cloth2
annotate src/cloth.h @ 0:ef0c22554406
cloth sim test, initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 11 Jan 2016 16:51:16 +0200 |
parents | |
children | dc15b741486c |
rev | line source |
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nuclear@0 | 1 #ifndef CLOTH_H_ |
nuclear@0 | 2 #define CLOTH_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include <vector> |
nuclear@0 | 5 #include <gmath/gmath.h> |
nuclear@0 | 6 #include "object.h" |
nuclear@0 | 7 |
nuclear@0 | 8 using namespace gph; |
nuclear@0 | 9 |
nuclear@0 | 10 struct ClothMass { |
nuclear@0 | 11 Vector3 pos, vel; |
nuclear@0 | 12 bool fixed; |
nuclear@0 | 13 }; |
nuclear@0 | 14 |
nuclear@0 | 15 class Cloth { |
nuclear@0 | 16 private: |
nuclear@0 | 17 float mass, elast; // global mass attributes |
nuclear@0 | 18 float spring_k; // spring constant for all springs |
nuclear@0 | 19 Vector3 grav, forces; |
nuclear@0 | 20 |
nuclear@0 | 21 std::vector<ClothMass> masses; |
nuclear@0 | 22 std::vector<std::vector<float> > conn; // spring lengths, <0 means not connected |
nuclear@0 | 23 |
nuclear@0 | 24 std::vector<Object*> colliders; |
nuclear@0 | 25 |
nuclear@0 | 26 bool find_collision(const Ray &ray, HitPoint *hit) const; |
nuclear@0 | 27 |
nuclear@0 | 28 public: |
nuclear@0 | 29 Cloth(); |
nuclear@0 | 30 |
nuclear@0 | 31 void create_rect(int x, int y, float width, float height); |
nuclear@0 | 32 |
nuclear@0 | 33 void transform(const Matrix4x4 &xform); |
nuclear@0 | 34 |
nuclear@0 | 35 void add_collider(Object *o); |
nuclear@0 | 36 |
nuclear@0 | 37 void step(float dt); |
nuclear@0 | 38 |
nuclear@0 | 39 void draw() const; |
nuclear@0 | 40 }; |
nuclear@0 | 41 |
nuclear@0 | 42 #endif // CLOTH_H_ |