clray

changeset 34:a218551293ad

blah blah blah
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 24 Aug 2010 18:35:03 +0100
parents 931d13b72f83
children 4dec8853bf75
files src/clray.cc src/scene.cc
diffstat 2 files changed, 45 insertions(+), 2 deletions(-) [+]
line diff
     1.1 --- a/src/clray.cc	Tue Aug 24 05:47:04 2010 +0100
     1.2 +++ b/src/clray.cc	Tue Aug 24 18:35:03 2010 +0100
     1.3 @@ -120,7 +120,7 @@
     1.4  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
     1.5  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     1.6  	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
     1.7 -	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_pattern);
     1.8 +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F_ARB, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, test_pattern);
     1.9  	delete [] test_pattern;
    1.10  
    1.11  	glutMainLoop();
     2.1 --- a/src/scene.cc	Tue Aug 24 05:47:04 2010 +0100
     2.2 +++ b/src/scene.cc	Tue Aug 24 18:35:03 2010 +0100
     2.3 @@ -253,6 +253,48 @@
     2.4  	glVertex3fv(node->aabb.max);
     2.5  	glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.min[2]);
     2.6  	glVertex3f(node->aabb.min[0], node->aabb.max[1], node->aabb.max[2]);
     2.7 +	/*if(!node->left) return;
     2.8 +
     2.9 +	AABBox *bleft = &node->left->aabb;
    2.10 +
    2.11 +	int axis = level % 3;
    2.12 +	switch(axis) {
    2.13 +	case 0:
    2.14 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->min[2]);
    2.15 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->min[2]);
    2.16 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->min[2]);
    2.17 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.18 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.19 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->max[2]);
    2.20 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->max[2]);
    2.21 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->min[2]);
    2.22 +		break;
    2.23 +	
    2.24 +	case 1:
    2.25 +		glVertex3f(bleft->min[0], bleft->min[1], bleft->max[2]);
    2.26 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->max[2]);
    2.27 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->max[2]);
    2.28 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.29 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.30 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->max[2]);
    2.31 +		glVertex3f(bleft->max[0], bleft->min[1], bleft->max[2]);
    2.32 +		glVertex3f(bleft->min[0], bleft->min[1], bleft->max[2]);
    2.33 +		break;
    2.34 +	
    2.35 +	case 2:
    2.36 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->min[2]);
    2.37 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->min[2]);
    2.38 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->min[2]);
    2.39 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.40 +		glVertex3f(bleft->max[0], bleft->max[1], bleft->max[2]);
    2.41 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->max[2]);
    2.42 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->max[2]);
    2.43 +		glVertex3f(bleft->min[0], bleft->max[1], bleft->min[2]);
    2.44 +		break;
    2.45 +
    2.46 +	default:
    2.47 +		break;
    2.48 +	}*/
    2.49  }
    2.50  
    2.51  bool Scene::build_kdtree()
    2.52 @@ -370,6 +412,7 @@
    2.53  	kdleft->cost = best_cost[0];
    2.54  	kdright->cost = best_cost[1];
    2.55  
    2.56 +	// TODO would it be much better if we actually split faces that straddle the splitting plane?
    2.57  	for(size_t i=0; i<kd->face_idx.size(); i++) {
    2.58  		int fidx = kd->face_idx[i];
    2.59  		const Face *face = faces + fidx;
    2.60 @@ -411,7 +454,7 @@
    2.61  	}
    2.62  
    2.63  	float sarea = aabb.calc_surface_area();
    2.64 -	if(sarea < 1e-8) {
    2.65 +	if(sarea < 1e-6) {
    2.66  		return FLT_MAX;	// heavily penalize 0-area voxels
    2.67  	}
    2.68