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1 #ifndef D3DUT_H_
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2 #define D3DUT_H_
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3
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4 #ifdef _MSC_VER
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5 #pragma comment(lib, "d3d11.lib")
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6 #pragma comment(lib, "d3dx11.lib")
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7 #pragma comment(lib, "winmm.lib")
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8
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9 #ifndef D3DUT_IMPLEMENTATION
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10 #pragma comment(lib, "d3dut.lib")
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11 #endif
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12 #endif
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13
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14 #ifdef D3DUT_IMPLEMENTATION
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15 #define D3DUTAPI __declspec(dllexport)
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16 #else
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17 #define D3DUTAPI __declspec(dllimport)
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18 #endif
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19
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20 #include <d3d11.h>
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21 #include <d3dx11.h>
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22
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23 #define D3DUT_RGB 0
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24 #define D3DUT_RGBA 0
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25 #define D3DUT_SINGLE 0
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26
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27 #define D3DUT_DOUBLE 1
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28 #define D3DUT_DEPTH 2
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29 #define D3DUT_STENCIL 4
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30 #define D3DUT_STEREO 8
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31 #define D3DUT_MULTISAMPLE 16
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32
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33 enum {
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34 D3DUT_WINDOW_WIDTH,
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35 D3DUT_WINDOW_HEIGHT,
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36 D3DUT_ELAPSED_TIME
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37 };
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38
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39 enum {
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40 D3DUT_LEFT_BUTTON,
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41 D3DUT_MIDDLE_BUTTON,
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42 D3DUT_RIGHT_BUTTON,
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43
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44 D3DUT_WHEELDOWN_BUTTON,
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45 D3DUT_WHEELUP_BUTTON
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46 };
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47
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48 enum {D3DUT_DOWN = 0, D3DUT_UP = 1};
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49
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50 typedef void (*D3DUT_DisplayFunc)();
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51 typedef void (*D3DUT_IdleFunc)();
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52 typedef void (*D3DUT_ReshapeFunc)(int, int);
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53 typedef void (*D3DUT_KeyboardFunc)(unsigned char, int, int);
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54 typedef void (*D3DUT_KeyboardUpFunc)(unsigned char, int, int);
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55 typedef void (*D3DUT_SpecialFunc)(int, int, int);
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56 typedef void (*D3DUT_SpecialUpFunc)(int, int, int);
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57 typedef void (*D3DUT_MouseFunc)(int, int, int, int);
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58 typedef void (*D3DUT_MotionFunc)(int, int);
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59 typedef void (*D3DUT_PassiveMotionFunc)(int, int);
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60
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61 extern D3DUTAPI ID3D11Device *d3dut_dev;
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62 extern D3DUTAPI ID3D11DeviceContext *d3dut_ctx;
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63 extern D3DUTAPI ID3D11RenderTargetView *d3dut_rtview;
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64
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65 void D3DUTAPI d3dut_init(int *argc, char **argv);
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66 void D3DUTAPI d3dut_init_display_mode(unsigned int dmflags);
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67 void D3DUTAPI d3dut_init_window_size(int xsz, int ysz);
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68
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69 int D3DUTAPI d3dut_create_window(const char *title);
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70 void D3DUTAPI d3dut_destroy_window(int win);
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71 void D3DUTAPI d3dut_set_window(int idx);
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72 int D3DUTAPI d3dut_get_window();
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73
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74 void D3DUTAPI d3dut_display_func(D3DUT_DisplayFunc func);
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75 void D3DUTAPI d3dut_idle_func(D3DUT_IdleFunc func);
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76 void D3DUTAPI d3dut_reshape_func(D3DUT_ReshapeFunc func);
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77 void D3DUTAPI d3dut_keyboard_func(D3DUT_KeyboardFunc func);
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78 void D3DUTAPI d3dut_keyboard_up_func(D3DUT_KeyboardUpFunc func);
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79 void D3DUTAPI d3dut_special_func(D3DUT_SpecialFunc func);
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80 void D3DUTAPI d3dut_special_up_func(D3DUT_SpecialUpFunc func);
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81 void D3DUTAPI d3dut_mouse_func(D3DUT_MouseFunc func);
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82 void D3DUTAPI d3dut_motion_func(D3DUT_MotionFunc func);
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83 void D3DUTAPI d3dut_passive_motion_func(D3DUT_PassiveMotionFunc func);
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84
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85 void D3DUTAPI d3dut_post_redisplay();
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86 void D3DUTAPI d3dut_swap_buffers();
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87
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88 void D3DUTAPI d3dut_main_loop();
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89
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90 int D3DUTAPI d3dut_get(unsigned int what);
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91
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92 void D3DUTAPI d3dut_solid_sphere(double radius, int slices, int stacks);
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93 // TODO ... more stuff
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94
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95 #endif // D3DUT_H_ |