rev |
line source |
nuclear@12
|
1 /*
|
nuclear@13
|
2 Printblobs - halftoning display hack
|
nuclear@12
|
3 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@12
|
4
|
nuclear@12
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@12
|
6 it under the terms of the GNU General Public License as published by
|
nuclear@12
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@12
|
8 (at your option) any later version.
|
nuclear@12
|
9
|
nuclear@12
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@12
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@12
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@12
|
13 GNU General Public License for more details.
|
nuclear@12
|
14
|
nuclear@12
|
15 You should have received a copy of the GNU General Public License
|
nuclear@12
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@12
|
17 */
|
nuclear@0
|
18 #include <stdio.h>
|
nuclear@0
|
19 #include <stdlib.h>
|
nuclear@11
|
20 #include <string.h>
|
nuclear@0
|
21 #include <math.h>
|
nuclear@0
|
22 #include <assert.h>
|
nuclear@3
|
23 #include "opengl.h"
|
nuclear@11
|
24 #include "udg.h"
|
nuclear@0
|
25 #include "sdr.h"
|
nuclear@0
|
26 #include "dither_matrix.h"
|
nuclear@5
|
27 #include "mballs.h"
|
nuclear@9
|
28 #include "dsys.h"
|
nuclear@11
|
29 #include "post.h"
|
nuclear@0
|
30
|
nuclear@2
|
31 #define DITHER_SZ 8
|
nuclear@0
|
32 #define DITHER_LEVELS 16
|
nuclear@0
|
33
|
nuclear@1
|
34 #if DITHER_SZ == 4
|
nuclear@1
|
35 #define dither_matrix dither_matrix4
|
nuclear@1
|
36 #elif DITHER_SZ == 8
|
nuclear@3
|
37 #define dither_matrix halftone_matrix8
|
nuclear@1
|
38 #else
|
nuclear@1
|
39 #error "invalid dither size"
|
nuclear@1
|
40 #endif
|
nuclear@1
|
41
|
nuclear@0
|
42 struct render_target {
|
nuclear@0
|
43 unsigned int fbo;
|
nuclear@0
|
44 unsigned int color_tex, depth_buf;
|
nuclear@0
|
45 };
|
nuclear@0
|
46
|
nuclear@0
|
47 bool init();
|
nuclear@0
|
48 void cleanup();
|
nuclear@0
|
49 void disp();
|
nuclear@0
|
50 void idle();
|
nuclear@0
|
51 void reshape(int x, int y);
|
nuclear@0
|
52 void keyb(unsigned char key, int x, int y);
|
nuclear@0
|
53 void mouse(int bn, int state, int x, int y);
|
nuclear@0
|
54 void motion(int x, int y);
|
nuclear@0
|
55 struct render_target *create_rtarg(int xsz, int ysz);
|
nuclear@0
|
56 void destroy_rtarg(struct render_target *rt);
|
nuclear@11
|
57 bool parse_args(int argc, char **argv);
|
nuclear@0
|
58
|
nuclear@0
|
59 int xsz, ysz;
|
nuclear@8
|
60 float cam_theta, cam_phi = 25, cam_dist = 11;
|
nuclear@0
|
61 unsigned int dither_tex;
|
nuclear@0
|
62 struct render_target *rtarg;
|
nuclear@7
|
63 unsigned int post_prog, phong_prog;
|
nuclear@0
|
64
|
nuclear@12
|
65 int opt_blocky = true, opt_regular_render;
|
nuclear@8
|
66 bool opt_autorot = true;
|
nuclear@5
|
67
|
nuclear@9
|
68 struct dsys_demo *demo;
|
nuclear@11
|
69 struct dsys_event *evfadein;
|
nuclear@5
|
70
|
nuclear@0
|
71 int main(int argc, char **argv)
|
nuclear@0
|
72 {
|
nuclear@11
|
73 glutInitWindowSize(1024, 768);
|
nuclear@0
|
74 glutInit(&argc, argv);
|
nuclear@11
