rev |
line source |
nuclear@0
|
1 #include <stdio.h>
|
nuclear@0
|
2 #include <stdlib.h>
|
nuclear@0
|
3 #include <EGL/egl.h>
|
nuclear@1
|
4 #include <jni.h>
|
nuclear@1
|
5 #include "native_glue.h"
|
nuclear@0
|
6 #include "logger.h"
|
nuclear@0
|
7 #include "game.h"
|
nuclear@0
|
8 #include "timer.h"
|
nuclear@0
|
9
|
nuclear@0
|
10
|
nuclear@0
|
11 static void handle_command(struct android_app *app, int32_t cmd);
|
nuclear@0
|
12 static int handle_input(struct android_app *app, AInputEvent *ev);
|
nuclear@0
|
13 static int handle_touch_input(struct android_app *app, AInputEvent *ev);
|
nuclear@0
|
14 static int init_gl(void);
|
nuclear@0
|
15 static void destroy_gl(void);
|
nuclear@0
|
16
|
nuclear@0
|
17 static EGLDisplay dpy;
|
nuclear@0
|
18 static EGLSurface surf;
|
nuclear@0
|
19 static EGLContext ctx;
|
nuclear@0
|
20
|
nuclear@0
|
21 static struct android_app *app;
|
nuclear@0
|
22 static int win_width, win_height;
|
nuclear@0
|
23 static int init_done;
|
nuclear@0
|
24
|
nuclear@1
|
25 static JavaVM *jvm;
|
nuclear@1
|
26 static JNIEnv *jni;
|
nuclear@1
|
27 static jclass activity_class;
|
nuclear@1
|
28
|
nuclear@4
|
29 static int call_foo()
|
nuclear@1
|
30 {
|
nuclear@1
|
31 jmethodID foo_id;
|
nuclear@1
|
32
|
nuclear@2
|
33 printf("call_foo() [activity_class=%p]\n", (void*)activity_class);
|
nuclear@2
|
34
|
nuclear@4
|
35 if(!(foo_id = (*jni)->GetStaticMethodID(jni, activity_class, "foo", "()V"))) {
|
nuclear@1
|
36 fprintf(stderr, "static method foo not found\n");
|
nuclear@1
|
37 return -1;
|
nuclear@1
|
38 }
|
nuclear@1
|
39
|
nuclear@4
|
40 (*jni)->CallStaticIntMethod(jni, activity_class, foo_id);
|
nuclear@1
|
41
|
nuclear@4
|
42 return 0;
|
nuclear@1
|
43 }
|
nuclear@1
|
44
|
nuclear@0
|
45 void android_main(struct android_app *app_ptr)
|
nuclear@0
|
46 {
|
nuclear@0
|
47 app_dummy();
|
nuclear@0
|
48 app = app_ptr;
|
nuclear@0
|
49
|
nuclear@0
|
50 app->onAppCmd = handle_command;
|
nuclear@0
|
51 app->onInputEvent = handle_input;
|
nuclear@0
|
52
|
nuclear@0
|
53 start_logger();
|
nuclear@0
|
54
|
nuclear@1
|
55 jvm = app->activity->vm;
|
nuclear@1
|
56 if((*jvm)->AttachCurrentThread(jvm, &jni, 0) != 0) {
|
nuclear@1
|
57 fprintf(stderr, "failed to attach native thread to Java VM\n");
|
nuclear@1
|
58 exit(1);
|
nuclear@1
|
59 }
|
nuclear@2
|
60 activity_class = (*jni)->GetObjectClass(jni, app->activity->clazz);
|
nuclear@1
|
61
|
nuclear@0
|
62 for(;;) {
|
nuclear@0
|
63 int num_events;
|
nuclear@0
|
64 struct android_poll_source *pollsrc;
|
nuclear@0
|
65
|
nuclear@0
|
66 while(ALooper_pollAll(0, 0, &num_events, (void**)&pollsrc) >= 0) {
|
nuclear@0
|
67 if(pollsrc) {
|
nuclear@0
|
68 pollsrc->process(app, pollsrc);
|
nuclear@0
|
69 }
|
nuclear@0
|
70 }
|
