rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@0
|
3 #include <math.h>
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nuclear@0
|
4 #include <assert.h>
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nuclear@3
|
5 #include "opengl.h"
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nuclear@0
|
6 #include "sdr.h"
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nuclear@0
|
7 #include "dither_matrix.h"
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nuclear@3
|
8 #include "scroller.h"
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nuclear@5
|
9 #include "mballs.h"
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nuclear@9
|
10 #include "dsys.h"
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nuclear@0
|
11
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nuclear@2
|
12 #define DITHER_SZ 8
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nuclear@0
|
13 #define DITHER_LEVELS 16
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nuclear@0
|
14
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nuclear@1
|
15 #if DITHER_SZ == 4
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nuclear@1
|
16 #define dither_matrix dither_matrix4
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nuclear@1
|
17 #elif DITHER_SZ == 8
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nuclear@3
|
18 #define dither_matrix halftone_matrix8
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nuclear@1
|
19 #else
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nuclear@1
|
20 #error "invalid dither size"
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nuclear@1
|
21 #endif
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nuclear@1
|
22
|
nuclear@0
|
23 struct render_target {
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nuclear@0
|
24 unsigned int fbo;
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nuclear@0
|
25 unsigned int color_tex, depth_buf;
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nuclear@0
|
26 };
|
nuclear@0
|
27
|
nuclear@0
|
28 bool init();
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nuclear@0
|
29 void cleanup();
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nuclear@0
|
30 void disp();
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nuclear@0
|
31 void idle();
|
nuclear@0
|
32 void reshape(int x, int y);
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nuclear@0
|
33 void keyb(unsigned char key, int x, int y);
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nuclear@0
|
34 void mouse(int bn, int state, int x, int y);
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nuclear@0
|
35 void motion(int x, int y);
|
nuclear@0
|
36 struct render_target *create_rtarg(int xsz, int ysz);
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nuclear@0
|
37 void destroy_rtarg(struct render_target *rt);
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nuclear@0
|
38
|
nuclear@0
|
39 int xsz, ysz;
|
nuclear@8
|
40 float cam_theta, cam_phi = 25, cam_dist = 11;
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nuclear@0
|
41 unsigned int dither_tex;
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nuclear@0
|
42 struct render_target *rtarg;
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nuclear@7
|
43 unsigned int post_prog, phong_prog;
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nuclear@0
|
44
|
nuclear@5
|
45 int opt_highres, opt_regular_render;
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nuclear@8
|
46 bool opt_autorot = true;
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nuclear@5
|
47
|
nuclear@9
|
48 struct dsys_demo *demo;