|
75
|
nuclear@11
|
76 if(!parse_args(argc, argv)) {
|
nuclear@11
|
77 return 1;
|
nuclear@11
|
78 }
|
nuclear@11
|
79
|
nuclear@0
|
80 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
nuclear@0
|
81 glutCreateWindow("DBF UDG compo entry by Nuclear");
|
nuclear@0
|
82
|
nuclear@0
|
83 glutDisplayFunc(disp);
|
nuclear@0
|
84 glutIdleFunc(idle);
|
nuclear@0
|
85 glutReshapeFunc(reshape);
|
nuclear@0
|
86 glutKeyboardFunc(keyb);
|
nuclear@0
|
87 glutMouseFunc(mouse);
|
nuclear@0
|
88 glutMotionFunc(motion);
|
nuclear@0
|
89
|
nuclear@0
|
90 glewInit();
|
nuclear@0
|
91
|
nuclear@0
|
92 if(!init()) {
|
nuclear@0
|
93 return 1;
|
nuclear@0
|
94 }
|
nuclear@0
|
95
|
nuclear@0
|
96 glutMainLoop();
|
nuclear@0
|
97 return 0;
|
nuclear@0
|
98 }
|
nuclear@0
|
99
|
nuclear@0
|
100 bool init()
|
nuclear@0
|
101 {
|
nuclear@11
|
102 if(!(demo = dsys_open("demoscript"))) {
|
nuclear@11
|
103 return false;
|
nuclear@11
|
104 }
|
nuclear@11
|
105 evfadein = dsys_event(demo, "fade_in");
|
nuclear@11
|
106 dsys_set_event_eval(evfadein, dsys_eval_sigmoid);
|
nuclear@11
|
107
|
nuclear@11
|
108 // dump the tile image
|
nuclear@6
|
109 FILE *fp = fopen("udg.ppm", "wb");
|
nuclear@6
|
110 if(fp) {
|
nuclear@6
|
111 fprintf(fp, "P6\n%d %d\n255\n", DITHER_SZ, DITHER_SZ * DITHER_LEVELS);
|
nuclear@6
|
112 }
|
nuclear@6
|
113
|
nuclear@6
|
114 unsigned char *img = new unsigned char[DITHER_SZ * DITHER_SZ * DITHER_LEVELS];
|
nuclear@6
|
115 unsigned char *ptr = img;
|
nuclear@0
|
116
|
nuclear@0
|
117 for(int i=0; i<DITHER_LEVELS; i++) {
|
nuclear@0
|
118 float val = (float)i / (float)(DITHER_LEVELS - 1);
|
nuclear@0
|
119 for(int y=0; y<DITHER_SZ; y++) {
|
nuclear@0
|
120 for(int x=0; x<DITHER_SZ; x++) {
|
nuclear@0
|
121 /* (1 + M) / (1 + MxN) */
|
nuclear@1
|
122 float thres = (1.0 + dither_matrix[x][y]) / (1.0 + DITHER_SZ * DITHER_SZ);
|
nuclear@6
|
123 *ptr++ = val >= thres ? 255 : 0;
|
nuclear@6
|
124
|
nuclear@6
|
125 if(fp) {
|
nuclear@6
|
126 int r = ptr[-1] ? 246 : 10;
|
nuclear@6
|
127 int g = ptr[-1] ? 198 : 72;
|
nuclear@6
|
128 int b = ptr[-1] ? 141 : 85;
|
nuclear@6
|
129 fputc(r, fp);
|
nuclear@6
|
130 fputc(g, fp);
|
nuclear@6
|
131 fputc(b, fp);
|
nuclear@6
|
132 }
|
nuclear@0
|
133 }
|
nuclear@0
|
134 }
|
nuclear@0
|
135 }
|
nuclear@0
|
136
|
nuclear@6
|
137 if(fp) {
|
nuclear@6
|
138 fclose(fp);
|
nuclear@6
|
139 }
|
nuclear@6
|
140
|
nuclear@7
|
141 if(!(phong_prog = create_program_load("sdr/phong.v.glsl", "sdr/phong.p.glsl"))) {
|
nuclear@7
|
142 return false;
|
nuclear@7
|
143 }
|
nuclear@7
|
144
|
nuclear@7
|
145 if(!(post_prog = create_program_load("sdr/dither.v.glsl", "sdr/dither.p.glsl"))) {
|
nuclear@0
|
146 return false;
|
nuclear@0
|
147 }
|
nuclear@0
|
148
|
nuclear@0
|
149 glGenTextures(1, &dither_tex);
|
nuclear@0
|
150 glBindTexture(GL_TEXTURE_2D, dither_tex);
|
nuclear@0
|
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@0
|
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@0
|
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@0
|
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@6