nuclear@0
|
71
|
nuclear@0
|
72 if(app->destroyRequested) {
|
nuclear@1
|
73 (*jvm)->DetachCurrentThread(jvm);
|
nuclear@0
|
74 return;
|
nuclear@0
|
75 }
|
nuclear@0
|
76
|
nuclear@0
|
77 if(init_done) {
|
nuclear@4
|
78 call_foo();
|
nuclear@0
|
79 game_display(get_time_msec());
|
nuclear@0
|
80 eglSwapBuffers(dpy, surf);
|
nuclear@0
|
81 }
|
nuclear@0
|
82 }
|
nuclear@0
|
83 }
|
nuclear@0
|
84
|
nuclear@0
|
85 void set_mouse_pos(int x, int y)
|
nuclear@0
|
86 {
|
nuclear@0
|
87 }
|
nuclear@0
|
88
|
nuclear@0
|
89 void set_mouse_cursor(int enable)
|
nuclear@0
|
90 {
|
nuclear@0
|
91 }
|
nuclear@0
|
92
|
nuclear@0
|
93 static void handle_command(struct android_app *app, int32_t cmd)
|
nuclear@0
|
94 {
|
nuclear@0
|
95 switch(cmd) {
|
nuclear@0
|
96 case APP_CMD_SAVE_STATE:
|
nuclear@0
|
97 /* save the application state to be reloaded on restart if needed */
|
nuclear@0
|
98 break;
|
nuclear@0
|
99
|
nuclear@0
|
100 case APP_CMD_INIT_WINDOW:
|
nuclear@0
|
101 if(init_gl() == -1) {
|
nuclear@0
|
102 exit(1);
|
nuclear@0
|
103 }
|
nuclear@0
|
104 /* initialize the application */
|
nuclear@0
|
105 if(game_init() == -1) {
|
nuclear@0
|
106 exit(1); /* initialization failed, quit */
|
nuclear@0
|
107 }
|
nuclear@0
|
108 init_done = 1;
|
nuclear@0
|
109 break;
|
nuclear@0
|
110
|
nuclear@0
|
111 case APP_CMD_TERM_WINDOW:
|
nuclear@0
|
112 /* cleanup */
|
nuclear@0
|
113 init_done = 0;
|
nuclear@0
|
114 game_shutdown();
|
nuclear@0
|
115 destroy_gl();
|
nuclear@0
|
116 break;
|
nuclear@0
|
117
|
nuclear@0
|
118 case APP_CMD_GAINED_FOCUS:
|
nuclear@0
|
119 /* app focused */
|
nuclear@0
|
120 break;
|
nuclear@0
|
121
|
nuclear@0
|
122 case APP_CMD_LOST_FOCUS:
|
nuclear@0
|
123 /* app lost focus */
|
nuclear@0
|
124 break;
|
nuclear@0
|
125
|
nuclear@0
|
126 case APP_CMD_WINDOW_RESIZED:
|
nuclear@0
|
127 case APP_CMD_CONFIG_CHANGED:
|
nuclear@0
|
128 {
|
nuclear@0
|
129 int nx = ANativeWindow_getWidth(app->window);
|
nuclear@0
|
130 int ny = ANativeWindow_getHeight(app->window);
|
nuclear@0
|
131 if(nx != win_width || ny != win_height) {
|
nuclear@0
|
132 game_reshape(nx, ny);
|
nuclear@0
|
133 win_width = nx;
|
nuclear@0
|
134 win_height = ny;
|
nuclear@0
|
135 }
|
nuclear@0
|
136 }
|
nuclear@0
|
137 break;
|
nuclear@0
|
138
|
nuclear@0
|
139 default:
|
nuclear@0
|
140 break;
|
nuclear@0
|
141 }
|
nuclear@0
|
142 }
|
nuclear@0
|
143
|
nuclear@0
|
144 static int handle_input(struct android_app *app, AInputEvent *ev)
|
nuclear@0
|
145 {
|
nuclear@0
|
146 int evtype = AInputEvent_getType(ev);
|
nuclear@0
|
147
|
nuclear@0
|
148 switch(evtype) {
|
nuclear@0
|
149 case AINPUT_EVENT_TYPE_MOTION:
|
nuclear@0
|
150 return handle_touch_input(app, ev);
|
nuclear@0
|
151
|
nuclear@0
|
152 default:
|
nuclear@0