|
nuclear@9
|
49
|
nuclear@5
|
50
|
nuclear@0
|
51 int main(int argc, char **argv)
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nuclear@0
|
52 {
|
nuclear@0
|
53 glutInit(&argc, argv);
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nuclear@1
|
54 glutInitWindowSize(1024, 768);
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nuclear@0
|
55 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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nuclear@0
|
56 glutCreateWindow("DBF UDG compo entry by Nuclear");
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nuclear@0
|
57
|
nuclear@0
|
58 glutDisplayFunc(disp);
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nuclear@0
|
59 glutIdleFunc(idle);
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nuclear@0
|
60 glutReshapeFunc(reshape);
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nuclear@0
|
61 glutKeyboardFunc(keyb);
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nuclear@0
|
62 glutMouseFunc(mouse);
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nuclear@0
|
63 glutMotionFunc(motion);
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nuclear@0
|
64
|
nuclear@0
|
65 glewInit();
|
nuclear@0
|
66
|
nuclear@0
|
67 if(!init()) {
|
nuclear@0
|
68 return 1;
|
nuclear@0
|
69 }
|
nuclear@0
|
70
|
nuclear@0
|
71 glutMainLoop();
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nuclear@0
|
72 return 0;
|
nuclear@0
|
73 }
|
nuclear@0
|
74
|
nuclear@0
|
75 bool init()
|
nuclear@0
|
76 {
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nuclear@6
|
77 FILE *fp = fopen("udg.ppm", "wb");
|
nuclear@6
|
78 if(fp) {
|
nuclear@6
|
79 fprintf(fp, "P6\n%d %d\n255\n", DITHER_SZ, DITHER_SZ * DITHER_LEVELS);
|
nuclear@6
|
80 }
|
nuclear@6
|
81
|
nuclear@6
|
82 unsigned char *img = new unsigned char[DITHER_SZ * DITHER_SZ * DITHER_LEVELS];
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nuclear@6
|
83 unsigned char *ptr = img;
|
nuclear@0
|
84
|
nuclear@0
|
85 for(int i=0; i<DITHER_LEVELS; i++) {
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nuclear@0
|
86 float val = (float)i / (float)(DITHER_LEVELS - 1);
|
nuclear@0
|
87 for(int y=0; y<DITHER_SZ; y++) {
|
nuclear@0
|
88 for(int x=0; x<DITHER_SZ; x++) {
|
nuclear@0
|
89 /* (1 + M) / (1 + MxN) */
|
nuclear@1
|
90 float thres = (1.0 + dither_matrix[x][y]) / (1.0 + DITHER_SZ * DITHER_SZ);
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nuclear@6
|
91 *ptr++ = val >= thres ? 255 : 0;
|
nuclear@6
|
92
|
nuclear@6
|
93 if(fp) {
|
nuclear@6
|
94 int r = ptr[-1] ? 246 : 10;
|
nuclear@6
|
95 int g = ptr[-1] ? 198 : 72;
|
nuclear@6
|
96 int b = ptr[-1] ? 141 : 85;
|
nuclear@6
|
97 fputc(r, fp);
|
nuclear@6
|
98 fputc(g, fp);
|
nuclear@6
|
99 fputc(b, fp);
|
nuclear@6
|
100 }
|
nuclear@0
|
101 }
|
nuclear@0
|
102 }
|
nuclear@0
|
103 }
|
nuclear@0
|
104
|
nuclear@6
|
105 if(fp) {
|
nuclear@6
|
106 fclose(fp);
|
nuclear@6
|
107 }
|
nuclear@6
|
108
|
nuclear@7
|
109 if(!(phong_prog = create_program_load("sdr/phong.v.glsl", "sdr/phong.p.glsl"))) {
|
nuclear@7
|
110 return false;
|
nuclear@7
|
111 }
|
nuclear@7
|
112
|
nuclear@7
|
113 if(!(post_prog = create_program_load("sdr/dither.v.glsl", "sdr/dither.p.glsl"))) {
|
nuclear@0
|
114 return false;
|
nuclear@0
|
115 }
|
nuclear@0
|
116
|
nuclear@0
|
117 glGenTextures(1, &dither_tex);
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nuclear@0
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118 glBindTexture(GL_TEXTURE_2D, dither_tex);
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nuclear@0
