nuclear@12: Printblobs (DBF-UDG compo edition) nuclear@12: ---------------------------------- nuclear@12: by Nuclear / Mindlapse & The Lab nuclear@12: nuclear@12: A cute halftoning display hack with metaballs for the DBF UDG compo. nuclear@12: Copyright (C) 2013 John Tsiombikas nuclear@12: nuclear@12: Feel free to use, copy, modify and/or redistribute this code freely nuclear@12: under the terms of the GNU General Public License version 3 or (at your nuclear@12: option) any later version published by the Free Software Foundation. nuclear@12: See COPYING for details. nuclear@12: nuclear@12: Dependencies: nuclear@12: - OpenGL implementation with GLSL shaders nuclear@12: - Any GLUT implementation nuclear@12: - GLEW nuclear@12: nuclear@12: Controls: nuclear@12: 'b' : toggle blocky mode (8x8 block-based rendering) nuclear@12: 'r' : toggle regular rendering (non-halftoned/dithered) nuclear@12: 'f' : toggle fullscreen nuclear@12: 'a' : toggle interactive camera control (mouse left-rotate, right-zoom) nuclear@12: ESC : exit nuclear@12: nuclear@12: Commandline arguments: nuclear@12: -noblocky start in non-blocky mode nuclear@12: -blocky start in blocky mode (default in DBF-UDG edition) nuclear@12: -nodither start in regular (non-halftoned/dithered) mode nuclear@12: -geometry WxH specify initial window size