rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@0
|
3 #include <math.h>
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nuclear@0
|
4 #include <assert.h>
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nuclear@3
|
5 #include "opengl.h"
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nuclear@0
|
6 #include "sdr.h"
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nuclear@0
|
7 #include "dither_matrix.h"
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nuclear@3
|
8 #include "scroller.h"
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nuclear@5
|
9 #include "mballs.h"
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nuclear@9
|
10 #include "dsys.h"
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nuclear@0
|
11
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nuclear@2
|
12 #define DITHER_SZ 8
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nuclear@0
|
13 #define DITHER_LEVELS 16
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nuclear@0
|
14
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nuclear@1
|
15 #if DITHER_SZ == 4
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nuclear@1
|
16 #define dither_matrix dither_matrix4
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nuclear@1
|
17 #elif DITHER_SZ == 8
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nuclear@3
|
18 #define dither_matrix halftone_matrix8
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nuclear@1
|
19 #else
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nuclear@1
|
20 #error "invalid dither size"
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nuclear@1
|
21 #endif
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nuclear@1
|
22
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nuclear@0
|
23 struct render_target {
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nuclear@0
|
24 unsigned int fbo;
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nuclear@0
|
25 unsigned int color_tex, depth_buf;
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nuclear@0
|
26 };
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nuclear@0
|
27
|
nuclear@0
|
28 bool init();
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nuclear@0
|
29 void cleanup();
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nuclear@0
|
30 void disp();
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nuclear@0
|
31 void idle();
|
nuclear@0
|
32 void reshape(int x, int y);
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nuclear@0
|
33 void keyb(unsigned char key, int x, int y);
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nuclear@0
|
34 void mouse(int bn, int state, int x, int y);
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nuclear@0
|
35 void motion(int x, int y);
|
nuclear@0
|
36 struct render_target *create_rtarg(int xsz, int ysz);
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nuclear@0
|
37 void destroy_rtarg(struct render_target *rt);
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nuclear@0
|
38
|
nuclear@0
|
39 int xsz, ysz;
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nuclear@8
|
40 float cam_theta, cam_phi = 25, cam_dist = 11;
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nuclear@0
|
41 unsigned int dither_tex;
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nuclear@0
|
42 struct render_target *rtarg;
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nuclear@7
|
43 unsigned int post_prog, phong_prog;
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nuclear@0
|
44
|
nuclear@5
|
45 int opt_highres, opt_regular_render;
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nuclear@8
|
46 bool opt_autorot = true;
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nuclear@5
|
47
|
nuclear@9
|
48 struct dsys_demo *demo;
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nuclear@9
|
49
|
nuclear@5
|
50
|
nuclear@0
|
51 int main(int argc, char **argv)
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nuclear@0
|
52 {
|
nuclear@0
