conworlds

annotate src/main.cc @ 7:bd8202d6d28d

some progress...
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 22 Aug 2014 16:55:16 +0300
parents 3c36bc28c6c2
children c2eecf764daa
rev   line source
nuclear@2 1 #include <stdio.h>
nuclear@2 2 #include <stdlib.h>
nuclear@2 3 #include "opengl.h"
nuclear@2 4 #include "game.h"
nuclear@6 5 #include "vr/vr.h"
nuclear@2 6
nuclear@2 7 static bool init();
nuclear@2 8 static void cleanup();
nuclear@2 9
nuclear@2 10 static void display();
nuclear@2 11 static void idle();
nuclear@2 12 static void reshape(int x, int y);
nuclear@2 13 static void keyb(unsigned char key, int x, int y);
nuclear@2 14 static void keyb_up(unsigned char key, int x, int y);
nuclear@2 15 static void mouse(int bn, int st, int x, int y);
nuclear@2 16 static void motion(int x, int y);
nuclear@2 17 static void sball_motion(int x, int y, int z);
nuclear@2 18 static void sball_rotate(int x, int y, int z);
nuclear@2 19
nuclear@2 20 int main(int argc, char **argv)
nuclear@2 21 {
nuclear@2 22 glutInitWindowSize(1024, 600);
nuclear@2 23 glutInit(&argc, argv);
nuclear@2 24 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@2 25 glutCreateWindow("VR Chess");
nuclear@2 26
nuclear@2 27 glutDisplayFunc(display);
nuclear@2 28 glutIdleFunc(idle);
nuclear@2 29 glutReshapeFunc(reshape);
nuclear@2 30 glutKeyboardFunc(keyb);
nuclear@2 31 glutKeyboardUpFunc(keyb_up);
nuclear@2 32 glutMouseFunc(mouse);
nuclear@2 33 glutMotionFunc(motion);
nuclear@2 34 glutSpaceballMotionFunc(sball_motion);
nuclear@2 35 glutSpaceballRotateFunc(sball_rotate);
nuclear@2 36
nuclear@2 37 if(!init()) {
nuclear@2 38 return 1;
nuclear@2 39 }
nuclear@2 40 atexit(cleanup);
nuclear@2 41
nuclear@2 42 glutMainLoop();
nuclear@2 43 return 0;
nuclear@2 44 }
nuclear@2 45
nuclear@2 46 static bool init()
nuclear@2 47 {
nuclear@2 48 glewInit();
nuclear@2 49
nuclear@2 50 if(!game_init()) {
nuclear@2 51 return false;
nuclear@2 52 }
nuclear@7 53
nuclear@7 54 int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH);
nuclear@7 55 int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT);
nuclear@7 56 if(win_xsz && win_ysz) {
nuclear@7 57 glutReshapeWindow(win_xsz, win_ysz);
nuclear@7 58 }
nuclear@2 59 return true;
nuclear@2 60 }
nuclear@2 61
nuclear@2 62 static void cleanup()
nuclear@2 63 {
nuclear@2 64 game_cleanup();
nuclear@2 65 }
nuclear@2 66
nuclear@2 67 static void display()
nuclear@2 68 {
nuclear@2 69 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
nuclear@2 70
nuclear@2 71 game_update(msec);
nuclear@7 72 game_render();
nuclear@2 73
nuclear@6 74 if(!vr_swap_buffers()) {
nuclear@6 75 glutSwapBuffers();
nuclear@6 76 }
nuclear@2 77 }
nuclear@2 78
nuclear@2 79 static void idle()
nuclear@2 80 {
nuclear@2 81 glutPostRedisplay();
nuclear@2 82 }
nuclear@2 83
nuclear@2 84 static void reshape(int x, int y)
nuclear@2 85 {
nuclear@2 86 game_reshape(x, y);
nuclear@2 87 }
nuclear@2 88
nuclear@2 89 static void keyb(unsigned char key, int x, int y)
nuclear@2 90 {
nuclear@2 91 game_keyboard(key, true, x, y);
nuclear@2 92 }
nuclear@2 93
nuclear@2 94 static void keyb_up(unsigned char key, int x, int y)
nuclear@2 95 {
nuclear@2 96 game_keyboard(key, false, x, y);
nuclear@2 97 }
nuclear@2 98
nuclear@2 99 static void mouse(int bn, int st, int x, int y)
nuclear@2 100 {
nuclear@3 101 switch(bn) {
nuclear@3 102 case GLUT_RIGHT_BUTTON + 1:
nuclear@3 103 if(st == GLUT_DOWN) {
nuclear@3 104 game_mwheel(1);
nuclear@3 105 }
nuclear@3 106 break;
nuclear@3 107
nuclear@3 108 case GLUT_RIGHT_BUTTON + 2:
nuclear@3 109 if(st == GLUT_DOWN) {
nuclear@3 110 game_mwheel(-1);
nuclear@3 111 }
nuclear@3 112 break;
nuclear@3 113
nuclear@3 114 default:
nuclear@3 115 game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
nuclear@3 116 }
nuclear@2 117 }
nuclear@2 118
nuclear@2 119 static void motion(int x, int y)
nuclear@2 120 {
nuclear@2 121 game_motion(x, y);
nuclear@2 122 }
nuclear@2 123
nuclear@2 124 #define SBALL_MOVE_SCALE 0.00025
nuclear@2 125 #define SBALL_ROT_SCALE 0.01
nuclear@2 126
nuclear@2 127 static void sball_motion(int x, int y, int z)
nuclear@2 128 {
nuclear@2 129 game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE);
nuclear@2 130 }
nuclear@2 131
nuclear@2 132 static void sball_rotate(int x, int y, int z)
nuclear@2 133 {
nuclear@2 134 game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE);
nuclear@2 135 }