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1 /*
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2 256-color 3D graphics hack for real-mode DOS.
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3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <math.h>
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22 #include <assert.h>
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23 #include "mingl.h"
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24 #include "mglimpl.h"
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25
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26
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27 #define DOT(a, b) ((a).x * (b).x + (a).y * (b).y + (a).z * (b).z)
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28
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29 static void transform(vec4_t *res, vec4_t *v, float *mat);
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30 static void transform3(vec3_t *res, vec3_t *v, float *mat);
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31 static void vertex_proc(struct vertex *vert);
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32 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp);
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33
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34 static struct state st;
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35 static struct framebuffer fb;
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36
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37 int mgl_init(int width, int height)
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38 {
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39 int i;
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40
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41 st.flags = 0;
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42 st.mmode = 0;
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43
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44 mgl_front_face(MGL_CCW);
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45 mgl_cull_face(MGL_BACK);
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46
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47 st.curv.cidx = 0;
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48 st.curv.energy = 1.0;
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49 st.curv.norm.x = st.curv.norm.y = st.curv.norm.z = 0.0;
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50
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51 if(!(fb.pixels = malloc(width * height))) {
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52 return -1;
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53 }
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54 fb.width = width;
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55 fb.height = height;
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56 fb.zbuf = 0;
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57
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58 if(mgl_rast_init(&st, &fb) == -1) {
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59 free(fb.pixels);
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60 return -1;
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61 }
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62
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63 st.mtop[0] = st.mtop[1] = 0;
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64
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65 mgl_matrix_mode(MGL_MODELVIEW);
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66 mgl_load_identity();
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67 mgl_matrix_mode(MGL_PROJECTION);
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68 mgl_load_identity();
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69
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70 /* initial viewport in the size of the framebuffer */
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71 st.vp[0] = st.vp[1] = 0;
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72 st.vp[2] = width;
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73 st.vp[3] = height;
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74
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75 st.col_range = 256;
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76 for(i=0; i<MAX_LIGHTS; i++) {
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77 st.ldir[i].x = st.ldir[i].y = 0.0f;
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78 st.ldir[i].z = 1.0f;
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79 st.lint[i] = 0.0f;
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80 }
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81
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82 return 0;
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83 }
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84
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85 void mgl_free(void)
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86 {
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87 int i;
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88
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89 mgl_rast_cleanup();
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90 free(fb.pixels);
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91 fb.pixels = 0;
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92
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93 if(fb.zbuf) {
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94 for(i=0; i<fb.num_ztiles; i++) {
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95 free(fb.zbuf[i]);
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96 }
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97 free(fb.zbuf);
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98 fb.zbuf = 0;
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99 }
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100 }
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101
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102 unsigned char *mgl_framebuffer(void)
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103 {
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104 return fb.pixels;
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105 }
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106
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107 void mgl_clear(int cidx)
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108 {