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119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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nuclear@0
|
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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nuclear@0
|
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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nuclear@0
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122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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nuclear@6
|
123 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, DITHER_SZ, DITHER_SZ * DITHER_LEVELS, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, img);
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nuclear@0
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124
|
nuclear@3
|
125 if(!init_scroller()) {
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nuclear@3
|
126 return false;
|
nuclear@3
|
127 }
|
nuclear@3
|
128
|
nuclear@5
|
129 if(!mball_init()) {
|
nuclear@5
|
130 return false;
|
nuclear@5
|
131 }
|
nuclear@5
|
132
|
nuclear@9
|
133 if(!(demo = dsys_open("demoscript"))) {
|
nuclear@9
|
134 return false;
|
nuclear@9
|
135 }
|
nuclear@9
|
136
|
nuclear@0
|
137 glEnable(GL_CULL_FACE);
|
nuclear@0
|
138 glEnable(GL_DEPTH_TEST);
|
nuclear@0
|
139 glEnable(GL_LIGHTING);
|
nuclear@0
|
140 glEnable(GL_LIGHT0);
|
nuclear@8
|
141 glEnable(GL_LIGHT1);
|
nuclear@5
|
142 glEnable(GL_NORMALIZE);
|
nuclear@0
|
143
|
nuclear@10
|
144 dsys_start(demo);
|
nuclear@10
|
145
|
nuclear@0
|
146 return true;
|
nuclear@0
|
147 }
|
nuclear@0
|
148
|
nuclear@0
|
149 void draw_backdrop()
|
nuclear@0
|
150 {
|
nuclear@0
|
151 glPushAttrib(GL_ENABLE_BIT);
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nuclear@0
|
152 glDisable(GL_DEPTH_TEST);
|
nuclear@0
|
153 glDisable(GL_LIGHTING);
|
nuclear@0
|
154
|
nuclear@0
|
155 glMatrixMode(GL_MODELVIEW);
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nuclear@0
|
156 glPushMatrix();
|
nuclear@0
|
157 glLoadIdentity();
|
nuclear@0
|
158 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
159 glPushMatrix();
|
nuclear@0
|
160 glLoadIdentity();
|
nuclear@0
|
161
|
nuclear@0
|
162 glBegin(GL_QUADS);
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nuclear@0
|
163 glColor3f(0, 0, 0);
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nuclear@0
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164 glVertex2f(-1, -1);
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nuclear@0
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165 glVertex2f(1, -1);
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nuclear@0
|
166 glColor3f(1, 1, 1);
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nuclear@0
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167 glVertex2f(1, 1);
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nuclear@0
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168 glVertex2f(-1, 1);
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nuclear@0
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169 glEnd();
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nuclear@0
|
170
|
nuclear@0
|
171 glPopMatrix();
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nuclear@0
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172 glMatrixMode(GL_MODELVIEW);
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nuclear@0
|
173 glPopMatrix();
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nuclear@0
|
174
|
nuclear@0
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175 glPopAttrib();
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nuclear@4
|
176 /*draw_scroller(glutGet(GLUT_ELAPSED_TIME) / 1000.0); */
