3dphotoshoot
annotate sdr/tex.p.glsl @ 21:4ca4e3c5a754
port to C++ completed, shader programs now use the SdrProg class
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 11 Jun 2015 04:56:33 +0300 |
parents | |
children | 3d082c566b53 |
rev | line source |
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nuclear@21 | 1 precision mediump float; |
nuclear@21 | 2 |
nuclear@21 | 3 uniform sampler2D tex; |
nuclear@21 | 4 |
nuclear@21 | 5 varying vec4 tex_coords; |
nuclear@21 | 6 |
nuclear@21 | 7 void main() |
nuclear@21 | 8 { |
nuclear@21 | 9 vec4 texel = texture2D(tex, tex_coords.xy); |
nuclear@21 | 10 gl_FragColor = texel; |
nuclear@21 | 11 } |