dbf-udg
annotate README @ 15:2d1a9b5111f9
added visual studio project
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 20 Feb 2013 06:03:31 +0200 |
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nuclear@12 | 1 Printblobs (DBF-UDG compo edition) |
nuclear@12 | 2 ---------------------------------- |
nuclear@12 | 3 by Nuclear / Mindlapse & The Lab |
nuclear@12 | 4 |
nuclear@12 | 5 A cute halftoning display hack with metaballs for the DBF UDG compo. |
nuclear@12 | 6 Copyright (C) 2013 John Tsiombikas <nuclear@mutantstargoat.com> |
nuclear@12 | 7 |
nuclear@12 | 8 Feel free to use, copy, modify and/or redistribute this code freely |
nuclear@12 | 9 under the terms of the GNU General Public License version 3 or (at your |
nuclear@12 | 10 option) any later version published by the Free Software Foundation. |
nuclear@12 | 11 See COPYING for details. |
nuclear@12 | 12 |
nuclear@12 | 13 Dependencies: |
nuclear@12 | 14 - OpenGL implementation with GLSL shaders |
nuclear@12 | 15 - Any GLUT implementation |
nuclear@12 | 16 - GLEW <http://glew.sourceforge.net> |
nuclear@12 | 17 |
nuclear@12 | 18 Controls: |
nuclear@12 | 19 'b' : toggle blocky mode (8x8 block-based rendering) |
nuclear@12 | 20 'r' : toggle regular rendering (non-halftoned/dithered) |
nuclear@12 | 21 'f' : toggle fullscreen |
nuclear@12 | 22 'a' : toggle interactive camera control (mouse left-rotate, right-zoom) |
nuclear@12 | 23 ESC : exit |
nuclear@12 | 24 |
nuclear@12 | 25 Commandline arguments: |
nuclear@12 | 26 -noblocky start in non-blocky mode |
nuclear@12 | 27 -blocky start in blocky mode (default in DBF-UDG edition) |
nuclear@12 | 28 -nodither start in regular (non-halftoned/dithered) mode |
nuclear@12 | 29 -geometry WxH specify initial window size |