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nuclear@0
|
177 }
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nuclear@0
|
178
|
nuclear@0
|
179 void disp()
|
nuclear@0
|
180 {
|
nuclear@0
|
181 float ldir[] = {-1, 1, 2, 0};
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nuclear@8
|
182 float ldir2[] = {0.0, 0.35, -0.9, 0};
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nuclear@8
|
183
|
nuclear@8
|
184 float lcol[] = {1, 1, 1, 1};
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nuclear@8
|
185 float lcol2[] = {0.35, 0.3, 0.15, 1};
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nuclear@8
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186
|
nuclear@9
|
187 dsys_update(demo, dsys_msec_to_dtime(glutGet(GLUT_ELAPSED_TIME)));
|
nuclear@9
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188
|
nuclear@9
|
189 float sec = dsys_dtime_to_sec(dsys_time(demo));
|
nuclear@9
|
190 float auto_angle = sec * 10.0;
|
nuclear@9
|
191
|
nuclear@5
|
192 int xres, yres;
|
nuclear@5
|
193 if(opt_highres) {
|
nuclear@5
|
194 xres = xsz;
|
nuclear@5
|
195 yres = ysz;
|
nuclear@5
|
196 } else {
|
nuclear@5
|
197 xres = xsz / DITHER_SZ;
|
nuclear@5
|
198 yres = ysz / DITHER_SZ;
|
nuclear@5
|
199 }
|
nuclear@4
|
200
|
nuclear@0
|
201 if(!rtarg) {
|
nuclear@4
|
202 printf("(re)creating render target (%dx%d)\n", xres, yres);
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nuclear@4
|
203 if(!(rtarg = create_rtarg(xres, yres))) {
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nuclear@0
|
204 exit(0);
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nuclear@0
|
205 }
|
nuclear@0
|
206 }
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nuclear@0
|
207
|
nuclear@5
|
208 if(!opt_regular_render) {
|
nuclear@5
|
209 glBindFramebufferEXT(GL_FRAMEBUFFER, rtarg->fbo);
|
nuclear@5
|
210 }
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nuclear@4
|
211 glViewport(0, 0, xres, yres);
|
nuclear@0
|
212
|
nuclear@0
|
213 glClearColor(1, 1, 1, 1);
|
nuclear@0
|
214 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
nuclear@0
|
215
|
nuclear@0
|
216 draw_backdrop();
|
nuclear@0
|
217
|
nuclear@0
|
218 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
219 glLoadIdentity();
|
nuclear@0
|
220
|
nuclear@8
|
221 glTranslatef(0, 0.8, -cam_dist);
|
nuclear@0
|
222 glRotatef(cam_phi, 1, 0, 0);
|
nuclear@8
|
223 glRotatef(opt_autorot ? auto_angle : cam_theta, 0, 1, 0);
|
nuclear@0
|
224
|
nuclear@5
|
225 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
|
nuclear@8
|
226 glLightfv(GL_LIGHT0, GL_DIFFUSE, lcol);
|
nuclear@8
|
227
|
nuclear@8
|
228 glLightfv(GL_LIGHT1, GL_POSITION, ldir2);
|
nuclear@8
|
229 glLightfv(GL_LIGHT1, GL_DIFFUSE, lcol2);
|
nuclear@5
|
230
|
nuclear@2
|
231 const float blue[] = {0.4, 0.45, 1.0, 1};
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nuclear@2
|
232 const float white[] = {1, 1, 1, 1};
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nuclear@2
|
233 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
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nuclear@2
|
234 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
|
nuclear@2
|
235 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 80.0);
|
nuclear@2
|
236
|
nuclear@7
|
237 bind_program(phong_prog);
|
nuclear@9
|
238 mball_render(sec);
|
nuclear@7
|
239 bind_program(0);
|
nuclear@0
|
240
|
nuclear@0
|
241
|
nuclear@5
|
242 if(!opt_regular_render) {
|
nuclear@5
|
243 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@5
|
244 glViewport(0, 0, xsz, ysz);
|
nuclear@1
|
245
|
nuclear@5
|
246 glClear(GL_COLOR_BUFFER_BIT);