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109 memset(fb.pixels, cidx, fb.width * fb.height);
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110 }
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111
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112 void mgl_clear_depth(void)
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113 {
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114 int i;
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115
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116 if(!fb.zbuf) {
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117 long num_pixels = (long)fb.width * (long)fb.height;
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118 fb.num_ztiles = (num_pixels + ZTILE_SIZE - 1) / ZTILE_SIZE;
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119
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120 if(!(fb.zbuf = malloc(fb.num_ztiles * sizeof *fb.zbuf))) {
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121 fprintf(stderr, "failed to allocate ztile array\n");
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122 abort();
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123 }
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124
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125 for(i=0; i<fb.num_ztiles; i++) {
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126 if(!(fb.zbuf[i] = malloc(ZTILE_SIZE * 2))) {
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127 fprintf(stderr, "failed to allocate ztile %d\n", i);
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128 abort();
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129 }
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130 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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131 }
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132 return;
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133 }
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134
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135 for(i=0; i<fb.num_ztiles; i++) {
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136 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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137 }
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138 }
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139
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140 void mgl_enable(unsigned int bit)
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141 {
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142 st.flags |= bit;
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143 }
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144
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145 void mgl_disable(unsigned int bit)
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146 {
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147 st.flags &= ~bit;
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148 }
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149
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150 int mgl_isenabled(unsigned int bit)
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151 {
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152 return (st.flags & bit) != 0;
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153 }
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154
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155 void mgl_front_face(int ff)
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156 {
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157 st.frontface = ff;
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158 }
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159
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160 void mgl_cull_face(int cf)
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161 {
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162 st.cullface = cf;
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163 }
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164
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165 void mgl_color_range(int rng)
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166 {
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167 st.col_range = rng;
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168 }
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169
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170 void mgl_light_intensity(int ltidx, float intens)
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171 {
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172 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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173 st.lint[ltidx] = intens;
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174 }
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175
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176 void mgl_light_direction(int ltidx, float x, float y, float z)
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177 {
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178 vec3_t dir;
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179 float mag;
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180 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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181
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182 dir.x = x;
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183 dir.y = y;
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184 dir.z = z;
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185 transform3(&st.ldir[ltidx], &dir, st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]]);
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186
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187 mag = sqrt(DOT(st.ldir[ltidx], st.ldir[ltidx]));
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188 if(fabs(mag) < 1e-6) {
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189 mag = 1.0f;
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190 }
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191 st.ldir[ltidx].x /= mag;
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192 st.ldir[ltidx].y /= mag;
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193 st.ldir[ltidx].z /= mag;
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194 }
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195
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196 void mgl_begin(int prim)