|
53 glutInit(&argc, argv);
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nuclear@1
|
54 glutInitWindowSize(1024, 768);
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nuclear@0
|
55 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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nuclear@0
|
56 glutCreateWindow("DBF UDG compo entry by Nuclear");
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nuclear@0
|
57
|
nuclear@0
|
58 glutDisplayFunc(disp);
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nuclear@0
|
59 glutIdleFunc(idle);
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nuclear@0
|
60 glutReshapeFunc(reshape);
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nuclear@0
|
61 glutKeyboardFunc(keyb);
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nuclear@0
|
62 glutMouseFunc(mouse);
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nuclear@0
|
63 glutMotionFunc(motion);
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nuclear@0
|
64
|
nuclear@0
|
65 glewInit();
|
nuclear@0
|
66
|
nuclear@0
|
67 if(!init()) {
|
nuclear@0
|
68 return 1;
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nuclear@0
|
69 }
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nuclear@0
|
70
|
nuclear@0
|
71 glutMainLoop();
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nuclear@0
|
72 return 0;
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nuclear@0
|
73 }
|
nuclear@0
|
74
|
nuclear@0
|
75 bool init()
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nuclear@0
|
76 {
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nuclear@6
|
77 FILE *fp = fopen("udg.ppm", "wb");
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nuclear@6
|
78 if(fp) {
|
nuclear@6
|
79 fprintf(fp, "P6\n%d %d\n255\n", DITHER_SZ, DITHER_SZ * DITHER_LEVELS);
|
nuclear@6
|
80 }
|
nuclear@6
|
81
|
nuclear@6
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82 unsigned char *img = new unsigned char[DITHER_SZ * DITHER_SZ * DITHER_LEVELS];
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nuclear@6
|
83 unsigned char *ptr = img;
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nuclear@0
|
84
|
nuclear@0
|
85 for(int i=0; i<DITHER_LEVELS; i++) {
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nuclear@0
|
86 float val = (float)i / (float)(DITHER_LEVELS - 1);
|
nuclear@0
|
87 for(int y=0; y<DITHER_SZ; y++) {
|
nuclear@0
|
88 for(int x=0; x<DITHER_SZ; x++) {
|
nuclear@0
|
89 /* (1 + M) / (1 + MxN) */
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nuclear@1
|
90 float thres = (1.0 + dither_matrix[x][y]) / (1.0 + DITHER_SZ * DITHER_SZ);
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nuclear@6
|
91 *ptr++ = val >= thres ? 255 : 0;
|
nuclear@6
|
92
|
nuclear@6
|
93 if(fp) {
|
nuclear@6
|
94 int r = ptr[-1] ? 246 : 10;
|
nuclear@6
|
95 int g = ptr[-1] ? 198 : 72;
|
nuclear@6
|
96 int b = ptr[-1] ? 141 : 85;
|
nuclear@6
|
97 fputc(r, fp);
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nuclear@6
|
98 fputc(g, fp);
|
nuclear@6
|
99 fputc(b, fp);
|
nuclear@6
|
100 }
|
nuclear@0
|
101 }
|
nuclear@0
|
102 }
|
nuclear@0
|
103 }
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nuclear@0
|
104
|
nuclear@6
|
105 if(fp) {
|
nuclear@6
|
106 fclose(fp);
|
nuclear@6
|
107 }
|
nuclear@6
|
108
|
nuclear@7
|
109 if(!(phong_prog = create_program_load("sdr/phong.v.glsl", "sdr/phong.p.glsl"))) {
|
nuclear@7
|
110 return false;
|
nuclear@7
|
111 }
|
nuclear@7
|
112
|
nuclear@7
|
113 if(!(post_prog = create_program_load("sdr/dither.v.glsl", "sdr/dither.p.glsl"))) {
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nuclear@0
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114 return false;
|
nuclear@0
|
115 }
|
nuclear@0
|
116
|
nuclear@0
|
117 glGenTextures(1, &dither_tex);
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nuclear@0
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118 glBindTexture(GL_TEXTURE_2D, dither_tex);
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nuclear@0
|
