3dphotoshoot

annotate sdr/android_cam_preview.p.glsl @ 25:ac80210d5fbe

preparing a pc version for easier development of non-android-specifics
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Jun 2015 03:12:30 +0300
parents
children
rev   line source
nuclear@21 1 #extension GL_OES_EGL_image_external : require
nuclear@21 2 precision mediump float;
nuclear@21 3
nuclear@21 4 uniform samplerExternalOES tex;
nuclear@21 5
nuclear@21 6 varying vec4 tex_coords;
nuclear@21 7
nuclear@21 8 void main()
nuclear@21 9 {
nuclear@21 10 vec4 texel = texture2D(tex, tex_coords.xy);
nuclear@21 11 gl_FragColor = vec4(texel.xyz, 1.0);
nuclear@21 12 }