|
nuclear@0
|
247
|
nuclear@5
|
248 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
249 glPushMatrix();
|
nuclear@5
|
250 glLoadIdentity();
|
nuclear@5
|
251 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
252 glLoadIdentity();
|
nuclear@5
|
253 glPushMatrix();
|
nuclear@0
|
254
|
nuclear@5
|
255 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@5
|
256 glDisable(GL_DEPTH_TEST);
|
nuclear@0
|
257
|
nuclear@7
|
258 bind_program(post_prog);
|
nuclear@7
|
259 set_uniform_int(post_prog, "framebuf", 0);
|
nuclear@7
|
260 set_uniform_int(post_prog, "dither_tex", 1);
|
nuclear@7
|
261 set_uniform_int(post_prog, "dither_levels", DITHER_LEVELS);
|
nuclear@7
|
262 set_uniform_int(post_prog, "dither_size", DITHER_SZ);
|
nuclear@0
|
263
|
nuclear@5
|
264 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
265 glBindTexture(GL_TEXTURE_2D, rtarg->color_tex);
|
nuclear@5
|
266 glEnable(GL_TEXTURE_2D);
|
nuclear@5
|
267 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
268 glBindTexture(GL_TEXTURE_2D, dither_tex);
|
nuclear@5
|
269 glEnable(GL_TEXTURE_2D);
|
nuclear@0
|
270
|
nuclear@5
|
271 glBegin(GL_QUADS);
|
nuclear@5
|
272 glColor3f(0, 1, 0);
|
nuclear@5
|
273 glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
nuclear@5
|
274 glTexCoord2f(1, 0); glVertex2f(1, -1);
|
nuclear@5
|
275 glTexCoord2f(1, 1); glVertex2f(1, 1);
|
nuclear@5
|
276 glTexCoord2f(0, 1); glVertex2f(-1, 1);
|
nuclear@5
|
277 glEnd();
|
nuclear@0
|
278
|
nuclear@5
|
279 glActiveTextureARB(GL_TEXTURE1);
|
nuclear@5
|
280 glDisable(GL_TEXTURE_2D);
|
nuclear@5
|
281 glActiveTextureARB(GL_TEXTURE0);
|
nuclear@5
|
282 glDisable(GL_TEXTURE_2D);
|
nuclear@0
|
283
|
nuclear@5
|
284 bind_program(0);
|
nuclear@0
|
285
|
nuclear@5
|
286 glPopAttrib();
|
nuclear@0
|
287
|
nuclear@5
|
288 glMatrixMode(GL_PROJECTION);
|
nuclear@5
|
289 glPopMatrix();
|
nuclear@5
|
290 glMatrixMode(GL_MODELVIEW);
|
nuclear@5
|
291 glPopMatrix();
|
nuclear@5
|
292 }
|
nuclear@0
|
293
|
nuclear@0
|
294 glutSwapBuffers();
|
nuclear@0
|
295 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
296 }
|
nuclear@0
|
297
|
nuclear@0
|
298 void idle()
|
nuclear@0
|
299 {
|
nuclear@0
|
300 glutPostRedisplay();
|
nuclear@0
|
301 }
|
nuclear@0
|
302
|
nuclear@0
|
303 void reshape(int x, int y)
|
nuclear@0
|
304 {
|
nuclear@0
|
305 glViewport(0, 0, x, y);
|
nuclear@0
|
306
|
nuclear@0
|
307 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
308 glLoadIdentity();
|
nuclear@0
|
309 gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0);
|
nuclear@0
|
310
|
nuclear@0
|
311 if(x != xsz || y != ysz) {
|
nuclear@0
|
312 destroy_rtarg(rtarg);
|
nuclear@0
|
313 rtarg = 0;
|
nuclear@0
|
314 xsz = x;
|
nuclear@0
|
315 ysz = y;
|
nuclear@0
|
316 }
|
nuclear@0
|
317 }
|
nuclear@0
|
318
|
nuclear@0
|
319 void keyb(unsigned char key, int x, int y)
|
nuclear@0
|
320 {
|
nuclear@0
|
321 switch(key) {
|
nuclear@0
|
322 case 27:
|
nuclear@0
|
323 exit(0);
|
nuclear@4
|
324
|
nuclear@8
|
325 case 'a':
|
nuclear@8
|
326 opt_autorot = !opt_autorot;
|
nuclear@8
|
327 break;
|
nuclear@8
|
328
|
nuclear@4
|
329 case 'f':
|
nuclear@4
|
330 {
|
nuclear@4
|
331 static bool fullscreen;
|
nuclear@4
|
332 static int orig_x, orig_y;
|
nuclear@4
|
333
|
nuclear@4
|
334 fullscreen = !fullscreen;
|
nuclear@4
|
335 if(fullscreen) {
|
nuclear@4
|
336 orig_x = xsz;
|
nuclear@4
|
337 orig_y = ysz;
|
nuclear@4
|
338 glutFullScreen();
|
nuclear@4
|
339 } else {
|
nuclear@4
|
340 glutReshapeWindow(orig_x, orig_y);
|
nuclear@4
|
341 }
|
nuclear@4
|
342 }
|
nuclear@4
|
343 break;
|
nuclear@5
|
344
|
nuclear@5
|
345 case 'r':
|
nuclear@5
|
346 opt_regular_render = !opt_regular_render;
