3dphotoshoot
diff sdr/tex.p.glsl @ 21:4ca4e3c5a754
port to C++ completed, shader programs now use the SdrProg class
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 11 Jun 2015 04:56:33 +0300 |
parents | |
children | 3d082c566b53 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/tex.p.glsl Thu Jun 11 04:56:33 2015 +0300 1.3 @@ -0,0 +1,11 @@ 1.4 +precision mediump float; 1.5 + 1.6 +uniform sampler2D tex; 1.7 + 1.8 +varying vec4 tex_coords; 1.9 + 1.10 +void main() 1.11 +{ 1.12 + vec4 texel = texture2D(tex, tex_coords.xy); 1.13 + gl_FragColor = texel; 1.14 +}