age |
author |
description |
Fri, 27 Aug 2010 01:00:04 +0100 |
John Tsiombikas |
out of resources?! |
Thu, 26 Aug 2010 20:33:27 +0100 |
John Tsiombikas |
merged |
Thu, 26 Aug 2010 20:24:07 +0100 |
John Tsiombikas |
stopped using a heap to flatten the kdtree. added explicit left/right indices |
Tue, 24 Aug 2010 18:35:03 +0100 |
John Tsiombikas |
blah blah blah |
Tue, 24 Aug 2010 05:43:57 +0100 |
John Tsiombikas |
performance sucks |
Sun, 22 Aug 2010 00:50:47 +0100 |
John Tsiombikas |
yey! *seems* to work now |
Sat, 21 Aug 2010 23:57:19 +0100 |
John Tsiombikas |
debugging ... |
Sat, 21 Aug 2010 20:51:57 +0100 |
John Tsiombikas |
doh ... it doesn't work |
Sat, 21 Aug 2010 03:42:49 +0100 |
John Tsiombikas |
trying to pass the kdtree to the kernel |
Tue, 17 Aug 2010 20:35:00 +0100 |
John Tsiombikas |
semi-fixed the kdtree construction |
Tue, 17 Aug 2010 01:19:43 +0100 |
John Tsiombikas |
continuing with the kdtree construction |
Sat, 14 Aug 2010 07:00:04 +0100 |
John Tsiombikas |
continuing with the kdtree |
Sat, 14 Aug 2010 03:02:52 +0100 |
John Tsiombikas |
- moved create_face_buffer to Scene::get_face_buffer and did a few reorganizations. |
Fri, 13 Aug 2010 18:20:45 +0100 |
John Tsiombikas |
separated obj loading and vector class |
Wed, 11 Aug 2010 04:30:35 +0100 |
John Tsiombikas |
OMG alignment is a bitch
base
src/mesh.cc@a93f54cd050f
|