|
nuclear@5
|
347 break;
|
nuclear@5
|
348
|
nuclear@5
|
349 case 'h':
|
nuclear@5
|
350 opt_highres = !opt_highres;
|
nuclear@5
|
351 if(rtarg) {
|
nuclear@5
|
352 destroy_rtarg(rtarg);
|
nuclear@5
|
353 rtarg = 0;
|
nuclear@5
|
354 }
|
nuclear@5
|
355 break;
|
nuclear@0
|
356 }
|
nuclear@0
|
357 }
|
nuclear@0
|
358
|
nuclear@0
|
359 bool bnstate[16];
|
nuclear@0
|
360 int prev_x, prev_y;
|
nuclear@0
|
361
|
nuclear@0
|
362 void mouse(int bn, int state, int x, int y)
|
nuclear@0
|
363 {
|
nuclear@0
|
364 int idx = bn - GLUT_LEFT_BUTTON;
|
nuclear@0
|
365
|
nuclear@0
|
366 if(idx < (int)(sizeof bnstate / sizeof *bnstate)) {
|
nuclear@0
|
367 bnstate[idx] = state == GLUT_DOWN;
|
nuclear@0
|
368 }
|
nuclear@0
|
369 prev_x = x;
|
nuclear@0
|
370 prev_y = y;
|
nuclear@0
|
371 }
|
nuclear@0
|
372
|
nuclear@0
|
373 void motion(int x, int y)
|
nuclear@0
|
374 {
|
nuclear@0
|
375 int dx = x - prev_x;
|
nuclear@0
|
376 int dy = y - prev_y;
|
nuclear@0
|
377 prev_x = x;
|
nuclear@0
|
378 prev_y = y;
|
nuclear@0
|
379
|
nuclear@0
|
380 if(bnstate[0]) {
|
nuclear@0
|
381 cam_theta = fmod(cam_theta + dx * 0.5, 360.0);
|
nuclear@0
|
382 cam_phi += dy * 0.5;
|
nuclear@0
|
383 if(cam_phi < -90) {
|
nuclear@0
|
384 cam_phi = -90;
|
nuclear@0
|
385 }
|
nuclear@0
|
386 if(cam_phi > 90) {
|
nuclear@0
|
387 cam_phi = 90;
|
nuclear@0
|
388 }
|
nuclear@0
|
389 }
|
nuclear@0
|
390 if(bnstate[2]) {
|
nuclear@0
|
391 cam_dist += dy * 0.1;
|
nuclear@0
|
392 if(cam_dist < 0) {
|
nuclear@0
|
393 cam_dist = 0;
|
nuclear@0
|
394 }
|
nuclear@0
|
395 }
|
nuclear@0
|
396 }
|
nuclear@0
|
397
|
nuclear@0
|
398 struct render_target *create_rtarg(int xsz, int ysz)
|
nuclear@0
|
399 {
|
nuclear@0
|
400 struct render_target *rt = new render_target;
|
nuclear@0
|
401
|
nuclear@0
|
402 glGenFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
403 glBindFramebufferEXT(GL_FRAMEBUFFER, rt->fbo);
|
nuclear@0
|
404
|
nuclear@0
|
405 // create the render target texture
|
nuclear@0
|
406 glGenTextures(1, &rt->color_tex);
|
nuclear@0
|
407 glBindTexture(GL_TEXTURE_2D, rt->color_tex);
|
nuclear@0
|
408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@0
|
409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@1
|
410 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@1
|
411 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@0
|
412 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
nuclear@0
|
413
|
nuclear@0
|
414 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color_tex, 0);
|
nuclear@0
|
415
|
nuclear@0
|
416 // create depth buffer
|
nuclear@0
|
417 glGenRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
418 glBindRenderbufferEXT(GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
419 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, xsz, ysz);
|
nuclear@0
|
420
|
nuclear@0
|
421 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth_buf);
|
nuclear@0
|
422
|
nuclear@0
|
423 if(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
nuclear@0
|
424 fprintf(stderr, "incomplete fbo\n");
|
nuclear@0
|
425 return 0;
|
nuclear@0
|
426 }
|
nuclear@0
|
427
|
nuclear@0
|
428 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
nuclear@0
|
429 return rt;
|
nuclear@0
|
430 }
|
nuclear@0
|
431
|
nuclear@0
|
432 void destroy_rtarg(struct render_target *rt)
|
nuclear@0
|
433 {
|
nuclear@0
|
434 if(!rt) {
|
nuclear@0
|
435 return;
|
nuclear@0
|
436 }
|
nuclear@0
|
437 glDeleteFramebuffersEXT(1, &rt->fbo);
|
nuclear@0
|
438 glDeleteTextures(1, &rt->color_tex);
|
nuclear@0
|
439 glDeleteRenderbuffersEXT(1, &rt->depth_buf);
|
nuclear@0
|
440 delete rt;
|
nuclear@0
|
441 }
|