dbf-udg

annotate README @ 15:2d1a9b5111f9

added visual studio project
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 20 Feb 2013 06:03:31 +0200
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nuclear@12 1 Printblobs (DBF-UDG compo edition)
nuclear@12 2 ----------------------------------
nuclear@12 3 by Nuclear / Mindlapse & The Lab
nuclear@12 4
nuclear@12 5 A cute halftoning display hack with metaballs for the DBF UDG compo.
nuclear@12 6 Copyright (C) 2013 John Tsiombikas <nuclear@mutantstargoat.com>
nuclear@12 7
nuclear@12 8 Feel free to use, copy, modify and/or redistribute this code freely
nuclear@12 9 under the terms of the GNU General Public License version 3 or (at your
nuclear@12 10 option) any later version published by the Free Software Foundation.
nuclear@12 11 See COPYING for details.
nuclear@12 12
nuclear@12 13 Dependencies:
nuclear@12 14 - OpenGL implementation with GLSL shaders
nuclear@12 15 - Any GLUT implementation
nuclear@12 16 - GLEW <http://glew.sourceforge.net>
nuclear@12 17
nuclear@12 18 Controls:
nuclear@12 19 'b' : toggle blocky mode (8x8 block-based rendering)
nuclear@12 20 'r' : toggle regular rendering (non-halftoned/dithered)
nuclear@12 21 'f' : toggle fullscreen
nuclear@12 22 'a' : toggle interactive camera control (mouse left-rotate, right-zoom)
nuclear@12 23 ESC : exit
nuclear@12 24
nuclear@12 25 Commandline arguments:
nuclear@12 26 -noblocky start in non-blocky mode
nuclear@12 27 -blocky start in blocky mode (default in DBF-UDG edition)
nuclear@12 28 -nodither start in regular (non-halftoned/dithered) mode
nuclear@12 29 -geometry WxH specify initial window size