deepstone

annotate README @ 35:1870c4ef8b76

added visual studio project moved the dosemu directory
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 23 Sep 2013 07:41:05 +0300
parents f04884489bad
children 482f30e63462
rev   line source
nuclear@35 1 Deepstone (unfinished)
nuclear@35 2 ----------------------
nuclear@35 3 This would/will be a dungeon crawler if I ever finish it.
nuclear@0 4
nuclear@35 5 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
nuclear@0 6 Feel free to use, modify and redistribute this code under the terms of the GNU
nuclear@0 7 General Public License version 3 (or at your option any later version published
nuclear@0 8 by the free software foundation). See COPYING for details.
nuclear@0 9
nuclear@35 10 Usage
nuclear@35 11 -----
nuclear@35 12 Just start it, walk around with WASD and look around by moving the mouse.
nuclear@35 13 Nothing else to do at the moment :)
nuclear@0 14
nuclear@35 15 Precompiled binaries included in the archive:
nuclear@35 16 * deepston.exe MS-DOS version (32bit, requires included dos4gw.exe)
nuclear@35 17 * deepstone-win32.exe 32bit Windows version
nuclear@35 18 * deepstone-linux32 32bit GNU/Linux version
nuclear@35 19 * deepstone-linux64 64bit GNU/Linux version
nuclear@0 20
nuclear@35 21 The GNU/Linux binaries require libSDL which depends on a shitload of libraries
nuclear@35 22 on my system, so you probably won't be able to run it without first installing
nuclear@35 23 all the dependencies. It might be easier to just compile it yourself, just type
nuclear@35 24 make and run ./deepstone
nuclear@35 25
nuclear@35 26 Running with DOSBOX
nuclear@35 27 -------------------
nuclear@35 28 I've included a dosbox.conf which automatically runs the "game", as well as a
nuclear@35 29 copy of dosbox.exe for windows. So just change into the dosbox/ subdirectory and
nuclear@35 30 run dosbox.
nuclear@35 31 NOTE: you might need to click in the dosbox window first before you can use
nuclear@35 32 mouse control.
nuclear@35 33
nuclear@35 34 Running on actual MS-DOS
nuclear@35 35 ------------------------
nuclear@35 36 Just copy deepston.exe, dos4gw.exe and the data directory to your DOS machine,
nuclear@35 37 and run it. The mouse driver must be installed first! (mouse.com or whatever).
nuclear@35 38
nuclear@35 39 Build on MS-DOS
nuclear@35 40 ---------------
nuclear@35 41 * You need the Watcom 32bit compiler and assorted utilities.
nuclear@35 42 * Type make
nuclear@35 43 * Profit (run deepston.exe)
nuclear@35 44
nuclear@35 45 Build on GNU/Linux
nuclear@35 46 ------------------
nuclear@35 47 * Install SDL (libsdl-1.2-dev or whatever).
nuclear@35 48 * Type make
nuclear@35 49 * Profit (run ./deepstone)
nuclear@35 50
nuclear@35 51 Build on MS-Windows
nuclear@35 52 -------------------
nuclear@35 53 * Install SDL
nuclear@35 54 * Open deepstone.sln with visual studio >= 2008
nuclear@35 55 * Make sure visual studio knows where to find your copy of SDL (so configure
nuclear@35 56 include and library paths... ugh, windows programming.. icky).
nuclear@35 57 * Press build solution or whatever it's called this way.
nuclear@35 58 * Profit (find the bloody thing and run it, or click the happy little play button).
nuclear@35 59
nuclear@35 60 Contact
nuclear@35 61 -------
nuclear@35 62 Feel free to tell me how much I rule, by sending email to nuclear@member.fsf.org