
|
430 m1[M(3,j)] * m2[M(i,3)];
|
nuclear@0
|
431 }
|
nuclear@0
|
432 }
|
nuclear@0
|
433 }
|
nuclear@0
|
434
|
nuclear@0
|
435 void mgl_load_identity(void)
|
nuclear@0
|
436 {
|
nuclear@0
|
437 static float id[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
438 mgl_load_matrix((float*)id);
|
nuclear@0
|
439 }
|
nuclear@0
|
440
|
nuclear@0
|
441 void mgl_translate(float x, float y, float z)
|
nuclear@0
|
442 {
|
nuclear@0
|
443 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
444 xform[12] = x;
|
nuclear@0
|
445 xform[13] = y;
|
nuclear@0
|
446 xform[14] = z;
|
nuclear@0
|
447 mgl_mult_matrix(xform);
|
nuclear@0
|
448 }
|
nuclear@0
|
449
|
nuclear@0
|
450 void mgl_rotate(float deg, float x, float y, float z)
|
nuclear@0
|
451 {
|
nuclear@0
|
452 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
453
|
nuclear@0
|
454 float angle = M_PI * deg / 180.0f;
|
nuclear@0
|
455 float sina = sin(angle);
|
nuclear@0
|
456 float cosa = cos(angle);
|
nuclear@0
|
457 float one_minus_cosa = 1.0f - cosa;
|
nuclear@0
|
458 float nxsq = x * x;
|
nuclear@0
|
459 float nysq = y * y;
|
nuclear@0
|
460 float nzsq = z * z;
|
nuclear@0
|
461
|
nuclear@0
|
462 xform[0] = nxsq + (1.0f - nxsq) * cosa;
|
nuclear@0
|
463 xform[4] = x * y * one_minus_cosa - z * sina;
|
nuclear@0
|
464 xform[8] = x * z * one_minus_cosa + y * sina;
|
nuclear@0
|
465 xform[1] = x * y * one_minus_cosa + z * sina;
|
nuclear@0
|
466 xform[5] = nysq + (1.0 - nysq) * cosa;
|
nuclear@0
|
467 xform[9] = y * z * one_minus_cosa - x * sina;
|
nuclear@0
|
468 xform[2] = x * z * one_minus_cosa - y * sina;
|
nuclear@0
|
469 xform[6] = y * z * one_minus_cosa + x * sina;
|
nuclear@0
|
470 xform[10] = nzsq + (1.0 - nzsq) * cosa;
|
nuclear@0
|
471
|
nuclear@0
|
472 mgl_mult_matrix(xform);
|
nuclear@0
|
473 }
|
nuclear@0
|
474
|
nuclear@0
|
475 void mgl_scale(float x, float y, float z)
|
nuclear@0
|
476 {
|
nuclear@0
|
477 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
478 xform[0] = x;
|
nuclear@0
|
479 xform[5] = y;
|
nuclear@0
|
480 xform[10] = z;
|
nuclear@0
|
481 mgl_mult_matrix(xform);
|
nuclear@0
|
482 }
|
nuclear@0
|
483
|
nuclear@0
|
484 void gl_ortho(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
485 {
|
nuclear@0
|
486 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
487
|
nuclear@0
|
488 float dx = right - left;
|
nuclear@0
|
489 float dy = top - bottom;
|
nuclear@0
|
490 float dz = fr - nr;
|
nuclear@0
|
491
|
nuclear@0
|
492 float tx = -(right + left) / dx;
|
nuclear@0
|
493 float ty = -(top + bottom) / dy;
|
nuclear@0
|
494 float tz = -(fr + nr) / dz;
|
nuclear@0
|
495
|
nuclear@0
|
496 float sx = 2.0 / dx;
|
nuclear@0
|
497 float sy = 2.0 / dy;
|
nuclear@0
|
498 float sz = -2.0 / dz;
|
nuclear@0
|
499
|
nuclear@0
|
500 xform[0] = sx;
|
nuclear@0
|
501 xform[5] = sy;
|
nuclear@0
|
502 xform[10] = sz;
|
nuclear@0
|
503 xform[12] = tx;
|
nuclear@0
|
504 xform[13] = ty;
|
nuclear@0
|
505 xform[14] = tz;
|
nuclear@0
|
506
|
nuclear@0
|
507 mgl_mult_matrix(xform);
|
nuclear@0
|
508 }
|
nuclear@0
|
509
|
nuclear@0
|
510 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
511 {
|
nuclear@0
|
512 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
513
|
nuclear@0
|
514 float dx = right - left;
|
nuclear@0
|
515 float dy = top - bottom;
|
nuclear@0
|
516 float dz = fr - nr;
|
nuclear@0
|
517
|
nuclear@0
|
518 float a = (right + left) / dx;
|
nuclear@0
|
519 float b = (top + bottom) / dy;
|
nuclear@0
|
520 float c = -(fr + nr) / dz;
|
nuclear@0
|
521 float d = -2.0 * fr * nr / dz;
|
nuclear@0
|
522
|
nuclear@0
|
523 xform[0] = 2.0 * nr / dx;
|
nuclear@0
|
524 xform[5] = 2.0 * nr / dy;
|
nuclear@0
|
525 xform[8] = a;
|
nuclear@0
|
526 xform[9] = b;
|
nuclear@0
|
527 xform[10] = c;
|
nuclear@0
|
528 xform[11] = -1.0f;
|
nuclear@0
|
529 xform[14] = d;
|
nuclear@0
|
530
|
nuclear@0
|
531 mgl_mult_matrix(xform);
|
nuclear@0
|
532 }
|
nuclear@0
|
533
|
nuclear@0
|
534 void mgl_perspective(float vfov, float aspect, float nr, float fr)
|
nuclear@0
|
535 {
|
nuclear@0
|
536 float vfov_rad = M_PI * vfov / 180.0;
|
nuclear@0
|
537 float x = nr * tan(vfov_rad / 2.0);
|
nuclear@0
|
538 mgl_frustum(-aspect * x, aspect * x, -x, x, nr, fr);
|
nuclear@0
|
539 }
|
nuclear@3
|
540
|
nuclear@3
|
541 void mgl_teximage(int width, int height, unsigned char *pixels)
|
nuclear@3
|
542 {
|
nuclear@3
|
543 st.tex.width = width;
|
nuclear@3
|
544 st.tex.height = height;
|
nuclear@3
|
545 st.tex.pixels = pixels;
|
nuclear@3
|
546
|
nuclear@3
|
547 if(calc_shiftmask(width, &st.tex.xshift, &st.tex.xmask) == -1 ||
|
nuclear@3
|
548 calc_shiftmask(height, &st.tex.yshift, &st.tex.ymask) == -1) {
|
nuclear@3
|
549 st.tex.pixels = 0;
|
nuclear@3
|
550 }
|
nuclear@3
|
551 }
|
nuclear@3
|
552
|
nuclear@3
|
553 #define MAX_SHIFT 12
|
nuclear@3
|
554 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp)
|
nuclear@3
|
555 {
|
nuclear@3
|
556 int i;
|
nuclear@3
|
557
|
nuclear@3
|
558 for(i=0; i<MAX_SHIFT; i++) {
|
nuclear@3
|
559 if((val >> i) == 1) {
|
nuclear@3
|
560 *shiftp = i;
|
nuclear@17
|
561 *maskp = ~(UINT_MAX << i);
|
nuclear@3
|
562 return 0;
|
nuclear@3
|
563 }
|
nuclear@3
|
564 }
|
nuclear@3
|
565 return -1;
|
nuclear@3
|
566 }
|