dbf-udg

view README @ 15:2d1a9b5111f9

added visual studio project
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 20 Feb 2013 06:03:31 +0200
parents
children
line source
1 Printblobs (DBF-UDG compo edition)
2 ----------------------------------
3 by Nuclear / Mindlapse & The Lab
5 A cute halftoning display hack with metaballs for the DBF UDG compo.
6 Copyright (C) 2013 John Tsiombikas <nuclear@mutantstargoat.com>
8 Feel free to use, copy, modify and/or redistribute this code freely
9 under the terms of the GNU General Public License version 3 or (at your
10 option) any later version published by the Free Software Foundation.
11 See COPYING for details.
13 Dependencies:
14 - OpenGL implementation with GLSL shaders
15 - Any GLUT implementation
16 - GLEW <http://glew.sourceforge.net>
18 Controls:
19 'b' : toggle blocky mode (8x8 block-based rendering)
20 'r' : toggle regular rendering (non-halftoned/dithered)
21 'f' : toggle fullscreen
22 'a' : toggle interactive camera control (mouse left-rotate, right-zoom)
23 ESC : exit
25 Commandline arguments:
26 -noblocky start in non-blocky mode
27 -blocky start in blocky mode (default in DBF-UDG edition)
28 -nodither start in regular (non-halftoned/dithered) mode
29 -geometry WxH specify initial window size