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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include "opengl.h"
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4
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5 static bool init();
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6 static void cleanup();
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7 static void disp();
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8 static void idle();
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9 static void reshape(int x, int y);
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10 static void keyb(unsigned char key, int x, int y);
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11 static void mouse(int bn, int state, int x, int y);
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12 static void motion(int x, int y);
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13
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14 static float cam_theta, cam_phi, cam_dist = 8.0;
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15
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16 static bool moving_cloth;
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17
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18
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19 int main(int argc, char **argv)
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20 {
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21 glutInit(&argc, argv);
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22 glutInitWindowSize(800, 600);
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23 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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24 glutCreateWindow("cloth");
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25
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26 glutDisplayFunc(disp);
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27 glutReshapeFunc(reshape);
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28 glutKeyboardFunc(keyb);
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29 glutMouseFunc(mouse);
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30 glutMotionFunc(motion);
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31 glutIdleFunc(idle);
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32
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33 if(!init()) {
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34 return 1;
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35 }
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36 atexit(cleanup);
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37
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38 glutMainLoop();
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39 return 0;
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40 }
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41
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42
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43 static bool init()
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44 {
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45 glewInit();
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46
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47 glClearColor(0.2, 0.2, 0.2, 1.0);
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48
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49 glEnable(GL_DEPTH_TEST);
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50 glEnable(GL_CULL_FACE);
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51
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52 return true;
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53 }
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54
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55 static void cleanup()
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56 {
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57 }
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58
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59 static void disp()
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60 {
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61 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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62
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63 glMatrixMode(GL_MODELVIEW);
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64 glLoadIdentity();
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65 glTranslatef(0, 0, -cam_dist);
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66 glRotatef(cam_phi, 1.0, 0.0, 0.0);
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67 glRotatef(cam_theta, 0.0, 1.0, 0.0);
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68
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69 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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70
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71 glutSolidTeapot(1.0);
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72
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73 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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74
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75 glutSwapBuffers();
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76 }
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77
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78 static void idle()
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79 {
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80 glutPostRedisplay();
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81 }
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82
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83 static void reshape(int x, int y)
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84 {
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85 glViewport(0, 0, x, y);
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86
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87 glMatrixMode(GL_PROJECTION);
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88 glLoadIdentity();
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89 gluPerspective(45.0, (float)x / (float)y, 0.5, 500.0);
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90 }
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91
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92 static void keyb(unsigned char key, int x, int y)
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93 {
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94 switch(key) {
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95 case 27:
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96 exit(0);
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97 }
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98 }
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99
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100 static bool bnstate[16];
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101 static int prev_x, prev_y;
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102
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103 static void mouse(int bn, int state, int x, int y)
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104 {
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105 int idx = bn - GLUT_LEFT_BUTTON;
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106 int st = state == GLUT_DOWN ? 1 : 0;
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107
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108 if(idx >= 0 && idx < 16) {
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109 bnstate[idx] = st;
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110 }
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111
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112 prev_x = x;
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113 prev_y = y;
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114 }
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115
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116 static void motion(int x, int y)
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117 {
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118 int dx = x - prev_x;
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119 int dy = y - prev_y;
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120 prev_x = x;
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121 prev_y = y;
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122
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123 if(moving_cloth) {
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124 } else {
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125 if(bnstate[0]) {
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126 cam_theta += dx * 0.5;
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127 cam_phi += dy * 0.5;
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128
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129 if(cam_phi < -90.0) {
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130 cam_phi = -90.0;
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131 }
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132 if(cam_phi > 90.0) {
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133 cam_phi = 90.0;
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134 }
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135 }
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136 if(bnstate[2]) {
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137 cam_dist += dy * 0.1;
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138
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139 if(cam_dist < 0.0) {
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140 cam_dist = 0.0;
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141 }
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142 }
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143 }
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144 }
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