conworlds

annotate src/main.cc @ 6:3c36bc28c6c2

more stuff in the vr test
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 21 Aug 2014 01:08:03 +0300
parents a797e426e309
children bd8202d6d28d
rev   line source
nuclear@2 1 #include <stdio.h>
nuclear@2 2 #include <stdlib.h>
nuclear@2 3 #include "opengl.h"
nuclear@2 4 #include "game.h"
nuclear@6 5 #include "vr/vr.h"
nuclear@2 6
nuclear@2 7 static bool init();
nuclear@2 8 static void cleanup();
nuclear@2 9
nuclear@2 10 static void display();
nuclear@2 11 static void idle();
nuclear@2 12 static void reshape(int x, int y);
nuclear@2 13 static void keyb(unsigned char key, int x, int y);
nuclear@2 14 static void keyb_up(unsigned char key, int x, int y);
nuclear@2 15 static void mouse(int bn, int st, int x, int y);
nuclear@2 16 static void motion(int x, int y);
nuclear@2 17 static void sball_motion(int x, int y, int z);
nuclear@2 18 static void sball_rotate(int x, int y, int z);
nuclear@2 19
nuclear@2 20 int main(int argc, char **argv)
nuclear@2 21 {
nuclear@2 22 glutInitWindowSize(1024, 600);
nuclear@2 23 glutInit(&argc, argv);
nuclear@2 24 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@2 25 glutCreateWindow("VR Chess");
nuclear@2 26
nuclear@2 27 glutDisplayFunc(display);
nuclear@2 28 glutIdleFunc(idle);
nuclear@2 29 glutReshapeFunc(reshape);
nuclear@2 30 glutKeyboardFunc(keyb);
nuclear@2 31 glutKeyboardUpFunc(keyb_up);
nuclear@2 32 glutMouseFunc(mouse);
nuclear@2 33 glutMotionFunc(motion);
nuclear@2 34 glutSpaceballMotionFunc(sball_motion);
nuclear@2 35 glutSpaceballRotateFunc(sball_rotate);
nuclear@2 36
nuclear@2 37 if(!init()) {
nuclear@2 38 return 1;
nuclear@2 39 }
nuclear@2 40 atexit(cleanup);
nuclear@2 41
nuclear@2 42 glutMainLoop();
nuclear@2 43 return 0;
nuclear@2 44 }
nuclear@2 45
nuclear@2 46 static bool init()
nuclear@2 47 {
nuclear@2 48 glewInit();
nuclear@2 49
nuclear@2 50 if(!game_init()) {
nuclear@2 51 return false;
nuclear@2 52 }
nuclear@2 53 return true;
nuclear@2 54 }
nuclear@2 55
nuclear@2 56 static void cleanup()
nuclear@2 57 {
nuclear@2 58 game_cleanup();
nuclear@2 59 }
nuclear@2 60
nuclear@2 61 static void display()
nuclear@2 62 {
nuclear@2 63 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
nuclear@2 64
nuclear@2 65 game_update(msec);
nuclear@2 66 game_render(0);
nuclear@2 67
nuclear@6 68 if(!vr_swap_buffers()) {
nuclear@6 69 glutSwapBuffers();
nuclear@6 70 }
nuclear@2 71 }
nuclear@2 72
nuclear@2 73 static void idle()
nuclear@2 74 {
nuclear@2 75 glutPostRedisplay();
nuclear@2 76 }
nuclear@2 77
nuclear@2 78 static void reshape(int x, int y)
nuclear@2 79 {
nuclear@2 80 game_reshape(x, y);
nuclear@2 81 }
nuclear@2 82
nuclear@2 83 static void keyb(unsigned char key, int x, int y)
nuclear@2 84 {
nuclear@2 85 game_keyboard(key, true, x, y);
nuclear@2 86 }
nuclear@2 87
nuclear@2 88 static void keyb_up(unsigned char key, int x, int y)
nuclear@2 89 {
nuclear@2 90 game_keyboard(key, false, x, y);
nuclear@2 91 }
nuclear@2 92
nuclear@2 93 static void mouse(int bn, int st, int x, int y)
nuclear@2 94 {
nuclear@3 95 switch(bn) {
nuclear@3 96 case GLUT_RIGHT_BUTTON + 1:
nuclear@3 97 if(st == GLUT_DOWN) {
nuclear@3 98 game_mwheel(1);
nuclear@3 99 }
nuclear@3 100 break;
nuclear@3 101
nuclear@3 102 case GLUT_RIGHT_BUTTON + 2:
nuclear@3 103 if(st == GLUT_DOWN) {
nuclear@3 104 game_mwheel(-1);
nuclear@3 105 }
nuclear@3 106 break;
nuclear@3 107
nuclear@3 108 default:
nuclear@3 109 game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
nuclear@3 110 }
nuclear@2 111 }
nuclear@2 112
nuclear@2 113 static void motion(int x, int y)
nuclear@2 114 {
nuclear@2 115 game_motion(x, y);
nuclear@2 116 }
nuclear@2 117
nuclear@2 118 #define SBALL_MOVE_SCALE 0.00025
nuclear@2 119 #define SBALL_ROT_SCALE 0.01
nuclear@2 120
nuclear@2 121 static void sball_motion(int x, int y, int z)
nuclear@2 122 {
nuclear@2 123 game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE);
nuclear@2 124 }
nuclear@2 125
nuclear@2 126 static void sball_rotate(int x, int y, int z)
nuclear@2 127 {
nuclear@2 128 game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE);
nuclear@2 129 }