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197 {
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198 st.prim = prim;
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199 st.vidx = 0;
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200
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201 st.ord = st.frontface;
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202 if(st.cullface == MGL_FRONT) {
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203 st.ord = st.frontface == MGL_CCW ? MGL_CW : MGL_CCW;
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204 }
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205
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206 /* select the correct rasterizer according to state */
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207 mgl_rast_prepare();
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208 }
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209
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210 void mgl_end(void)
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211 {
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212 }
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213
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214 void mgl_vertex2f(float x, float y)
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215 {
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216 mgl_vertex4f(x, y, 0.0f, 1.0f);
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217 }
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218
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219 void mgl_vertex3f(float x, float y, float z)
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220 {
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221 mgl_vertex4f(x, y, z, 1.0f);
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222 }
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223
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224 void mgl_vertex4f(float x, float y, float z, float w)
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225 {
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226 st.v[st.vidx].pos.x = x;
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227 st.v[st.vidx].pos.y = y;
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228 st.v[st.vidx].pos.z = z;
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229 st.v[st.vidx].pos.w = w;
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230 st.v[st.vidx].cidx = st.curv.cidx;
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231 st.v[st.vidx].energy = st.curv.energy;
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232 st.v[st.vidx].norm = st.curv.norm;
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233 st.v[st.vidx].tc = st.curv.tc;
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234
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235 vertex_proc(st.v + st.vidx);
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236
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237 if(++st.vidx >= st.prim) {
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238 switch(st.prim) {
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239 case MGL_POINTS:
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240 mgl_draw_point(st.v);
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241 break;
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242 case MGL_LINES:
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243 mgl_draw_line(st.v, st.v + 1);
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244 break;
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245 case MGL_TRIANGLES:
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246 case MGL_QUADS:
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247 mgl_draw_poly(st.v, st.prim);
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248 break;
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249 default:
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250 fprintf(stderr, "invalid primitive: %d\n", st.prim);
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251 abort();
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252 }
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253 st.vidx = 0;
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254 }
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255 }
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256
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257 void mgl_color1f(float energy)
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258 {
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259 st.curv.energy = energy;
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260 }
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261
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262 void mgl_index(int c)
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263 {
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264 st.curv.cidx = c;
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265 }
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266
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267 void mgl_normal(float x, float y, float z)
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268 {
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269 st.curv.norm.x = x;
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270 st.curv.norm.y = y;
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271 st.curv.norm.z = z;
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272 }
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273
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274 void mgl_texcoord2f(float x, float y)
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275 {
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276 st.curv.tc.x = x;
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277 st.curv.tc.y = y;
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278 }
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279
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280 static void transform(vec4_t *res, vec4_t *v, float *mat)
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281 {
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282 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z + mat[12] * v->w;
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283 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z + mat[13] * v->w;
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284 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z + mat[14] * v->w;
