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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <vector>
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4 #include "opengl.h"
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5 #include "plane.h"
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6 #include "disc.h"
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7 #include "particle.h"
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8 #include "simworld.h"
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9
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10 static bool init();
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11 static void cleanup();
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12 static void disp();
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13 static void idle();
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14 static void reshape(int x, int y);
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15 static void keyb(unsigned char key, int x, int y);
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16 static void mouse(int bn, int state, int x, int y);
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17 static void motion(int x, int y);
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18
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19 static float cam_theta, cam_phi, cam_dist = 8.0;
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20
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21 static bool moving_cloth;
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22
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23 static SimWorld simworld;
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24
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25
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26 int main(int argc, char **argv)
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27 {
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28 glutInit(&argc, argv);
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29 glutInitWindowSize(800, 600);
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30 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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31 glutCreateWindow("cloth");
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32
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33 glutDisplayFunc(disp);
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34 glutReshapeFunc(reshape);
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35 glutKeyboardFunc(keyb);
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36 glutMouseFunc(mouse);
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37 glutMotionFunc(motion);
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38 glutIdleFunc(idle);
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39
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40 if(!init()) {
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41 return 1;
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42 }
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43 atexit(cleanup);
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44
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45 glutMainLoop();
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46 return 0;
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47 }
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48
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49
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50 static bool init()
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51 {
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52 glewInit();
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53
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54 glClearColor(0.2, 0.2, 0.2, 1.0);
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55
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56 glEnable(GL_DEPTH_TEST);
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57 glEnable(GL_CULL_FACE);
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58
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59 Disc *disc = new Disc;
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60 disc->normal = Vector3(0, 1, 0);
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61 simworld.add_object(disc);
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62
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63 return true;
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64 }
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65
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66 static void cleanup()
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67 {
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68 }
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69
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70 static void disp()
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71 {
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72 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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73
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74 glMatrixMode(GL_MODELVIEW);
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75 glLoadIdentity();
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76 glTranslatef(0, 0, -cam_dist);
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77 glRotatef(cam_phi, 1.0, 0.0, 0.0);
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78 glRotatef(cam_theta, 0.0, 1.0, 0.0);
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79
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80 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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81
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82 for(int i=0; i<simworld.get_object_count(); i++) {
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83 Object *obj = simworld.get_object(i);
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84 obj->draw();
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85 }
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86
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87 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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88
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89 glutSwapBuffers();
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90 }
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91
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92 static void idle()
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93 {
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94 glutPostRedisplay();
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95 }
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96
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97 static void reshape(int x, int y)
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98 {
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99 glViewport(0, 0, x, y);
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100
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101 glMatrixMode(GL_PROJECTION);
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102 glLoadIdentity();
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103 gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0);
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104 }
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105
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106 static void keyb(unsigned char key, int x, int y)
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107 {
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108 switch(key) {
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109 case 27:
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110 exit(0);
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111 }
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112 }
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113
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114 static bool bnstate[16];
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115 static int prev_x, prev_y;
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116
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117 static void mouse(int bn, int state, int x, int y)
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118 {
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119 int idx = bn - GLUT_LEFT_BUTTON;
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120 int st = state == GLUT_DOWN ? 1 : 0;
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121
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122 if(idx >= 0 && idx < 16) {
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123 bnstate[idx] = st;
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124 }
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125
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126 prev_x = x;
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127 prev_y = y;
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128 }
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129
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130 static void motion(int x, int y)
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131 {
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132 int dx = x - prev_x;
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133 int dy = y - prev_y;
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134 prev_x = x;
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135 prev_y = y;
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136
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137 if(moving_cloth) {
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138 } else {
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139 if(bnstate[0]) {
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140 cam_theta += dx * 0.5;
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141 cam_phi += dy * 0.5;
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142
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143 if(cam_phi < -90.0) {
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144 cam_phi = -90.0;
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145 }
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146 if(cam_phi > 90.0) {
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147 cam_phi = 90.0;
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148 }
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149 }
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150 if(bnstate[2]) {
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151 cam_dist += dy * 0.1;
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152
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153 if(cam_dist < 0.0) {
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154 cam_dist = 0.0;
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155 }
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156 }
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157 }
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158 }
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