clray

log src/clray.cc

age author description
Tue, 31 Aug 2010 02:54:37 +0100 John Tsiombikas - added button to stop the timing messages
Tue, 31 Aug 2010 01:28:20 +0100 John Tsiombikas - updated the visual studio project files
Tue, 31 Aug 2010 01:47:27 +0100 John Tsiombikas added interactive controls for turning shadows/reflections on and off as well as selecting maximum ray tracing iterations
Sun, 29 Aug 2010 14:02:37 +0100 John Tsiombikas - added -d switch to start in OpenGL rendering mode
Sat, 28 Aug 2010 09:38:49 +0100 John Tsiombikas shoehorned the kdtree into an opnecl image and improved performance slightly
Fri, 27 Aug 2010 20:39:55 +0100 John Tsiombikas - changed the membuffer into an imagebuffer for the non-GL/CL-interop case
Fri, 27 Aug 2010 19:00:14 +0100 John Tsiombikas segfault on exit?
Fri, 27 Aug 2010 18:30:09 +0100 John Tsiombikas Implemented OpenGL/OpenCL interop, and removed the texture copy
Tue, 24 Aug 2010 18:35:03 +0100 John Tsiombikas blah blah blah
Tue, 24 Aug 2010 05:43:57 +0100 John Tsiombikas performance sucks
Sat, 21 Aug 2010 20:51:57 +0100 John Tsiombikas doh ... it doesn't work
Tue, 17 Aug 2010 20:35:00 +0100 John Tsiombikas semi-fixed the kdtree construction
Wed, 11 Aug 2010 04:30:35 +0100 John Tsiombikas OMG alignment is a bitch
Tue, 10 Aug 2010 07:24:18 +0100 John Tsiombikas fixed, now we need to start with optimizations
Mon, 09 Aug 2010 12:55:40 +0100 John Tsiombikas fixed
Mon, 09 Aug 2010 05:38:51 +0100 John Tsiombikas debugging...
Sun, 08 Aug 2010 09:51:45 +0100 John Tsiombikas burp
Wed, 04 Aug 2010 04:51:06 +0100 John Tsiombikas bollocks
Tue, 03 Aug 2010 13:06:59 +0100 John Tsiombikas fixed the bloody intersection bug
Fri, 23 Jul 2010 19:48:43 +0100 John Tsiombikas interactive spheres
Tue, 13 Jul 2010 03:38:29 +0300 John Tsiombikas added OpenGL display of the framebuffer
Mon, 12 Jul 2010 10:38:07 +0300 John Tsiombikas pfffff
Mon, 12 Jul 2010 07:00:19 +0300 John Tsiombikas added non-buffer args
Mon, 12 Jul 2010 05:56:47 +0300 John Tsiombikas first test works, let's try to make a raytracer now...