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285 res->w = mat[3] * v->x + mat[7] * v->y + mat[11] * v->z + mat[15] * v->w;
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286 }
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287
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288 /* the matrix is 4x4 (16 floats), just ignoring anything out of the 3x3 */
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289 static void transform3(vec3_t *res, vec3_t *v, float *mat)
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290 {
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291 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z;
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292 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z;
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293 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z;
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294 }
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295
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296 static void vertex_proc(struct vertex *vert)
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297 {
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298 vec4_t pview, pclip;
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299
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300 float *mvmat = st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]];
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301 float *pmat = st.matrix[MGL_PROJECTION][st.mtop[MGL_PROJECTION]];
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302
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303 /* modelview transformation */
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304 transform(&pview, &vert->pos, mvmat);
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305
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306 if(st.flags & MGL_LIGHTING) {
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307 if((st.flags & MGL_SMOOTH) || st.vidx == 0) {
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308 int i;
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309 vec3_t norm;
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310 float irrad = 0.0f;
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311
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312 transform3(&norm, &vert->norm, mvmat);
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313
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314 for(i=0; i<MAX_LIGHTS; i++) {
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315 if(st.lint[i] > 1e-6f) {
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316 float ndotl = DOT(norm, st.ldir[i]);
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317 if(ndotl < 0.0) {
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318 ndotl = 0.0;
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319 }
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320 irrad += ndotl * st.lint[i];
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321 }
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322 }
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323 vert->energy = irrad;
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324 } else {
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325 vert->energy = st.v[0].energy;
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326 }
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327 }
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328
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329 transform(&pclip, &pview, pmat);
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330 /* TODO clipping in homogenous clip space */
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331
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332 if(pclip.w < 1e-6 && pclip.w > -1e-6) {
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333 vert->pos.x = vert->pos.y = vert->pos.z = vert->pos.w = 0.0f;
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334 return;
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335 }
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336
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nuclear@0
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337 /* perspective division */
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338 vert->pos.x = pclip.x / pclip.w;
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339 vert->pos.y = pclip.y / pclip.w;
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340 vert->pos.z = pclip.z / pclip.w;
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341 vert->pos.w = pclip.w;
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342
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343 /* viewport transformation */
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344 vert->pos.x = st.vp[0] + st.vp[2] * (vert->pos.x * 0.5 + 0.5);
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345 vert->pos.y = st.vp[1] + st.vp[3] * (-vert->pos.y * 0.5 + 0.5);
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346 }
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347
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348 void mgl_viewport(int x, int y, int width, int height)
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349 {
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350 st.vp[0] = x;
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351 st.vp[1] = y;
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352 st.vp[2] = width;
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353 st.vp[3] = height;
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354 }
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355
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356 void mgl_matrix_mode(int mmode)
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357 {
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358 st.mmode = mmode;
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359 }
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360
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361 void mgl_push_matrix(void)
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362 {
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363 float *topmat;
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364 if(st.mtop[st.mmode] >= MATRIX_STACK_SIZE - 1) {
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365 fprintf(stderr, "mgl_push_matrix: stack overflow\n");
|
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|
