3dphotoshoot

view sdr/android_cam_preview.p.glsl @ 25:ac80210d5fbe

preparing a pc version for easier development of non-android-specifics
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Jun 2015 03:12:30 +0300
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1 #extension GL_OES_EGL_image_external : require
2 precision mediump float;
4 uniform samplerExternalOES tex;
6 varying vec4 tex_coords;
8 void main()
9 {
10 vec4 texel = texture2D(tex, tex_coords.xy);
11 gl_FragColor = vec4(texel.xyz, 1.0);
12 }