3dphotoshoot

annotate sdr/tex.p.glsl @ 21:4ca4e3c5a754

port to C++ completed, shader programs now use the SdrProg class
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 11 Jun 2015 04:56:33 +0300
parents
children 3d082c566b53
rev   line source
nuclear@21 1 precision mediump float;
nuclear@21 2
nuclear@21 3 uniform sampler2D tex;
nuclear@21 4
nuclear@21 5 varying vec4 tex_coords;
nuclear@21 6
nuclear@21 7 void main()
nuclear@21 8 {
nuclear@21 9 vec4 texel = texture2D(tex, tex_coords.xy);
nuclear@21 10 gl_FragColor = texel;
nuclear@21 11 }