119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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nuclear@0
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120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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nuclear@0
|
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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nuclear@0
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122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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nuclear@6
|
123 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, DITHER_SZ, DITHER_SZ * DITHER_LEVELS, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, img);
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nuclear@0
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124
|
nuclear@3
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125 if(!init_scroller()) {
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nuclear@3
|
126 return false;
|
nuclear@3
|
127 }
|
nuclear@3
|
128
|
nuclear@5
|
129 if(!mball_init()) {
|
nuclear@5
|
130 return false;
|
nuclear@5
|
131 }
|
nuclear@5
|
132
|
nuclear@9
|
133 if(!(demo = dsys_open("demoscript"))) {
|
nuclear@9
|
134 return false;
|
nuclear@9
|
135 }
|
nuclear@9
|
136
|
nuclear@0
|
137 glEnable(GL_CULL_FACE);
|
nuclear@0
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138 glEnable(GL_DEPTH_TEST);
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nuclear@0
|
139 glEnable(GL_LIGHTING);
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nuclear@0
|
140 glEnable(GL_LIGHT0);
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nuclear@8
|
141 glEnable(GL_LIGHT1);
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nuclear@5
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142 glEnable(GL_NORMALIZE);
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nuclear@0
|
143
|
nuclear@0
|
144 return true;
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nuclear@0
|
145 }
|
nuclear@0
|
146
|
nuclear@0
|
147 void draw_backdrop()
|
nuclear@0
|
148 {
|
nuclear@0
|
149 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@0
|
150 glDisable(GL_DEPTH_TEST);
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nuclear@0
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151 glDisable(GL_LIGHTING);
|
nuclear@0
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152
|
nuclear@0
|
153 glMatrixMode(GL_MODELVIEW);
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nuclear@0
|
154 glPushMatrix();
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nuclear@0
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155 glLoadIdentity();
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nuclear@0
|
156 glMatrixMode(GL_PROJECTION);
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nuclear@0
|
157 glPushMatrix();
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nuclear@0
|
158 glLoadIdentity();
|
nuclear@0
|
159
|
nuclear@0
|
160 glBegin(GL_QUADS);
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nuclear@0
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161 glColor3f(0, 0, 0);
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nuclear@0
|
162 glVertex2f(-1, -1);
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nuclear@0
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163 glVertex2f(1, -1);
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nuclear@0
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164 glColor3f(1, 1, 1);
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nuclear@0
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165 glVertex2f(1, 1);
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nuclear@0
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166 glVertex2f(-1, 1);
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nuclear@0
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167 glEnd();
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nuclear@0
