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1 Deepstone (unfinished)
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2 ----------------------
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3 This would/will be a dungeon crawler if I ever finish it.
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4
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5 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
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6 Feel free to use, modify and redistribute this code under the terms of the GNU
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7 General Public License version 3 (or at your option any later version published
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8 by the free software foundation). See COPYING for details.
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9
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10 Usage
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11 -----
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12 Just start it, walk around with WASD and look around by moving the mouse.
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13 Nothing else to do at the moment :)
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14
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15 Precompiled binaries included in the archive:
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16 * deepston.exe MS-DOS version (32bit, requires included dos4gw.exe)
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17 * deepstone-win32.exe 32bit Windows version
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18 * deepstone-linux32 32bit GNU/Linux version
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19 * deepstone-linux64 64bit GNU/Linux version
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20
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21 The GNU/Linux binaries require libSDL which depends on a shitload of libraries
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22 on my system, so you probably won't be able to run it without first installing
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23 all the dependencies. It might be easier to just compile it yourself, just type
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24 make and run ./deepstone
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25
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26 Running with DOSBOX
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27 -------------------
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28 I've included a dosbox.conf which automatically runs the "game", as well as a
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29 copy of dosbox.exe for windows. So just change into the dosbox/ subdirectory and
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30 run dosbox.
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31 NOTE: you might need to click in the dosbox window first before you can use
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32 mouse control.
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33
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34 Running on actual MS-DOS
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35 ------------------------
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36 Just copy deepston.exe, dos4gw.exe and the data directory to your DOS machine,
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37 and run it. The mouse driver must be installed first! (mouse.com or whatever).
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38
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39 Build on MS-DOS
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40 ---------------
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41 * You need the Watcom 32bit compiler and assorted utilities.
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42 * Type make
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43 * Profit (run deepston.exe)
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44
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45 Build on GNU/Linux
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46 ------------------
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47 * Install SDL (libsdl-1.2-dev or whatever).
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48 * Type make
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49 * Profit (run ./deepstone)
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50
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51 Build on MS-Windows
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52 -------------------
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53 * Install SDL
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54 * Open deepstone.sln with visual studio >= 2008
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55 * Make sure visual studio knows where to find your copy of SDL (so configure
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56 include and library paths... ugh, windows programming.. icky).
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57 * Press build solution or whatever it's called this way.
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58 * Profit (find the bloody thing and run it, or click the happy little play button).
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59
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60 Contact
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61 -------
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62 Feel free to tell me how much I rule, by sending email to nuclear@member.fsf.org
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