|
153 break;
|
nuclear@0
|
154 }
|
nuclear@0
|
155 return 0;
|
nuclear@0
|
156 }
|
nuclear@0
|
157
|
nuclear@0
|
158 #define MAX_TOUCH_IDS 32
|
nuclear@0
|
159
|
nuclear@0
|
160 static int handle_touch_input(struct android_app *app, AInputEvent *ev)
|
nuclear@0
|
161 {
|
nuclear@0
|
162 int x, y, idx, touch_id;
|
nuclear@0
|
163 unsigned int action;
|
nuclear@0
|
164 static int prev_pos[MAX_TOUCH_IDS][2];
|
nuclear@0
|
165
|
nuclear@0
|
166 action = AMotionEvent_getAction(ev);
|
nuclear@0
|
167
|
nuclear@0
|
168 idx = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
|
nuclear@0
|
169 AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
nuclear@0
|
170 touch_id = AMotionEvent_getPointerId(ev, idx);
|
nuclear@0
|
171
|
nuclear@0
|
172 x = AMotionEvent_getX(ev, idx);
|
nuclear@0
|
173 y = AMotionEvent_getY(ev, idx);
|
nuclear@0
|
174
|
nuclear@0
|
175 switch(action & AMOTION_EVENT_ACTION_MASK) {
|
nuclear@0
|
176 case AMOTION_EVENT_ACTION_DOWN:
|
nuclear@0
|
177 case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
nuclear@0
|
178 game_mouse_button(touch_id, 0, 1, x, y);
|
nuclear@0
|
179 if(touch_id < MAX_TOUCH_IDS) {
|
nuclear@0
|
180 prev_pos[touch_id][0] = x;
|
nuclear@0
|
181 prev_pos[touch_id][1] = y;
|
nuclear@0
|
182 }
|
nuclear@0
|
183 break;
|
nuclear@0
|
184
|
nuclear@0
|
185 case AMOTION_EVENT_ACTION_UP:
|
nuclear@0
|
186 case AMOTION_EVENT_ACTION_POINTER_UP:
|
nuclear@0
|
187 game_mouse_button(touch_id, 0, 0, x, y);
|
nuclear@0
|
188 if(touch_id < MAX_TOUCH_IDS) {
|
nuclear@0
|
189 prev_pos[touch_id][0] = x;
|
nuclear@0
|
190 prev_pos[touch_id][1] = y;
|
nuclear@0
|
191 }
|
nuclear@0
|
192 break;
|
nuclear@0
|
193
|
nuclear@0
|
194 case AMOTION_EVENT_ACTION_MOVE:
|
nuclear@0
|
195 {
|
nuclear@0
|
196 int i, pcount = AMotionEvent_getPointerCount(ev);
|
nuclear@0
|
197 for(i=0; i<pcount; i++) {
|
nuclear@0
|
198 int id = AMotionEvent_getPointerId(ev, i);
|
nuclear@0
|
199 if(id < MAX_TOUCH_IDS && x != prev_pos[id][0] && y != prev_pos[id][1]) {
|
nuclear@0
|
200 game_mouse_motion(id, x, y);
|
nuclear@0
|
201 prev_pos[id][0] = x;
|
nuclear@0
|
202 prev_pos[id][1] = y;
|
nuclear@0
|
203 }
|
nuclear@0
|
204 }
|
nuclear@0
|
205 }
|
nuclear@0
|
206 break;
|
nuclear@0
|
207
|
nuclear@0
|
208 default:
|
nuclear@0
|
209 break;
|
nuclear@0
|
210 }
|
nuclear@0
|
211
|
nuclear@0
|
212 return 1;
|
nuclear@0
|
213 }
|
nuclear@0
|
214
|
nuclear@0
|
215
|
nuclear@0
|
216 static int init_gl(void)
|
nuclear@0
|
217 {
|
nuclear@0
|
218 static const int eglattr[] = {
|
nuclear@0
|
219 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
nuclear@0
|
220 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
|
nuclear@0
|
221 EGL_RED_SIZE, 5,
|
nuclear@0
|
222 EGL_GREEN_SIZE, 5,
|
nuclear@0