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168
|
nuclear@0
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169 glPopMatrix();
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nuclear@0
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170 glMatrixMode(GL_MODELVIEW);
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nuclear@0
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171 glPopMatrix();
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nuclear@0
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172
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nuclear@0
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173 glPopAttrib();
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nuclear@4
|
174 /*draw_scroller(glutGet(GLUT_ELAPSED_TIME) / 1000.0); */
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nuclear@0
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175 }
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nuclear@0
|
176
|
nuclear@0
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177 void disp()
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nuclear@0
|
178 {
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nuclear@0
|
179 float ldir[] = {-1, 1, 2, 0};
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nuclear@8
|
180 float ldir2[] = {0.0, 0.35, -0.9, 0};
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nuclear@8
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181
|
nuclear@8
|
182 float lcol[] = {1, 1, 1, 1};
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nuclear@8
|
183 float lcol2[] = {0.35, 0.3, 0.15, 1};
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nuclear@8
|
184
|
nuclear@9
|
185 dsys_update(demo, dsys_msec_to_dtime(glutGet(GLUT_ELAPSED_TIME)));
|
nuclear@9
|
186
|
nuclear@9
|
187 float sec = dsys_dtime_to_sec(dsys_time(demo));
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nuclear@9
|
188 float auto_angle = sec * 10.0;
|
nuclear@9
|
189
|
nuclear@5
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190 int xres, yres;
|
nuclear@5
|
191 if(opt_highres) {
|
nuclear@5
|
192 xres = xsz;
|
nuclear@5
|
193 yres = ysz;
|
nuclear@5
|
194 } else {
|
nuclear@5
|
195 xres = xsz / DITHER_SZ;
|
nuclear@5
|
196 yres = ysz / DITHER_SZ;
|
nuclear@5
|
197 }
|
nuclear@4
|
198
|
nuclear@0
|
199 if(!rtarg) {
|
nuclear@4
|
200 printf("(re)creating render target (%dx%d)\n", xres, yres);
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nuclear@4
|
201 if(!(rtarg = create_rtarg(xres, yres))) {
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nuclear@0
|
202 exit(0);
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nuclear@0
|
203 }
|
nuclear@0
|
204 }
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nuclear@0
|
205
|
nuclear@5
|
206 if(!opt_regular_render) {
|
nuclear@5
|
207 glBindFramebufferEXT(GL_FRAMEBUFFER, rtarg->fbo);
|
nuclear@5
|
208 }
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nuclear@4
|
209 glViewport(0, 0, xres, yres);
|
nuclear@0
|
210
|
nuclear@0
|
211 glClearColor(1, 1, 1, 1);
|
nuclear@0
|
212 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@0
|
213
|
nuclear@0
|
214 draw_backdrop();
|
nuclear@0
|
215
|
nuclear@0
|
216 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
217 glLoadIdentity();
|
nuclear@0
|
218
|
nuclear@8
|
219 glTranslatef(0, 0.8, -cam_dist);
|
nuclear@0
|
220 glRotatef(cam_phi, 1, 0, 0);
|
nuclear@8
|
221 glRotatef(opt_autorot ? auto_angle : cam_theta, 0, 1, 0);
|
nuclear@0
|
222
|
nuclear@5
|
223 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
|
nuclear@8
|
224 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
|
nuclear@8
|
225
|
nuclear@8
|
226 glLightfv(GL_LIGHT1, GL_POSITION, ldir2);
|
nuclear@8
|
227 glLightfv(GL_LIGHT1, GL_DIFFUSE, lcol2);
|
nuclear@5
|
228
|
nuclear@2
|
229 const float blue[] = {0.4, 0.45, 1.0, 1};
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nuclear@2
|
230 const float white[] = {1, 1, 1, 1};
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nuclear@2