|
155 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, DITHER_SZ, DITHER_SZ * DITHER_LEVELS, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, img);
|
nuclear@0
|
156
|
nuclear@5
|
157 if(!mball_init()) {
|
nuclear@5
|
158 return false;
|
nuclear@5
|
159 }
|
nuclear@5
|
160
|
nuclear@0
|
161 glEnable(GL_CULL_FACE);
|
nuclear@0
|
162 glEnable(GL_DEPTH_TEST);
|
nuclear@0
|
163 glEnable(GL_LIGHTING);
|
nuclear@0
|
164 glEnable(GL_LIGHT0);
|
nuclear@8
|
165 glEnable(GL_LIGHT1);
|
nuclear@5
|
166 glEnable(GL_NORMALIZE);
|
nuclear@0
|
167
|
nuclear@10
|
168
|
nuclear@12
|
169 reshape(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
|
nuclear@0
|
170 return true;
|
nuclear@0
|
171 }
|
nuclear@0
|
172
|
nuclear@0
|
173 void draw_backdrop()
|
nuclear@0
|
174 {
|
nuclear@0
|
175 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@0
|
176 glDisable(GL_DEPTH_TEST);
|
nuclear@0
|
177 glDisable(GL_LIGHTING);
|
nuclear@0
|
178
|
nuclear@0
|
179 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
180 glPushMatrix();
|
nuclear@0
|
181 glLoadIdentity();
|
nuclear@0
|
182 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
183 glPushMatrix();
|
nuclear@0
|
184 glLoadIdentity();
|
nuclear@0
|
185
|
nuclear@0
|
186 glBegin(GL_QUADS);
|
nuclear@0
|
187 glColor3f(0, 0, 0);
|
nuclear@0
|
188 glVertex2f(-1, -1);
|
nuclear@0
|
189 glVertex2f(1, -1);
|
nuclear@0
|
190 glColor3f(1, 1, 1);
|
nuclear@0
|
191 glVertex2f(1, 1);
|
nuclear@0
|
192 glVertex2f(-1, 1);
|
nuclear@0
|
193 glEnd();
|
nuclear@0
|
194
|
nuclear@0
|
195 glPopMatrix();
|
nuclear@0
|
196 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
197 glPopMatrix();
|
nuclear@0
|
198
|
nuclear@0
|
199 glPopAttrib();
|
nuclear@0
|
200 }
|
nuclear@0
|
201
|
nuclear@0
|
202 void disp()
|
nuclear@0
|
203 {
|
nuclear@0
|
204 float ldir[] = {-1, 1, 2, 0};
|
nuclear@8
|
205 float ldir2[] = {0.0, 0.35, -0.9, 0};
|
nuclear@8
|
206
|
nuclear@8
|
207 float lcol[] = {1, 1, 1, 1};
|
nuclear@8
|
208 float lcol2[] = {0.35, 0.3, 0.15, 1};
|
nuclear@8
|
209
|
nuclear@9
|
210 dsys_update(demo, dsys_msec_to_dtime(glutGet(GLUT_ELAPSED_TIME)));
|
nuclear@9
|
211
|
nuclear@9
|
212 float sec = dsys_dtime_to_sec(dsys_time(demo));
|
nuclear@9
|
213 float auto_angle = sec * 10.0;
|
nuclear@9
|
214
|
nuclear@5
|
215 int xres, yres;
|
nuclear@12
|
216 if(!opt_blocky) {
|
nuclear@5
|
217 xres = xsz;
|
nuclear@5
|
218 yres = ysz;
|
nuclear@5
|
219 } else {
|
nuclear@5
|
220 xres = xsz / DITHER_SZ;
|
nuclear@5
|
221 yres = ysz / DITHER_SZ;
|
nuclear@5
|
222 }
|
nuclear@4
|
223
|
nuclear@0
|
224 if(!rtarg) {
|
nuclear@4
|
225 printf("(re)creating render target (%dx%d)\n", xres, yres);
|
nuclear@4
|
226 if(!(rtarg = create_rtarg(xres, yres))) {
|
nuclear@0
|
227 exit(0);
|
nuclear@0
|
228 }
|
nuclear@0
|
229 }
|
nuclear@0
|
230
|
nuclear@5
|
231 if(!opt_regular_render) {
|
nuclear@5
|
232 glBindFramebufferEXT(GL_FRAMEBUFFER, rtarg->fbo);
|
nuclear@5
|
233 }
|
nuclear@4
|
234 glViewport(0, 0, xres, yres);
|
nuclear@0
|
235
|
nuclear@0
|
236 glClearColor(1, 1, 1, 1);