366 abort();
|
nuclear@0
|
367 }
|
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|
368
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369 topmat = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
370 memcpy(topmat + 16, topmat, 16 * sizeof *topmat);
|
nuclear@0
|
371 st.mmode++;
|
nuclear@0
|
372 }
|
nuclear@0
|
373
|
nuclear@0
|
374 void mgl_pop_matrix(void)
|
nuclear@0
|
375 {
|
nuclear@0
|
376 if(st.mtop[st.mmode] <= 0) {
|
nuclear@0
|
377 fprintf(stderr, "mgl_pop_matrix: stack underflow\n");
|
nuclear@0
|
378 abort();
|
nuclear@0
|
379 }
|
nuclear@0
|
380 st.mtop[st.mmode]--;
|
nuclear@0
|
381 }
|
nuclear@0
|
382
|
nuclear@0
|
383 void mgl_load_matrix(float *mat)
|
nuclear@0
|
384 {
|
nuclear@0
|
385 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
386 memcpy(dest, mat, 16 * sizeof *dest);
|
nuclear@0
|
387 }
|
nuclear@0
|
388
|
nuclear@0
|
389 #define M(i,j) (((j) << 2) + (i))
|
nuclear@0
|
390 void mgl_mult_matrix(float *m2)
|
nuclear@0
|
391 {
|
nuclear@0
|
392 int i, j;
|
nuclear@0
|
393 float m1[16];
|
nuclear@0
|
394 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
395
|
nuclear@0
|
396 memcpy(m1, dest, sizeof m1);
|
nuclear@0
|
397
|
nuclear@0
|
398 for(i=0; i<4; i++) {
|
nuclear@0
|
399 for(j=0; j<4; j++) {
|
nuclear@0
|
400 dest[M(i,j)] = m1[M(0,j)] * m2[M(i,0)] +
|
nuclear@0
|
401 m1[M(1,j)] * m2[M(i,1)] +
|
nuclear@0
|
402 m1[M(2,j)] * m2[M(i,2)] +
|
nuclear@0
|
403 m1[M(3,j)] * m2[M(i,3)];
|
nuclear@0
|
404 }
|
nuclear@0
|
405 }
|
nuclear@0
|
406 }
|
nuclear@0
|
407
|
nuclear@0
|
408 void mgl_load_identity(void)
|
nuclear@0
|
409 {
|
nuclear@0
|
410 static float id[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
411 mgl_load_matrix((float*)id);
|
nuclear@0
|
412 }
|
nuclear@0
|
413
|
nuclear@0
|
414 void mgl_translate(float x, float y, float z)
|
nuclear@0
|
415 {
|
nuclear@0
|
416 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
417 xform[12] = x;
|
nuclear@0
|
418 xform[13] = y;
|
nuclear@0
|
419 xform[14] = z;
|
nuclear@0
|
420 mgl_mult_matrix(xform);
|
nuclear@0
|
421 }
|
nuclear@0
|
422
|
nuclear@0
|
423 void mgl_rotate(float deg, float x, float y, float z)
|
nuclear@0
|
424 {
|
nuclear@0
|
425 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
426
|
nuclear@0
|
427 float angle = M_PI * deg / 180.0f;
|
nuclear@0
|
428 float sina = sin(angle);
|
nuclear@0
|
429 float cosa = cos(angle);
|
nuclear@0
|
430 float one_minus_cosa = 1.0f - cosa;
|
nuclear@0
|
431 float nxsq = x * x;
|
nuclear@0
|
432 float nysq = y * y;
|
nuclear@0
|
433 float nzsq = z * z;
|
nuclear@0
|
434
|
nuclear@0
|
435 xform[0] = nxsq + (1.0f - nxsq) * cosa;
|
nuclear@0
|
436 xform[4] = x * y * one_minus_cosa - z * sina;
|
nuclear@0
|
437 xform[8] = x * z * one_minus_cosa + y * sina;
|
nuclear@0
|
438 xform[1] = x * y * one_minus_cosa + z * sina;
|
nuclear@0
|
439 xform[5] = nysq + (1.0 - nysq) * cosa;
|
nuclear@0
|
440 xform[9] = y * z * one_minus_cosa - x * sina;
|
nuclear@0
|
441 xform[2] = x * z * one_minus_cosa - y * sina;
|
nuclear@0
|
442 xform[6] = y * z * one_minus_cosa + x * sina;
|
nuclear@0
|
443 xform[10] = nzsq + (1.0 - nzsq) * cosa;
|
nuclear@0
|
444
|
nuclear@0
|
445 mgl_mult_matrix(xform);
|
nuclear@0
|
446 }
|
nuclear@0
|
447
|
nuclear@0
|
448 void mgl_scale(float x, float y, float z)
|
nuclear@0
|
449 {
|
nuclear@0
|
450 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
451 xform[0] = x;
|
nuclear@0
|
452 xform[5] = y;
|
nuclear@0
|
453 xform[10] = z;
|
nuclear@0
|
454 mgl_mult_matrix(xform);
|
nuclear@0
|
455 }
|
nuclear@0
|
456
|
nuclear@0
|
457 void gl_ortho(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
458 {
|
nuclear@0
|
459 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
460
|
nuclear@0
|
461 float dx = right - left;
|
nuclear@0
|
462 float dy = top - bottom;
|
nuclear@0
|
463 float dz = fr - nr;
|
nuclear@0
|
464
|
nuclear@0
|
465 float tx = -(right + left) / dx;
|
nuclear@0
|
466 float ty = -(top + bottom) / dy;
|
nuclear@0
|
467 float tz = -(fr + nr) / dz;
|
nuclear@0
|
468
|
nuclear@0
|
469 float sx = 2.0 / dx;
|
nuclear@0
|
470 float sy = 2.0 / dy;
|
nuclear@0
|
471 float sz = -2.0 / dz;
|
nuclear@0
|
472
|
nuclear@0
|
473 xform[0] = sx;
|
nuclear@0
|
474 xform[5] = sy;
|
nuclear@0
|
475 xform[10] = sz;
|
nuclear@0
|
476 xform[12] = tx;
|
nuclear@0
|
477 xform[13] = ty;
|
nuclear@0
|
478 xform[14] = tz;
|
nuclear@0
|
479
|
nuclear@0
|
480 mgl_mult_matrix(xform);
|
nuclear@0
|
481 }
|
nuclear@0
|
482
|
nuclear@0
|
483 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
484 {
|
nuclear@0
|
485 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
486
|
nuclear@0
|
487 float dx = right - left;
|
nuclear@0
|
488 float dy = top - bottom;
|
nuclear@0
|
489 float dz = fr - nr;
|
nuclear@0
|
490
|
nuclear@0
|
491 float a = (right + left) / dx;
|
nuclear@0
|
492 float b = (top + bottom) / dy;
|
nuclear@0
|
493 float c = -(fr + nr) / dz;
|
nuclear@0
|
494 float d = -2.0 * fr * nr / dz;
|
nuclear@0
|
495
|
nuclear@0
|
496 xform[0] = 2.0 * nr / dx;
|
nuclear@0
|
497 xform[5] = 2.0 * nr / dy;
|
nuclear@0
|
498 xform[8] = a;
|
nuclear@0
|
499 xform[9] = b;
|
nuclear@0
|
500 xform[10] = c;
|
nuclear@0
|
501 xform[11] = -1.0f;
|
nuclear@0
|
502 xform[14] = d;
|
nuclear@0
|
503
|
nuclear@0
|
504 mgl_mult_matrix(xform);
|
nuclear@0
|
505 }
|
nuclear@0
|
506
|
nuclear@0
|
507 void mgl_perspective(float vfov, float aspect, float nr, float fr)
|
nuclear@0
|
508 {
|
nuclear@0
|
509 float vfov_rad = M_PI * vfov / 180.0;
|
nuclear@0
|
510 float x = nr * tan(vfov_rad / 2.0);
|
nuclear@0
|
511 mgl_frustum(-aspect * x, aspect * x, -x, x, nr, fr);
|
nuclear@0
|
512 }
|
nuclear@3
|
513
|
nuclear@3
|
514 void mgl_teximage(int width, int height, unsigned char *pixels)
|
nuclear@3
|
515 {
|
nuclear@3
|
516 st.tex.width = width;
|
nuclear@3
|
517 st.tex.height = height;
|
nuclear@3
|
518 st.tex.pixels = pixels;
|
nuclear@3
|
519
|
nuclear@3
|
520 if(calc_shiftmask(width, &st.tex.xshift, &st.tex.xmask) == -1 ||
|
nuclear@3
|
521 calc_shiftmask(height, &st.tex.yshift, &st.tex.ymask) == -1) {
|
nuclear@3
|
522 st.tex.pixels = 0;
|
nuclear@3
|
523 }
|
nuclear@3
|
524 }
|
nuclear@3
|
525
|
nuclear@3
|
526 #define MAX_SHIFT 12
|
nuclear@3
|
527 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp)
|
nuclear@3
|
528 {
|
nuclear@3
|
529 int i;
|
nuclear@3
|
530
|
nuclear@3
|
531 for(i=0; i<MAX_SHIFT; i++) {
|
nuclear@3
|
532 if((val >> i) == 1) {
|
nuclear@3
|
533 *shiftp = i;
|
nuclear@3
|
534 *maskp = ~(0xffff << i);
|
nuclear@3
|
535 return 0;
|
nuclear@3
|
536 }
|
nuclear@3
|
537 }
|
nuclear@3
|
538 return -1;
|
nuclear@3
|
539 }
|