d3dut

view include/d3dut.h @ 0:ecc040281dc9

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 22 Jun 2013 10:11:39 +0300
parents
children 242535442d04
line source
1 #ifndef D3DUT_H_
2 #define D3DUT_H_
4 #ifdef _MSC_VER
5 #pragma comment(lib, "d3d11.lib")
6 #pragma comment(lib, "d3dx11.lib")
7 #pragma comment(lib, "winmm.lib")
9 #ifndef D3DUT_IMPLEMENTATION
10 #pragma comment(lib, "d3dut.lib")
11 #endif
12 #endif
14 #ifdef D3DUT_IMPLEMENTATION
15 #define D3DUTAPI __declspec(dllexport)
16 #else
17 #define D3DUTAPI __declspec(dllimport)
18 #endif
20 #include <d3d11.h>
21 #include <d3dx11.h>
23 #define D3DUT_RGB 0
24 #define D3DUT_RGBA 0
25 #define D3DUT_SINGLE 0
27 #define D3DUT_DOUBLE 1
28 #define D3DUT_DEPTH 2
29 #define D3DUT_STENCIL 4
30 #define D3DUT_STEREO 8
31 #define D3DUT_MULTISAMPLE 16
33 enum {
34 D3DUT_WINDOW_WIDTH,
35 D3DUT_WINDOW_HEIGHT,
36 D3DUT_ELAPSED_TIME
37 };
39 enum {
40 D3DUT_LEFT_BUTTON,
41 D3DUT_MIDDLE_BUTTON,
42 D3DUT_RIGHT_BUTTON,
44 D3DUT_WHEELDOWN_BUTTON,
45 D3DUT_WHEELUP_BUTTON
46 };
48 enum {D3DUT_DOWN = 0, D3DUT_UP = 1};
50 typedef void (*D3DUT_DisplayFunc)();
51 typedef void (*D3DUT_IdleFunc)();
52 typedef void (*D3DUT_ReshapeFunc)(int, int);
53 typedef void (*D3DUT_KeyboardFunc)(unsigned char, int, int);
54 typedef void (*D3DUT_KeyboardUpFunc)(unsigned char, int, int);
55 typedef void (*D3DUT_SpecialFunc)(int, int, int);
56 typedef void (*D3DUT_SpecialUpFunc)(int, int, int);
57 typedef void (*D3DUT_MouseFunc)(int, int, int, int);
58 typedef void (*D3DUT_MotionFunc)(int, int);
59 typedef void (*D3DUT_PassiveMotionFunc)(int, int);
61 extern D3DUTAPI ID3D11Device *d3dut_dev;
62 extern D3DUTAPI ID3D11DeviceContext *d3dut_ctx;
63 extern D3DUTAPI ID3D11RenderTargetView *d3dut_rtview;
65 void D3DUTAPI d3dut_init(int *argc, char **argv);
66 void D3DUTAPI d3dut_init_display_mode(unsigned int dmflags);
67 void D3DUTAPI d3dut_init_window_size(int xsz, int ysz);
69 int D3DUTAPI d3dut_create_window(const char *title);
70 void D3DUTAPI d3dut_destroy_window(int win);
71 void D3DUTAPI d3dut_set_window(int idx);
72 int D3DUTAPI d3dut_get_window();
74 void D3DUTAPI d3dut_display_func(D3DUT_DisplayFunc func);
75 void D3DUTAPI d3dut_idle_func(D3DUT_IdleFunc func);
76 void D3DUTAPI d3dut_reshape_func(D3DUT_ReshapeFunc func);
77 void D3DUTAPI d3dut_keyboard_func(D3DUT_KeyboardFunc func);
78 void D3DUTAPI d3dut_keyboard_up_func(D3DUT_KeyboardUpFunc func);
79 void D3DUTAPI d3dut_special_func(D3DUT_SpecialFunc func);
80 void D3DUTAPI d3dut_special_up_func(D3DUT_SpecialUpFunc func);
81 void D3DUTAPI d3dut_mouse_func(D3DUT_MouseFunc func);
82 void D3DUTAPI d3dut_motion_func(D3DUT_MotionFunc func);
83 void D3DUTAPI d3dut_passive_motion_func(D3DUT_PassiveMotionFunc func);
85 void D3DUTAPI d3dut_post_redisplay();
86 void D3DUTAPI d3dut_swap_buffers();
88 void D3DUTAPI d3dut_main_loop();
90 int D3DUTAPI d3dut_get(unsigned int what);
92 void D3DUTAPI d3dut_solid_sphere(double radius, int slices, int stacks);
93 // TODO ... more stuff
95 #endif // D3DUT_H_