|
223 EGL_BLUE_SIZE, 5,
|
nuclear@0
|
224 EGL_DEPTH_SIZE, 16,
|
nuclear@0
|
225 EGL_NONE
|
nuclear@0
|
226 };
|
nuclear@0
|
227 static const int ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
|
nuclear@0
|
228
|
nuclear@0
|
229 EGLConfig eglcfg;
|
nuclear@0
|
230 int count, vis;
|
nuclear@0
|
231
|
nuclear@0
|
232 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
nuclear@0
|
233 if(!dpy || !eglInitialize(dpy, 0, 0)) {
|
nuclear@0
|
234 fprintf(stderr, "failed to initialize EGL\n");
|
nuclear@0
|
235 destroy_gl();
|
nuclear@0
|
236 return -1;
|
nuclear@0
|
237 }
|
nuclear@0
|
238
|
nuclear@0
|
239 if(!eglChooseConfig(dpy, eglattr, &eglcfg, 1, &count)) {
|
nuclear@0
|
240 fprintf(stderr, "no matching EGL config found\n");
|
nuclear@0
|
241 destroy_gl();
|
nuclear@0
|
242 return -1;
|
nuclear@0
|
243 }
|
nuclear@0
|
244
|
nuclear@0
|
245 /* configure the native window visual according to the chosen EGL config */
|
nuclear@0
|
246 eglGetConfigAttrib(dpy, &eglcfg, EGL_NATIVE_VISUAL_ID, &vis);
|
nuclear@0
|
247 ANativeWindow_setBuffersGeometry(app->window, 0, 0, vis);
|
nuclear@0
|
248
|
nuclear@0
|
249 if(!(surf = eglCreateWindowSurface(dpy, eglcfg, app->window, 0))) {
|
nuclear@0
|
250 fprintf(stderr, "failed to create window\n");
|
nuclear@0
|
251 destroy_gl();
|
nuclear@0
|
252 return -1;
|
nuclear@0
|
253 }
|
nuclear@0
|
254
|
nuclear@0
|
255 if(!(ctx = eglCreateContext(dpy, eglcfg, EGL_NO_CONTEXT, ctxattr))) {
|
nuclear@0
|
256 fprintf(stderr, "failed to create OpenGL ES context\n");
|
nuclear@0
|
257 destroy_gl();
|
nuclear@0
|
258 return -1;
|
nuclear@0
|
259 }
|
nuclear@0
|
260 eglMakeCurrent(dpy, surf, surf, ctx);
|
nuclear@0
|
261
|
nuclear@0
|
262 eglQuerySurface(dpy, surf, EGL_WIDTH, &win_width);
|
nuclear@0
|
263 eglQuerySurface(dpy, surf, EGL_HEIGHT, &win_height);
|
nuclear@0
|
264 game_reshape(win_width, win_height);
|
nuclear@0
|
265
|
nuclear@0
|
266 return 0;
|
nuclear@0
|
267 }
|
nuclear@0
|
268
|
nuclear@0
|
269 static void destroy_gl(void)
|
nuclear@0
|
270 {
|
nuclear@0
|
271 if(!dpy) return;
|
nuclear@0
|
272
|
nuclear@0
|
273 eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
nuclear@0
|
274
|
nuclear@0
|
275 if(ctx) {
|
nuclear@0
|
276 eglDestroyContext(dpy, ctx);
|
nuclear@0
|
277 ctx = 0;
|
nuclear@0
|
278 }
|
nuclear@0
|
279 if(surf) {
|
nuclear@0
|
280 eglDestroySurface(dpy, surf);
|
nuclear@0
|
281 surf = 0;
|
nuclear@0
|
282 }
|
nuclear@0
|
283
|
nuclear@0
|
284 eglTerminate(dpy);
|
nuclear@0
|
285 dpy = 0;
|
nuclear@0
|
286 }
|
nuclear@0
|
287
|
nuclear@2
|
288
|
nuclear@2
|
289 /*
|
nuclear@2
|
290 static jclass get_java_class(const char *name)
|
nuclear@2
|
291 {
|
nuclear@2
|
292 jobject native
|
nuclear@2
|
293 }
|
nuclear@2
|
294 */
|