|
231 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
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nuclear@2
|
232 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
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nuclear@2
|
233 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 80.0);
|
nuclear@2
|
234
|
nuclear@7
|
235 bind_program(phong_prog);
|
nuclear@9
|
236 mball_render(sec);
|
nuclear@7
|
237 bind_program(0);
|
nuclear@0
|
238
|
nuclear@0
|
239
|
nuclear@5
|
240 if(!opt_regular_render) {
|
nuclear@5
|
241 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@5
|
242 glViewport(0, 0, xsz, ysz);
|
nuclear@1
|
243
|
nuclear@5
|
244 glClear(GL_COLOR_BUFFER_BIT);
|
nuclear@0
|
245
|
nuclear@5
|
246 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
247 glPushMatrix();
|
nuclear@5
|
248 glLoadIdentity();
|
nuclear@5
|
249 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
250 glLoadIdentity();
|
nuclear@5
|
251 glPushMatrix();
|
nuclear@0
|
252
|
nuclear@5
|
253 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@5
|
254 glDisable(GL_DEPTH_TEST);
|
nuclear@0
|
255
|
nuclear@7
|
256 bind_program(post_prog);
|
nuclear@7
|
257 set_uniform_int(post_prog, "framebuf", 0);
|
nuclear@7
|
258 set_uniform_int(post_prog, "dither_tex", 1);
|
nuclear@7
|
259 set_uniform_int(post_prog, "dither_levels", DITHER_LEVELS);
|
nuclear@7
|
260 set_uniform_int(post_prog, "dither_size", DITHER_SZ);
|
nuclear@0
|
261
|
nuclear@5
|
262 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
263 glBindTexture(GL_TEXTURE_2D, rtarg->color_tex);
|
nuclear@5
|
264 glEnable(GL_TEXTURE_2D);
|
nuclear@5
|
265 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
266 glBindTexture(GL_TEXTURE_2D, dither_tex);
|
nuclear@5
|
267 glEnable(GL_TEXTURE_2D);
|
nuclear@0
|
268
|
nuclear@5
|
269 glBegin(GL_QUADS);
|
nuclear@5
|
270 glColor3f(0, 1, 0);
|
nuclear@5
|
271 glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
nuclear@5
|
272 glTexCoord2f(1, 0); glVertex2f(1, -1);
|
nuclear@5
|
273 glTexCoord2f(1, 1); glVertex2f(1, 1);
|
nuclear@5
|
274 glTexCoord2f(0, 1); glVertex2f(-1, 1);
|
nuclear@5
|
275 glEnd();
|
nuclear@0
|
276
|
nuclear@5
|
277 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
278 glDisable(GL_TEXTURE_2D);
|
nuclear@5
|
279 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
280 glDisable(GL_TEXTURE_2D);
|
nuclear@0
|
281
|
nuclear@5
|
282 bind_program(0);
|
nuclear@0
|
283
|
nuclear@5
|
284 glPopAttrib();
|
nuclear@0
|
285
|
nuclear@5
|
286 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
287 glPopMatrix();
|
nuclear@5
|
288 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
289 glPopMatrix();
|
nuclear@5
|
290 }
|
nuclear@0
|
291
|
nuclear@0
|
292 glutSwapBuffers();
|
nuclear@0
|
293 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
294 }
|
nuclear@0
|
295
|
nuclear@0
|
296 void idle()
|
nuclear@0
|
297 {
|
nuclear@0
|
298 glutPostRedisplay();
|
nuclear@0
|
299 }
|
nuclear@0
|
300
|
nuclear@0
|
301 void reshape(int x, int y)
|
nuclear@0
|
302 {
|
nuclear@0
|
303 glViewport(0, 0, x, y);
|
nuclear@0
|
304
|
nuclear@0
|
305 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
306 glLoadIdentity();
|
nuclear@0
|
307 gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0);
|
nuclear@0
|
308
|
nuclear@0
|
309 if(x != xsz || y != ysz) {
|
nuclear@0
|
310 destroy_rtarg(rtarg);
|
nuclear@0
|
311 rtarg = 0;
|
nuclear@0
|
312 xsz = x;
|
nuclear@0
|
313 ysz = y;
|
nuclear@0
|
314 }
|
nuclear@0
|
315 }
|
nuclear@0
|
316
|
nuclear@0
|
317 void keyb(unsigned char key, int x, int y)
|
nuclear@0
|
318 {
|
nuclear@0
|
319 switch(key) {
|
nuclear@0
|
320 case 27:
|
nuclear@0
|
321 exit(0);
|
nuclear@4
|
322
|
nuclear@8
|
323 case 'a':
|
nuclear@8
|
324 opt_autorot = !opt_autorot;
|
nuclear@8
|
325 break;
|
nuclear@8
|
326
|
nuclear@4
|
327 case 'f':
|
nuclear@4
|
328 {
|
nuclear@4
|
329 static bool fullscreen;
|
nuclear@4
|
330 static int orig_x, orig_y;
|
nuclear@4
|
331
|
nuclear@4
|