|
nuclear@0
|
237 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@0
|
238
|
nuclear@0
|
239 draw_backdrop();
|
nuclear@0
|
240
|
nuclear@0
|
241 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
242 glLoadIdentity();
|
nuclear@0
|
243
|
nuclear@8
|
244 glTranslatef(0, 0.8, -cam_dist);
|
nuclear@0
|
245 glRotatef(cam_phi, 1, 0, 0);
|
nuclear@8
|
246 glRotatef(opt_autorot ? auto_angle : cam_theta, 0, 1, 0);
|
nuclear@0
|
247
|
nuclear@5
|
248 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
|
nuclear@8
|
249 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
|
nuclear@8
|
250
|
nuclear@8
|
251 glLightfv(GL_LIGHT1, GL_POSITION, ldir2);
|
nuclear@8
|
252 glLightfv(GL_LIGHT1, GL_DIFFUSE, lcol2);
|
nuclear@5
|
253
|
nuclear@2
|
254 const float blue[] = {0.4, 0.45, 1.0, 1};
|
nuclear@2
|
255 const float white[] = {1, 1, 1, 1};
|
nuclear@2
|
256 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
|
nuclear@2
|
257 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
|
nuclear@2
|
258 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 80.0);
|
nuclear@2
|
259
|
nuclear@7
|
260 bind_program(phong_prog);
|
nuclear@9
|
261 mball_render(sec);
|
nuclear@7
|
262 bind_program(0);
|
nuclear@0
|
263
|
nuclear@11
|
264 float tfadein = evfadein ? dsys_event_value(evfadein) : 1.0;
|
nuclear@11
|
265 /*if(tfadein < 1.0) {
|
nuclear@11
|
266 glEnable(GL_BLEND);
|
nuclear@11
|
267 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
nuclear@11
|
268 overlay(0, 0, 0, 1.0 - tfadein);
|
nuclear@11
|
269 glDisable(GL_BLEND);
|
nuclear@11
|
270 }*/
|
nuclear@11
|
271
|
nuclear@0
|
272
|
nuclear@5
|
273 if(!opt_regular_render) {
|
nuclear@5
|
274 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@5
|
275 glViewport(0, 0, xsz, ysz);
|
nuclear@1
|
276
|
nuclear@5
|
277 glClear(GL_COLOR_BUFFER_BIT);
|
nuclear@0
|
278
|
nuclear@7
|
279 bind_program(post_prog);
|
nuclear@7
|
280 set_uniform_int(post_prog, "framebuf", 0);
|
nuclear@7
|
281 set_uniform_int(post_prog, "dither_tex", 1);
|
nuclear@7
|
282 set_uniform_int(post_prog, "dither_levels", DITHER_LEVELS);
|
nuclear@7
|
283 set_uniform_int(post_prog, "dither_size", DITHER_SZ);
|
nuclear@11
|
284 set_uniform_float(post_prog, "tfadein", tfadein);
|
nuclear@0
|
285
|
nuclear@5
|
286 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
287 glBindTexture(GL_TEXTURE_2D, rtarg->color_tex);
|
nuclear@5
|
288 glEnable(GL_TEXTURE_2D);
|
nuclear@5
|
289 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
290 glBindTexture(GL_TEXTURE_2D, dither_tex);
|
nuclear@5
|
291 glEnable(GL_TEXTURE_2D);
|
nuclear@0
|
292
|
nuclear@11
|
293 overlay(1, 1, 1, 1);
|
nuclear@0
|
294
|
nuclear@5
|
295 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
296 glDisable(GL_TEXTURE_2D);
|
nuclear@5
|
297 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
298 glDisable(GL_TEXTURE_2D);
|
nuclear@0
|
299
|
nuclear@5
|
300 bind_program(0);
|
nuclear@5
|
301 }
|
nuclear@0
|
302
|
nuclear@0
|
303 glutSwapBuffers();
|
nuclear@0
|
304 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