332 fullscreen = !fullscreen;
|
nuclear@4
|
333 if(fullscreen) {
|
nuclear@4
|
334 orig_x = xsz;
|
nuclear@4
|
335 orig_y = ysz;
|
nuclear@4
|
336 glutFullScreen();
|
nuclear@4
|
337 } else {
|
nuclear@4
|
338 glutReshapeWindow(orig_x, orig_y);
|
nuclear@4
|
339 }
|
nuclear@4
|
340 }
|
nuclear@4
|
341 break;
|
nuclear@5
|
342
|
nuclear@5
|
343 case 'r':
|
nuclear@5
|
344 opt_regular_render = !opt_regular_render;
|
nuclear@5
|
345 break;
|
nuclear@5
|
346
|
nuclear@5
|
347 case 'h':
|
nuclear@5
|
348 opt_highres = !opt_highres;
|
nuclear@5
|
349 if(rtarg) {
|
nuclear@5
|
350 destroy_rtarg(rtarg);
|
nuclear@5
|
351 rtarg = 0;
|
nuclear@5
|
352 }
|
nuclear@5
|
353 break;
|
nuclear@0
|
354 }
|
nuclear@0
|
355 }
|
nuclear@0
|
356
|
nuclear@0
|
357 bool bnstate[16];
|
nuclear@0
|
358 int prev_x, prev_y;
|
nuclear@0
|
359
|
nuclear@0
|
360 void mouse(int bn, int state, int x, int y)
|
nuclear@0
|
361 {
|
nuclear@0
|
362 int idx = bn - GLUT_LEFT_BUTTON;
|
nuclear@0
|
363
|
nuclear@0
|
364 if(idx < (int)(sizeof bnstate / sizeof *bnstate)) {
|
nuclear@0
|
365 bnstate[idx] = state == GLUT_DOWN;
|
nuclear@0
|
366 }
|
nuclear@0
|
367 prev_x = x;
|
nuclear@0
|
368 prev_y = y;
|
nuclear@0
|
369 }
|
nuclear@0
|
370
|
nuclear@0
|
371 void motion(int x, int y)
|
nuclear@0
|
372 {
|
nuclear@0
|
373 int dx = x - prev_x;
|
nuclear@0
|
374 int dy = y - prev_y;
|
nuclear@0
|
375 prev_x = x;
|
nuclear@0
|
376 prev_y = y;
|
nuclear@0
|
377
|
nuclear@0
|
378 if(bnstate[0]) {
|
nuclear@0
|
379 cam_theta = fmod(cam_theta + dx * 0.5, 360.0);
|
nuclear@0
|
380 cam_phi += dy * 0.5;
|
nuclear@0
|
381 if(cam_phi < -90) {
|
nuclear@0
|
382 cam_phi = -90;
|
nuclear@0
|
383 }
|
nuclear@0
|
384 if(cam_phi > 90) {
|
nuclear@0
|
385 cam_phi = 90;
|
nuclear@0
|
386 }
|
nuclear@0
|
387 }
|
nuclear@0
|
388 if(bnstate[2]) {
|
nuclear@0
|
389 cam_dist += dy * 0.1;
|
nuclear@0
|
390 if(cam_dist < 0) {
|
nuclear@0
|
391 cam_dist = 0;
|
nuclear@0
|
392 }
|
nuclear@0
|
393 }
|
nuclear@0
|
394 }
|
nuclear@0
|
395
|
nuclear@0
|
396 struct render_target *create_rtarg(int xsz, int ysz)
|
nuclear@0
|
397 {
|
nuclear@0
|
398 struct render_target *rt = new render_target;
|
nuclear@0
|
399
|
nuclear@0
|
400 glGenFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
401 glBindFramebufferEXT(GL_FRAMEBUFFER, rt->fbo);
|
nuclear@0
|
402
|
nuclear@0
|
403 // create the render target texture
|
nuclear@0
|
404 glGenTextures(1, &rt->color_tex);
|
nuclear@0
|
405 glBindTexture(GL_TEXTURE_2D, rt->color_tex);
|
nuclear@0
|
406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@0
|
407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@1
|
408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@1
|
409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@0
|
410 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
nuclear@0
|
411
|
nuclear@0
|
412 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color_tex, 0);
|
nuclear@0
|
413
|
nuclear@0
|
414 // create depth buffer
|
nuclear@0
|
415 glGenRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
416 glBindRenderbufferEXT(GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
417 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, xsz, ysz);
|
nuclear@0
|
418
|
nuclear@0
|
419 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
420
|
nuclear@0
|
421 if(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
nuclear@0
|
422 fprintf(stderr, "incomplete fbo\n");
|
nuclear@0
|
423 return 0;
|
nuclear@0
|
424 }
|
nuclear@0
|
425
|
nuclear@0
|
426 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@0
|
427 return rt;
|
nuclear@0
|
428 }
|
nuclear@0
|
429
|
nuclear@0
|
430 void destroy_rtarg(struct render_target *rt)
|
nuclear@0
|
431 {
|
nuclear@0
|
432 if(!rt) {
|
nuclear@0
|
433 return;
|
nuclear@0
|
434 }
|
nuclear@0
|
435 glDeleteFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
436 glDeleteTextures(1, &rt->color_tex);
|
nuclear@0
|
437 glDeleteRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
438 delete rt;
|
nuclear@0
|
439 }
|