305 }
|
nuclear@0
|
306
|
nuclear@0
|
307 void idle()
|
nuclear@0
|
308 {
|
nuclear@0
|
309 glutPostRedisplay();
|
nuclear@0
|
310 }
|
nuclear@0
|
311
|
nuclear@0
|
312 void reshape(int x, int y)
|
nuclear@0
|
313 {
|
nuclear@0
|
314 glViewport(0, 0, x, y);
|
nuclear@0
|
315
|
nuclear@0
|
316 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
317 glLoadIdentity();
|
nuclear@0
|
318 gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0);
|
nuclear@0
|
319
|
nuclear@0
|
320 if(x != xsz || y != ysz) {
|
nuclear@0
|
321 destroy_rtarg(rtarg);
|
nuclear@0
|
322 rtarg = 0;
|
nuclear@0
|
323 xsz = x;
|
nuclear@0
|
324 ysz = y;
|
nuclear@0
|
325 }
|
nuclear@0
|
326 }
|
nuclear@0
|
327
|
nuclear@0
|
328 void keyb(unsigned char key, int x, int y)
|
nuclear@0
|
329 {
|
nuclear@0
|
330 switch(key) {
|
nuclear@0
|
331 case 27:
|
nuclear@0
|
332 exit(0);
|
nuclear@4
|
333
|
nuclear@8
|
334 case 'a':
|
nuclear@8
|
335 opt_autorot = !opt_autorot;
|
nuclear@8
|
336 break;
|
nuclear@8
|
337
|
nuclear@4
|
338 case 'f':
|
nuclear@4
|
339 {
|
nuclear@4
|
340 static bool fullscreen;
|
nuclear@4
|
341 static int orig_x, orig_y;
|
nuclear@4
|
342
|
nuclear@4
|
343 fullscreen = !fullscreen;
|
nuclear@4
|
344 if(fullscreen) {
|
nuclear@4
|
345 orig_x = xsz;
|
nuclear@4
|
346 orig_y = ysz;
|
nuclear@4
|
347 glutFullScreen();
|
nuclear@4
|
348 } else {
|
nuclear@4
|
349 glutReshapeWindow(orig_x, orig_y);
|
nuclear@4
|
350 }
|
nuclear@4
|
351 }
|
nuclear@4
|
352 break;
|
nuclear@5
|
353
|
nuclear@5
|
354 case 'r':
|
nuclear@5
|
355 opt_regular_render = !opt_regular_render;
|
nuclear@5
|
356 break;
|
nuclear@5
|
357
|
nuclear@12
|
358 case 'b':
|
nuclear@12
|
359 opt_blocky = !opt_blocky;
|
nuclear@5
|
360 if(rtarg) {
|
nuclear@5
|
361 destroy_rtarg(rtarg);
|
nuclear@5
|
362 rtarg = 0;
|
nuclear@5
|
363 }
|
nuclear@5
|
364 break;
|
nuclear@12
|
365
|
nuclear@12
|
366 case ' ':
|
nuclear@12
|
367 if(dsys_is_running(demo)) {
|
nuclear@12
|
368 dsys_stop(demo);
|
nuclear@12
|
369 } else {
|
nuclear@12
|
370 dsys_start(demo);
|
nuclear@12
|
371 }
|
nuclear@12
|
372 break;
|
nuclear@0
|
373 }
|
nuclear@0
|
374 }
|
nuclear@0
|
375
|
nuclear@0
|
376 bool bnstate[16];
|
nuclear@0
|
377 int prev_x, prev_y;
|
nuclear@0
|
378
|
nuclear@0
|
379 void mouse(int bn, int state, int x, int y)
|
nuclear@0
|
380 {
|
nuclear@0
|
381 int idx = bn - GLUT_LEFT_BUTTON;
|
nuclear@0
|
382
|
nuclear@0
|
383 if(idx < (int)(sizeof bnstate / sizeof *bnstate)) {
|
nuclear@0
|
384 bnstate[idx] = state == GLUT_DOWN;
|
nuclear@0
|
385 }
|
nuclear@0
|
386 prev_x = x;
|
nuclear@0
|
387 prev_y = y;
|
nuclear@0
|
388 }
|
nuclear@0
|
389
|
nuclear@0
|
390 void motion(int x, int y)
|
nuclear@0
|
391 {
|
nuclear@0
|
392 int dx = x - prev_x;
|
nuclear@0
|
393 int dy = y - prev_y;
|
nuclear@0
|
394 prev_x = x;
|
nuclear@0
|
395 prev_y = y;
|
nuclear@0
|
396
|
nuclear@0
|
397 if(bnstate[0]) {
|
nuclear@0
|
398 cam_theta = fmod(cam_theta + dx * 0.5, 360.0);
|
nuclear@0
|
399 cam_phi += dy * 0.5;
|
nuclear@0
|
400 if(cam_phi < -90) {
|
nuclear@0
|
401 cam_phi = -90;
|
nuclear@0
|
402 }
|
nuclear@0
|
403 if(cam_phi > 90) {
|
nuclear@0
|
404 cam_phi = 90;
|
nuclear@0
|
405 }
|
nuclear@0
|
406 }
|
nuclear@0
|
407 if(bnstate[2]) {
|
nuclear@0
|
408 cam_dist += dy * 0.1;
|
nuclear@0
|
409 if(cam_dist < 0) {
|
nuclear@0
|
410 cam_dist = 0;
|
nuclear@0
|
411 }
|
nuclear@0
|
412 }
|
nuclear@0
|
413 }
|
nuclear@0
|
414
|
nuclear@0
|
415 struct render_target *create_rtarg(int xsz, int ysz)
|
nuclear@0
|
416 {
|
nuclear@0
|
417 struct render_target *rt = new render_target;
|
nuclear@0
|
418
|
nuclear@0
|
419 glGenFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
420 glBindFramebufferEXT(GL_FRAMEBUFFER, rt->fbo);
|
nuclear@0
|
421
|
nuclear@0
|
422 // create the render target texture
|
nuclear@0
|
423 glGenTextures(1, &rt->color_tex);
|
nuclear@0
|
424 glBindTexture(GL_TEXTURE_2D, rt->color_tex);
|
nuclear@0
|
425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@0
|
426 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@1
|
427 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@1
|
428 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@0
|
429 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
nuclear@0
|
430
|
nuclear@0
|
431 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color_tex, 0);
|
nuclear@0
|
432
|
nuclear@0
|
433 // create depth buffer
|
nuclear@0
|
434 glGenRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
435 glBindRenderbufferEXT(GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
436 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, xsz, ysz);
|
nuclear@0
|
437
|
nuclear@0
|
438 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
439
|
nuclear@0
|
440 if(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
nuclear@0
|
441 fprintf(stderr, "incomplete fbo\n");
|
nuclear@0
|
442 return 0;
|
nuclear@0
|
443 }
|
nuclear@0
|
444
|
nuclear@0
|
445 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@0
|
446 return rt;
|
nuclear@0
|
447 }
|
nuclear@0
|
448
|
nuclear@0
|
449 void destroy_rtarg(struct render_target *rt)
|
nuclear@0
|
450 {
|
nuclear@0
|
451 if(!rt) {
|
nuclear@0
|
452 return;
|
nuclear@0
|
453 }
|
nuclear@0
|
454 glDeleteFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
455 glDeleteTextures(1, &rt->color_tex);
|
nuclear@0
|
456 glDeleteRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
457 delete rt;
|
nuclear@0
|
458 }
|
nuclear@11
|
459
|
nuclear@11
|
460 bool parse_args(int argc, char **argv)
|
nuclear@11
|
461 {
|
nuclear@11
|
462 for(int i=1; i<argc; i++) {
|
nuclear@12
|
463 if(strcmp(argv[i], "-noblocky") == 0) {
|
nuclear@12
|
464 opt_blocky = false;
|
nuclear@12
|
465 } else if(strcmp(argv[i], "-blocky") == 0) {
|
nuclear@12
|
466 opt_blocky = true;
|
nuclear@11
|
467 } else if(strcmp(argv[i], "-nodither") == 0) {
|
nuclear@11
|
468 opt_regular_render = true;
|
nuclear@11
|
469 } else {
|
nuclear@11
|
470 fprintf(stderr, "invalid argument: %s\n", argv[i]);
|
nuclear@11
|
471 return false;
|
nuclear@11
|
472 }
|
nuclear@11
|
473 }
|
nuclear@11
|
474 return true;
|
nuclear@11
|
475 }
|